安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题

United States
311 个评分 
🧡 𝙇𝙚𝙜𝙚𝙣𝙙𝙖𝙧𝙮 𝙋𝙡𝙖𝙮𝙚𝙧 🧡
🌌✨ 𝙇𝙚𝙩’𝙨 𝙨𝙦𝙪𝙖𝙙 𝙪𝙥 𝙖𝙜𝙖𝙞𝙣 𝙨𝙤𝙤𝙣 ✨🌌
💥🌠 𝙈𝙖𝙮 𝙮𝙤𝙪𝙧 𝙙𝙖𝙮 𝙗𝙚 𝙖𝙗𝙨𝙤𝙡𝙪𝙩𝙚𝙡𝙮 𝙢𝙖𝙜𝙞𝙘 🌠💥
🔥⚡🔥 +𝙍𝙀𝙋 — 𝙏𝙝𝙞𝙨 𝙥𝙧𝙤𝙛𝙞𝙡𝙚’𝙨 𝙝𝙤𝙩! 🔥⚡🔥
✧✧✧🏆⚡🏆⚡🏆⚡🏆✧✧✧
Anyhow, i'll give it a shot when i get back to this!
sorry i missed your message! meant to reply sooner.
Basically you'd be extracting the materials + models from WITHIN the desired map's .bsp file and mounting them into an SFM directory itself (since its official TF2 assets i'd likely stuff em into the tf directory folder)
give that a shot and hopefully that makes em load properly for the map you're using. again idk if i can provide that much help, it's just something i've tried before when having issues.