Garry's Mod

Garry's Mod

WH40K Bolters and Bolt Pistol (Tweaked)
78 条留言
Chaosvolt  [作者] 2020 年 11 月 17 日 下午 6:03 
Yes. I'd originally beefed it up to 60 based off conflicting info, when it seems that 60 is normal for storm bolters, not normal ones. It's hard to find a consistent canon answer to how much capacity each weapon has.
Doge Gosling 2020 年 11 月 17 日 下午 6:01 
Nice.

Wait so since you added Storm Bolters with 60-rounds, did you nerf the capacity of the original bolter?
Chaosvolt  [作者] 2020 年 11 月 17 日 下午 5:46 
I figured out it applies to not just the bolt pistol, but also the laspistols in the lasgun mods. This is because they use "v_weapon.Deagle_Parent" for the bone model, if I could figure out how to replace it with an HL2-only version that'd be great.
Doge Gosling 2020 年 11 月 17 日 下午 5:06 
Oh, I see, the pistol model error is if you don't have CSS.

As a guy without CSS, I can only say one thing:
*Sad Space Marine noises*
Chaosvolt  [作者] 2020 年 11 月 17 日 下午 3:39 
Thank you. Do tell me if you spot any errors or oddities. A friend of mine stated they're having trouble with the bolr pistol weapon in that the model isn't working for them, having trouble reproducing this.
Doge Gosling 2020 年 11 月 17 日 上午 11:19 
You won't believe how happy I am for this update.

12/10, Heretics were purged insantly.
Chaosvolt  [作者] 2020 年 11 月 14 日 下午 1:12 
It's been a long time, but at least I've gone back to this weapon to give it some much-needed updating. More detailed summary:
1. Overhauled the radius damage to actually use a real explosion, with a minimum arming distance built in.
2. Rebalaned damage a bit, in favor of more damage on direct hits.
3. Slight buff to rate of fire.
4. Allow reloading while some animations are still playing.
5. Let the player fire while sprinting, sprinting still disables aiming down the sights.
6. Misc tweaks to the LUA to make things a bit more responsive.

And very belatedly, after I work on some similar touch-ups for the lasgun SWEP, I might see if I can figure out how to get c_hands support working. Not sure yet how it'll work out nor how doable it is, but worth a try.
Doge Gosling 2020 年 6 月 4 日 下午 1:13 
Some heretic: *Exists*

Astartes: "I'm 'bout to end this man's whole career."
Unknow 2020 年 1 月 11 日 上午 3:42 
would be nice have this in the doomslayer hands but it seems that this not have c arm support for skins or something
CAPITAN BERD! 2019 年 9 月 19 日 下午 12:18 
the boltor that every player needs
caramelrasins 2018 年 9 月 18 日 下午 2:23 
This is really good! :steamhappy:
Emerald 2018 年 5 月 27 日 下午 5:19 
Thank the Emperor! Finally, a bolter that suits my needs!
Chaosvolt  [作者] 2016 年 12 月 30 日 上午 2:18 
No worries. Though that gets me tempted to see because of how rare any decent flamethrower-like SWEP is. I've had rough ideas for how to code napalm behavior, but like most of my ideas I'd be stumped at attempting th barest of details.
Steven :D 2016 年 12 月 30 日 上午 12:35 
I've actually made a functioning meltagun that doesn't suck, along with several other variations of bolters and lasguns. I merely haven't released them yet and unfortunately at the time of making the first 'set' of weapons, there weren't many models available.
Chaosvolt  [作者] 2016 年 12 月 30 日 上午 12:11 
Meep. An astounding surprise to hear from the opriginal SWEP author. Thank you. ^^

And yes, though I did go with storm bolter as the name for the reason that the model doesn't reflect the "two weapons connected" appearance. I'm sadly not that well-versed in the lore beyond basics like that.

Sad thing is I never was able to fix the other weapon model that was in the original mod. I really need to actually look at this again and check for bugd, but I've gone from merely being busy a lot to now having a bricked desktop, and have yet to install GMod on the laptop.
Steven :D 2016 年 12 月 29 日 下午 4:21 
To rectify, the base model is a Astartes Mark Vb Godwyn Pattern Bolter. The only reason why I had a combibolter option is because a combibolter is essentially two bolters side by side. Think of it as a proto storm bolter (which it is).
KVLT 2016 年 12 月 16 日 下午 4:28 
Machine Spirits guide my hand!
H_E_C_K 2016 年 10 月 19 日 下午 8:07 
I seem to be having a repeated error every time the gun shoots:

[WH40K Bolter (Tweaked)] lua/effects/effect_mad_gunsmoke/init.lua:22: Tried to use a NULL entity!
1. GetVelocity - [C]:-1
2. unknown - lua/effects/effect_mad_gunsmoke/init.lua:22

Do you have any suggestions, or should I just ignore it?
Chaosvolt  [作者] 2016 年 7 月 10 日 下午 10:45 
Ah, sorry. I do recall that yes, I had disabled the crosshair setting, largely to make aiming down the sights functional. If I'd known how to script it up properly, I was tempted to add code when aiming to disable the crosshair and possibly change the FOV.

I should go back to do this, figure out how to do that, and maybe mess with it further. Been distracted from GMod modding by other things lately.
Venphis 2016 年 5 月 5 日 上午 7:27 
Great:spacemarinecrosshair::blacklegion:
Crackerz 2016 年 5 月 4 日 下午 6:48 
AWSOME
I say ***************************************************************************************************************************************************************************** stars
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 2016 年 4 月 1 日 下午 12:19 
Here you go [www.mediafire.com], five types of shooty models from Down of War II. Do whatever you want with 'em, take the time you like if you change your mind.

- Shoota (average dakka)
- Big Shoota (big dakka)
- Kustom Shoota (double dakka)
- Spechul Shoota (spread dakka)
- Deffgun (dakka dakka dakka dakka)

Cheers, mate.
Chaosvolt  [作者] 2016 年 4 月 1 日 上午 10:39 
Meep. And in rather belatedly reply, if I recal I had trouble ensuring the damage effect would exclude the shooter if it didn't use the "all players immune" method.

And that sounds tempting, making some orky guns. Has been a while since I last mucked about with these, one of those things I'd been putting off due to distractions. @_@
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 2016 年 4 月 1 日 上午 3:48 
If I give you ork shootas, big shootas and loota's shootas models would you make sweps from them?
BTW, nice work.
Heinrich the Techpriest 2016 年 2 月 29 日 下午 6:03 
Please add the feture of the explosion effect be able to kill players it would be great if that could happen :D
Chaosvolt  [作者] 2016 年 2 月 2 日 下午 6:58 
Exactly. I wasn't sure what the cause was, so I wound up only focusing on the weapon with working textures.
NCRGatorness50 2016 年 2 月 2 日 下午 6:41 
Aye, but the bolter was riddled with a most horrible plight... missing textures.
lucfle97 2016 年 2 月 2 日 下午 6:36 
oh. this mod in particular had bolter and stormbolter, right?
Chaosvolt  [作者] 2016 年 2 月 2 日 下午 6:32 
Doh. Er, I meant 2 weapions total in the case of the mod this one was derived from. ^^"
lucfle97 2016 年 2 月 2 日 下午 5:44 
Just saw your comment :P What other two weapons? I assume one is the bayonet that comes with this rifle, but what is the other?
lucfle97 2016 年 1 月 21 日 下午 4:24 
oops, nevermind, found 'em
Chaosvolt  [作者] 2016 年 1 月 21 日 下午 4:23 
That would likely be in another addon, as the lasguns addon only took the four that were in Steven's lasguns addon (lasgun and "hellgun" in both white and black).

The original version of this addon also had 2 different weapons, but the other weapon was full of glorious texture errors.
lucfle97 2016 年 1 月 21 日 下午 4:16 
ahh, arighty. And what about the laspistol? Did the lasguns addon have that? Because I have Steven's laspistol SWEPs active, and I couldn't find them in the weapons tab
Chaosvolt  [作者] 2016 年 1 月 21 日 下午 4:08 
Crosshairs were tempting, but then the entire point of making the sights aligned right was so they'd work without crosshairs. ^^"

And should look at those as well, but things have stalled a bit due to other distractions.
lucfle97 2016 年 1 月 21 日 下午 4:05 
Can't you add crosshairs? What about the stormbolter? What about the boltpistol? The guy who made the original bolters had those
Chaosvolt  [作者] 2016 年 1 月 18 日 下午 10:23 
I've mucked about with it and not made much progress so far. x.x
Sea raider 2016 年 1 月 18 日 下午 1:21 
can you make an npc version
Rukrio, apparently a paid actor 2016 年 1 月 10 日 下午 5:29 
only one place to find out, Games workshop and whatever rulebooks/info they have on the weapons of W40K
Chaosvolt  [作者] 2016 年 1 月 10 日 下午 5:17 
And now I'm wondering whether bolters would logically have a minimum arming distance, like on real-world rockets and grenade launchers. :V
Rukrio, apparently a paid actor 2016 年 1 月 10 日 下午 5:00 
"explosions deal no self damage" killjoy. what if a space marine wishes to rocket jump with a bolter? that said however, these look like something to keep an eye on you for: it's nice to see somebody doing stuff differently in the workshop every now and then.
Chaosvolt  [作者] 2016 年 1 月 8 日 下午 5:40 
Sorely tempting. Knowing me, it's likely going to be tweaked variants of the most competently-done lasgun SWEP I can find, in the same way this one was yoinked.

Which in this case might include two colorations each of lasgun and hellgun. While I'm tempted to go through with it, there'd be less of a purpose to adding it if I can't make it nice and fluffy. >.<
NCRGatorness50 2016 年 1 月 8 日 下午 5:28 
...Now I want to see EVERYTHING done. Plasmagun? Sure. Earthshaker? Why not. Volcano Cannon. That I REALLY want to see. :P
Isildur Delune 2016 年 1 月 8 日 下午 5:14 
out of intrest what weapons are you planning on making and what will the stats of them be?
Chaosvolt  [作者] 2016 年 1 月 8 日 下午 4:41 
I wouldn't be surprised if that happens, yes. :V
NCRGatorness50 2016 年 1 月 8 日 下午 4:33 
That... that is quite the issue. Maybe next up, you can do Autoguns! And then struggle with them NOT ejecting cartridges when they should! :P
Chaosvolt  [作者] 2016 年 1 月 8 日 下午 4:24 
Tempting. Might have to muck about with NPC weapon versions. Still, now I'm stuck at the whole "why is this ejecting spent brass even after I edit the only files that mention shell effects to not eject them" issue. >.<
NCRGatorness50 2016 年 1 月 8 日 下午 4:14 
...Now it seems like it'd be cool to make it so you could have a squad of dudes with lasguns and issue orders. Mainly First Rank, Fire! Second Rank, Fire! But, still.
NCRGatorness50 2016 年 1 月 8 日 下午 4:13 
Lasgun? Puny lazers to kill tiny heretics?
Chaosvolt  [作者] 2016 年 1 月 8 日 下午 4:09 
Now if I could just get this lasgun I was editing to work...no, bad shell eject effects. Go away. ;w;
ToxicInfinity 2016 年 1 月 8 日 下午 3:44 
BURN THE HERETIC KILL THE MUTANTS PURGE THE UNCLEAN