Garry's Mod

Garry's Mod

WH40K Bolters and Bolt Pistol (Tweaked)
78 Comments
Chaosvolt  [author] Nov 17, 2020 @ 6:03pm 
Yes. I'd originally beefed it up to 60 based off conflicting info, when it seems that 60 is normal for storm bolters, not normal ones. It's hard to find a consistent canon answer to how much capacity each weapon has.
Doge Gosling Nov 17, 2020 @ 6:01pm 
Nice.

Wait so since you added Storm Bolters with 60-rounds, did you nerf the capacity of the original bolter?
Chaosvolt  [author] Nov 17, 2020 @ 5:46pm 
I figured out it applies to not just the bolt pistol, but also the laspistols in the lasgun mods. This is because they use "v_weapon.Deagle_Parent" for the bone model, if I could figure out how to replace it with an HL2-only version that'd be great.
Doge Gosling Nov 17, 2020 @ 5:06pm 
Oh, I see, the pistol model error is if you don't have CSS.

As a guy without CSS, I can only say one thing:
*Sad Space Marine noises*
Chaosvolt  [author] Nov 17, 2020 @ 3:39pm 
Thank you. Do tell me if you spot any errors or oddities. A friend of mine stated they're having trouble with the bolr pistol weapon in that the model isn't working for them, having trouble reproducing this.
Doge Gosling Nov 17, 2020 @ 11:19am 
You won't believe how happy I am for this update.

12/10, Heretics were purged insantly.
Chaosvolt  [author] Nov 14, 2020 @ 1:12pm 
It's been a long time, but at least I've gone back to this weapon to give it some much-needed updating. More detailed summary:
1. Overhauled the radius damage to actually use a real explosion, with a minimum arming distance built in.
2. Rebalaned damage a bit, in favor of more damage on direct hits.
3. Slight buff to rate of fire.
4. Allow reloading while some animations are still playing.
5. Let the player fire while sprinting, sprinting still disables aiming down the sights.
6. Misc tweaks to the LUA to make things a bit more responsive.

And very belatedly, after I work on some similar touch-ups for the lasgun SWEP, I might see if I can figure out how to get c_hands support working. Not sure yet how it'll work out nor how doable it is, but worth a try.
Doge Gosling Jun 4, 2020 @ 1:13pm 
Some heretic: *Exists*

Astartes: "I'm 'bout to end this man's whole career."
Unknow Jan 11, 2020 @ 3:42am 
would be nice have this in the doomslayer hands but it seems that this not have c arm support for skins or something
CAPITAN BERD! Sep 19, 2019 @ 12:18pm 
the boltor that every player needs
caramelrasins Sep 18, 2018 @ 2:23pm 
This is really good! :steamhappy:
Emerald May 27, 2018 @ 5:19pm 
Thank the Emperor! Finally, a bolter that suits my needs!
Chaosvolt  [author] Dec 30, 2016 @ 2:18am 
No worries. Though that gets me tempted to see because of how rare any decent flamethrower-like SWEP is. I've had rough ideas for how to code napalm behavior, but like most of my ideas I'd be stumped at attempting th barest of details.
Steven :D Dec 30, 2016 @ 12:35am 
I've actually made a functioning meltagun that doesn't suck, along with several other variations of bolters and lasguns. I merely haven't released them yet and unfortunately at the time of making the first 'set' of weapons, there weren't many models available.
Chaosvolt  [author] Dec 30, 2016 @ 12:11am 
Meep. An astounding surprise to hear from the opriginal SWEP author. Thank you. ^^

And yes, though I did go with storm bolter as the name for the reason that the model doesn't reflect the "two weapons connected" appearance. I'm sadly not that well-versed in the lore beyond basics like that.

Sad thing is I never was able to fix the other weapon model that was in the original mod. I really need to actually look at this again and check for bugd, but I've gone from merely being busy a lot to now having a bricked desktop, and have yet to install GMod on the laptop.
Steven :D Dec 29, 2016 @ 4:21pm 
To rectify, the base model is a Astartes Mark Vb Godwyn Pattern Bolter. The only reason why I had a combibolter option is because a combibolter is essentially two bolters side by side. Think of it as a proto storm bolter (which it is).
KVLT Dec 16, 2016 @ 4:28pm 
Machine Spirits guide my hand!
H_E_C_K Oct 19, 2016 @ 8:07pm 
I seem to be having a repeated error every time the gun shoots:

[WH40K Bolter (Tweaked)] lua/effects/effect_mad_gunsmoke/init.lua:22: Tried to use a NULL entity!
1. GetVelocity - [C]:-1
2. unknown - lua/effects/effect_mad_gunsmoke/init.lua:22

Do you have any suggestions, or should I just ignore it?
Chaosvolt  [author] Jul 10, 2016 @ 10:45pm 
Ah, sorry. I do recall that yes, I had disabled the crosshair setting, largely to make aiming down the sights functional. If I'd known how to script it up properly, I was tempted to add code when aiming to disable the crosshair and possibly change the FOV.

I should go back to do this, figure out how to do that, and maybe mess with it further. Been distracted from GMod modding by other things lately.
Venphis May 5, 2016 @ 7:27am 
Great:spacemarinecrosshair::blacklegion:
Crackerz May 4, 2016 @ 6:48pm 
AWSOME
I say ***************************************************************************************************************************************************************************** stars
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA Apr 1, 2016 @ 12:19pm 
Here you go [www.mediafire.com], five types of shooty models from Down of War II. Do whatever you want with 'em, take the time you like if you change your mind.

- Shoota (average dakka)
- Big Shoota (big dakka)
- Kustom Shoota (double dakka)
- Spechul Shoota (spread dakka)
- Deffgun (dakka dakka dakka dakka)

Cheers, mate.
Chaosvolt  [author] Apr 1, 2016 @ 10:39am 
Meep. And in rather belatedly reply, if I recal I had trouble ensuring the damage effect would exclude the shooter if it didn't use the "all players immune" method.

And that sounds tempting, making some orky guns. Has been a while since I last mucked about with these, one of those things I'd been putting off due to distractions. @_@
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA Apr 1, 2016 @ 3:48am 
If I give you ork shootas, big shootas and loota's shootas models would you make sweps from them?
BTW, nice work.
Heinrich the Techpriest Feb 29, 2016 @ 6:03pm 
Please add the feture of the explosion effect be able to kill players it would be great if that could happen :D
Chaosvolt  [author] Feb 2, 2016 @ 6:58pm 
Exactly. I wasn't sure what the cause was, so I wound up only focusing on the weapon with working textures.
NCRGatorness50 Feb 2, 2016 @ 6:41pm 
Aye, but the bolter was riddled with a most horrible plight... missing textures.
lucfle97 Feb 2, 2016 @ 6:36pm 
oh. this mod in particular had bolter and stormbolter, right?
Chaosvolt  [author] Feb 2, 2016 @ 6:32pm 
Doh. Er, I meant 2 weapions total in the case of the mod this one was derived from. ^^"
lucfle97 Feb 2, 2016 @ 5:44pm 
Just saw your comment :P What other two weapons? I assume one is the bayonet that comes with this rifle, but what is the other?
lucfle97 Jan 21, 2016 @ 4:24pm 
oops, nevermind, found 'em
Chaosvolt  [author] Jan 21, 2016 @ 4:23pm 
That would likely be in another addon, as the lasguns addon only took the four that were in Steven's lasguns addon (lasgun and "hellgun" in both white and black).

The original version of this addon also had 2 different weapons, but the other weapon was full of glorious texture errors.
lucfle97 Jan 21, 2016 @ 4:16pm 
ahh, arighty. And what about the laspistol? Did the lasguns addon have that? Because I have Steven's laspistol SWEPs active, and I couldn't find them in the weapons tab
Chaosvolt  [author] Jan 21, 2016 @ 4:08pm 
Crosshairs were tempting, but then the entire point of making the sights aligned right was so they'd work without crosshairs. ^^"

And should look at those as well, but things have stalled a bit due to other distractions.
lucfle97 Jan 21, 2016 @ 4:05pm 
Can't you add crosshairs? What about the stormbolter? What about the boltpistol? The guy who made the original bolters had those
Chaosvolt  [author] Jan 18, 2016 @ 10:23pm 
I've mucked about with it and not made much progress so far. x.x
Sea raider Jan 18, 2016 @ 1:21pm 
can you make an npc version
Rukrio, apparently a paid actor Jan 10, 2016 @ 5:29pm 
only one place to find out, Games workshop and whatever rulebooks/info they have on the weapons of W40K
Chaosvolt  [author] Jan 10, 2016 @ 5:17pm 
And now I'm wondering whether bolters would logically have a minimum arming distance, like on real-world rockets and grenade launchers. :V
Rukrio, apparently a paid actor Jan 10, 2016 @ 5:00pm 
"explosions deal no self damage" killjoy. what if a space marine wishes to rocket jump with a bolter? that said however, these look like something to keep an eye on you for: it's nice to see somebody doing stuff differently in the workshop every now and then.
Chaosvolt  [author] Jan 8, 2016 @ 5:40pm 
Sorely tempting. Knowing me, it's likely going to be tweaked variants of the most competently-done lasgun SWEP I can find, in the same way this one was yoinked.

Which in this case might include two colorations each of lasgun and hellgun. While I'm tempted to go through with it, there'd be less of a purpose to adding it if I can't make it nice and fluffy. >.<
NCRGatorness50 Jan 8, 2016 @ 5:28pm 
...Now I want to see EVERYTHING done. Plasmagun? Sure. Earthshaker? Why not. Volcano Cannon. That I REALLY want to see. :P
Isildur Delune Jan 8, 2016 @ 5:14pm 
out of intrest what weapons are you planning on making and what will the stats of them be?
Chaosvolt  [author] Jan 8, 2016 @ 4:41pm 
I wouldn't be surprised if that happens, yes. :V
NCRGatorness50 Jan 8, 2016 @ 4:33pm 
That... that is quite the issue. Maybe next up, you can do Autoguns! And then struggle with them NOT ejecting cartridges when they should! :P
Chaosvolt  [author] Jan 8, 2016 @ 4:24pm 
Tempting. Might have to muck about with NPC weapon versions. Still, now I'm stuck at the whole "why is this ejecting spent brass even after I edit the only files that mention shell effects to not eject them" issue. >.<
NCRGatorness50 Jan 8, 2016 @ 4:14pm 
...Now it seems like it'd be cool to make it so you could have a squad of dudes with lasguns and issue orders. Mainly First Rank, Fire! Second Rank, Fire! But, still.
NCRGatorness50 Jan 8, 2016 @ 4:13pm 
Lasgun? Puny lazers to kill tiny heretics?
Chaosvolt  [author] Jan 8, 2016 @ 4:09pm 
Now if I could just get this lasgun I was editing to work...no, bad shell eject effects. Go away. ;w;
ToxicInfinity Jan 8, 2016 @ 3:44pm 
BURN THE HERETIC KILL THE MUTANTS PURGE THE UNCLEAN