安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題






Good design work, but some telltale signs of a newcomer to Hammer.
- Lack of cubemap:
Place an env_cubemap in the center of the map, 64Hu (Hammer units) above the ground.
This will enable correct reflections.
- Misaligned floors:
Stick to a single grid size unless you absolutely need to go lower. I stick to a grid size of 32. The lowest I usually need to go is 8, briefly.
- Nodraw wall:
From high up, you can clearly see into the observation rooms from above.
Use a solid black texture to fix this inside this map (search "nofog" will get you multiple).