Cortex Command

Cortex Command

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Global Defense Initiative
   
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5.282 MB
2015 年 3 月 8 日 上午 12:21
2015 年 11 月 21 日 下午 9:05
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Global Defense Initiative

在 Killian 的 1 个合集中
Arcalane's Cortex Command Mods
4 件物品
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VERSION: RELEASE 1.1g

GDI assets have finally been deployed to the Tradestar Midas region, hot on the heels of Brotherhood infiltration.

This mod contains two craft, four actors, eleven weapons, and two explosives! It contains full, out-of-the-box support for Unmapped Lands 2 (and Void Wanderers by proxy), Unmapped Lands, and Warfare.

You can read more about the GDI arsenal by viewing this document[docs.google.com]. I strongly recommend doing so, as it'll give you a good idea of what to expect when up against the GDI.
热门讨论 查看全部(3)
8
2020 年 11 月 10 日 上午 9:19
置顶: Bug Reports!
Killian
5
2021 年 5 月 15 日 下午 9:29
置顶: Q&A
Killian
3
2015 年 5 月 13 日 下午 2:01
置顶: Feedback
Killian
43 条留言
Benny 2022 年 1 月 9 日 上午 1:09 
DOWN WITH GDI!
Pitchfork Man 2019 年 12 月 23 日 上午 4:12 
neos got your mod :)
Sovet 2019 年 4 月 20 日 上午 9:12 
Noice :cchearts:
forestred 2018 年 11 月 9 日 上午 4:10 
command and conquer never die , i love you:steamhappy:
alemismun 2018 年 10 月 9 日 上午 8:03 
Hey Arcalane, do you mind if I use parts of your mod for a project of mine?
Im making a mod (for a different game) which combines tons of cortex command mods and stuff.
Ill be sure to properly credit you ofc!
Here is a link in case you wanna check it out
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1532167917
Leonard L. Church 2018 年 3 月 6 日 下午 1:14 
GDI! GDI!
Killian  [作者] 2017 年 6 月 30 日 下午 7:47 
Probably not. CC's well past its prime at this point.

It's been fun and all, but there comes a time to move on. If major bugs crop up and fixes can be put together, I'll fix them, but that'll be all unless inspiration strikes.
Friend of Hats 2017 年 6 月 30 日 下午 3:33 
Are the Forgotten ever going to be made? That would be lit as fuck
mark0880 2017 年 1 月 8 日 下午 4:03 
I like how the creater made this and NOD from command and conquer.
Lord Coyote 2015 年 12 月 4 日 下午 6:29 
Fascinating. I've done some testing since your comment (thanks, by the way) and it appears to work like you say it does. I think the actual range of effect might be smaller than the blue stuff that it emits, since it seems that guys at the extreme edges of the cone, but not entirely outside, can avoid damage. It also deals damage when you pull the trigger, instead of when the visible blast hits, which still throws me off.

When I used it at first I concluded that it did not harm actors (the lack of impact from the blue stuff didn't help), because there were other troops involved and apparently I couldn't tell that it was damaging the bad guys during the fight. Thanks again!