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Good design work, but some telltale signs of a newcomer to Hammer.
- Lack of cubemap:
Place an env_cubemap in the center of the map, 64Hu (Hammer units) above the ground.
This will enable correct reflections.
- Misaligned floors:
Stick to a single grid size unless you absolutely need to go lower. I stick to a grid size of 32. The lowest I usually need to go is 8, briefly.
- Nodraw wall:
From high up, you can clearly see into the observation rooms from above.
Use a solid black texture to fix this inside this map (search "nofog" will get you multiple).