Cortex Command

Cortex Command

Global Defense Initiative
43 条留言
Benny 2022 年 1 月 9 日 上午 1:09 
DOWN WITH GDI!
Pitchfork Man 2019 年 12 月 23 日 上午 4:12 
neos got your mod :)
Sovet 2019 年 4 月 20 日 上午 9:12 
Noice :cchearts:
forestred 2018 年 11 月 9 日 上午 4:10 
command and conquer never die , i love you:steamhappy:
alemismun 2018 年 10 月 9 日 上午 8:03 
Hey Arcalane, do you mind if I use parts of your mod for a project of mine?
Im making a mod (for a different game) which combines tons of cortex command mods and stuff.
Ill be sure to properly credit you ofc!
Here is a link in case you wanna check it out
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1532167917
Leonard L. Church 2018 年 3 月 6 日 下午 1:14 
GDI! GDI!
Killian  [作者] 2017 年 6 月 30 日 下午 7:47 
Probably not. CC's well past its prime at this point.

It's been fun and all, but there comes a time to move on. If major bugs crop up and fixes can be put together, I'll fix them, but that'll be all unless inspiration strikes.
Friend of Hats 2017 年 6 月 30 日 下午 3:33 
Are the Forgotten ever going to be made? That would be lit as fuck
mark0880 2017 年 1 月 8 日 下午 4:03 
I like how the creater made this and NOD from command and conquer.
Lord Coyote 2015 年 12 月 4 日 下午 6:29 
Fascinating. I've done some testing since your comment (thanks, by the way) and it appears to work like you say it does. I think the actual range of effect might be smaller than the blue stuff that it emits, since it seems that guys at the extreme edges of the cone, but not entirely outside, can avoid damage. It also deals damage when you pull the trigger, instead of when the visible blast hits, which still throws me off.

When I used it at first I concluded that it did not harm actors (the lack of impact from the blue stuff didn't help), because there were other troops involved and apparently I couldn't tell that it was damaging the bad guys during the fight. Thanks again!
Killian  [作者] 2015 年 12 月 2 日 下午 7:40 
Yep. It deals damage to everything in the cone of effect (except dropped weapons, I think) and eats up chunks of HP as a % based on mass; heavy characters take less damage than light ones. In theory you can destroy dropships but it takes a lot of hits.

Any actor killed by the Banshee is completely and utterly gibbed. Just beware that it'll harm your troops as well as enemies.
Lord Coyote 2015 年 12 月 2 日 下午 7:16 
Totally love this mod, probably my favorite faction for Cortex Command, and I really appreciate the polish. BoN's a great mod, too, I just happen to be a GDI fan from ages ago.

One question: is the Banshee PSE useful for more than blasting inanimate matter? I don't really have to deal with tiberium when I play, so I've been using it as an expensive but effective digger and just wanted to know if I was missing something.
PYROxSYCO 2015 年 10 月 10 日 下午 11:17 
Can you add some weapons roster to your photos?
ster 2015 年 8 月 6 日 下午 12:50 
Hey can you make a faction from skyrim and PLS ADD THE SKYRIM DRAGONS BEACAUSE THEY ARE MY FAVS :steamhappy:
Saint 2015 年 7 月 20 日 下午 2:48 
his butt?
Killian  [作者] 2015 年 6 月 10 日 下午 2:32 
Small update with some weapon tweaks and an infinite supply of C4 for the GDI Commando.

Don't ask where he keeps it.
DaddyGoat 2015 年 5 月 17 日 上午 9:54 
awesome, GDI VS BON here we go
Killian  [作者] 2015 年 5 月 17 日 上午 9:53 
It already has it. Make sure your copy of Void Wanderers is up to date.
DaddyGoat 2015 年 5 月 17 日 上午 9:43 
is this mod ever going to get voidwanderers support?
Killian  [作者] 2015 年 5 月 14 日 上午 4:46 
Then perhaps you'd be so kind as to tell me what you think is in need of balance? I'm not psychic and I just did a major rebalance pass on actor durability.
Sgt.RiceFarmer 2015 年 5 月 13 日 下午 3:50 
I think this mod needs some balancing along with the brotherhood
Glizzy Moe 2015 年 5 月 4 日 下午 7:03 
This is probably one of my favorite mods. It's fairly balanced and alot of fun.
Killian  [作者] 2015 年 5 月 2 日 上午 9:04 
Most recent update marks the completion of the GDI's actor lineup. Don't forget to check the Change Notes tab!
Killian  [作者] 2015 年 4 月 26 日 下午 10:07 
Things have been a little slow lately, but we're not done yet. In lieu of work on turrets, Major and I are wrapping up the list of GDI actors. Coming up first is the Recon Soldier.

You can read more here [forums.datarealms.com], on the DataRealms forums.

The Recon Soldier will be released alongside the Zone Raider and GDI Commando when they're all set and ready.
xenomega101 2015 年 4 月 20 日 下午 5:29 
GDI HAD AIR UNITS THAT ATTACK LIKE NOD IN CNC 3 LOVE THIS MOD ADD GDI heli USING CAPS TO GET YOU ATTACETION HAVE A GOOD DAY
Killian  [作者] 2015 年 4 月 1 日 上午 9:42 
Belated, but here's how Zone Troopers stack up compared to other actors [i.imgur.com], both from the Brotherhood and from a couple of vanilla factions.

See what I mean about their durability?

Note that the GDI's Recon/Raider/Commando are not implemented yet. They're on our to-do list.
Killian  [作者] 2015 年 3 月 26 日 下午 5:57 
I certainly could, but I'd suggest you try being more careful first. Their arms are capable of absorbing damage that would outright kill many lesser actors, both in terms of wound count and impact forces.
spooky skeleton 2015 年 3 月 26 日 下午 4:03 
could you make the arms on the zone troopers stronger?
they dont take too many bullets before they loose their arms and become useless
Killian  [作者] 2015 年 3 月 25 日 下午 5:55 
After taking a quick look into it, it looks like the Tiberium mod isn't actually broken (I don't see any Lua errors in the console at least) but it's still very lag-inducing due to the sheer amount of actors/particles it causes.

So I stand self-corrected on that part. But even so, it's not my mod to upload to the workshop.
Killian  [作者] 2015 年 3 月 25 日 上午 7:26 
And I won't, because that would be hilariously irresponsible. I don't own the mod, and it's broken. I would inevitably be flooded with complaints and requests to fix it, but I simply don't have the time - assuming the errors are even something simple enough for me to fix. Because I'm not a Lua scripter..
Vurt 2015 年 3 月 25 日 上午 1:00 
i know but i dont know how to download it so im asking arcalane to uploade it to steam workshop
Killian  [作者] 2015 年 3 月 24 日 下午 12:21 
The reason it's laggy is because the scripts are very very old and that's causing them to spew errors into the console. It also means some things might not work as intended.

For now I'm focusing on the GDI/Nod as they are. Fixing the Tiberium mod requires much more complicated scripting work, which is not my area of expertise - I just write the code the game uses and figure out the balance.
Nyx (She/Her) 2015 年 3 月 17 日 下午 8:55 
@chica 4.5 there was a mod, its on the datarealms forums; it however is out-dated, unsupported and laggy.
Julian Samsquanch 2015 年 3 月 16 日 下午 12:27 
what no mamooth tank ? XD still great mod man its amazing and keep up the good work
Vurt 2015 年 3 月 15 日 下午 4:00 
can you make a tiberium mod like tiberium bomb metaors and tiberium
cjman93 2015 年 3 月 12 日 上午 7:55 
Slick mod, uprated.
Tatu 2015 年 3 月 10 日 下午 9:34 
Thank you man! That's just perfect!
Double uprate!
liquidfeline 2015 年 3 月 9 日 上午 2:35 
Holy shit, this looks good! Kee pit up, Arcalane.

P.S... WHERE THE FUCK ARE OUR OGRYNS AND SoBS!?


just a joke pls dnt kil me. :(
Killian  [作者] 2015 年 3 月 8 日 上午 11:09 
An interesting thought. It would likely mean inventing several new weapons (again) and would take time away from improving the existing mods. As it stands, the Brotherhood and GDI lineups have several openings that need to be filled. Whilst this is technically the first release of the GDI, only about half of the planned infantry actors are actually available.
maxhez 2015 年 3 月 8 日 上午 10:22 
So if Scrin are out of the question, what about The Forgotten? There is a lot of infantry based units from Tiberium Sun and Tiberium Twilight, so it could be possible. Or you could just make some original ones yourself?
Killian  [作者] 2015 年 3 月 8 日 上午 9:59 
I've just pushed an update which should fix the UL2 file for good. Enjoy!
Killian  [作者] 2015 年 3 月 8 日 上午 9:21 
Per the Q&A thread;
"Honestly, I don't think CC would really be able to do the scrin any kind of justice. I'm not really a huge fan of them as a faction either- I mean, their gameplay in C&C3 was kinda fun, but on the whole I think they could have been handled much better post-TS."
Friend of Hats 2015 年 3 月 8 日 上午 9:13 
Damn, looks nice. Will you ever make a Scrin mod?