Medieval Engineers

Medieval Engineers

Trebuchet (Trailer Replica)
61 comentarios
Mudbone  [autor] 30 MAR 2017 a las 14:44 
@insultedcat 2 years on, yeah xD
BromanderBrody 22 MAR 2017 a las 11:25 
you know its already in the blueprints by default ( ͡° ͜ʖ ͡°)
Rouriken 25 MAR 2016 a las 16:48 
@Mr Myers I didn't look at the time it was uploaded, but still.
Mudbone  [autor] 25 MAR 2016 a las 16:25 
@Rouriken You do realise this was uploaded over a year ago, right?
Rouriken 5 MAR 2016 a las 15:20 
You do realise that you can just press F10 in creative mode and get the blueprint for the trebuchet in the trailer, right?
nikola 26 MAY 2015 a las 14:10 
no you dont do nothing wrong the rope is broken but I think the game will remove this bug
PunkPez77 21 MAR 2015 a las 11:38 
When I release the rope holding down the ?arm? of the trebuchet, the projectile doesn't lift off. It only stays in the holder. What is wrong or what I am I doing wrong?
BluePhoenix8406 13 MAR 2015 a las 22:03 
Can you check out the settings on the trebuchet. I would like the help encase i make one.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=407456696
BluePhoenix8406 10 MAR 2015 a las 22:44 
i got it to work kinda with the new block its hard to figure out how to make it go farther. I think i used the settings 0, 90,90
nubify 7 MAR 2015 a las 13:52 
Wow man, I failed hard on this. My apologies! :d
Mudbone  [autor] 7 MAR 2015 a las 13:34 
@TheWickedPreach Look at when this was created. 12th of febuary, LONG before the release. It is a replica of the trailer tremubchet which did not use the new block. I appretiate critisism as I have shown in the past but please, that is completely unhelpful, which you would have realised if you looked down one comment.
Mudbone  [autor] 5 MAR 2015 a las 11:31 
Yeah it seems the new update u need to use the detatch block, so will have a release a new version .
BluePhoenix8406 4 MAR 2015 a las 16:03 
Yes has anyone succesfully get it to launch off with the new update on this one. I can't get the ball to detach even with the new update maybe my settings are wrong
BlueErnest99 4 MAR 2015 a las 8:29 
which they did yesterday :)
Mudbone  [autor] 28 FEB 2015 a las 4:45 
@filthypeasant it is not bugged, Medieval Engineers wasn't released with the same physics as is shown in the trailer; there is no breaking for for ropes and so it wont detatch until the developers actually put rope stress in.
MilchmitAlk 27 FEB 2015 a las 16:19 
how does it work ? i cant shoot whit it
jens.stone 27 FEB 2015 a las 8:06 
sehr schön dagestellt
PunkPez77 26 FEB 2015 a las 19:45 
Is the bug fixed? If not, when will we know its fixed??
MrDiaksikPl 25 FEB 2015 a las 4:10 
Its work ?
76561198162353127 24 FEB 2015 a las 8:13 
nice
Captain 24 FEB 2015 a las 4:17 
good
墨染樱 23 FEB 2015 a las 22:28 
it looks cool
Cricket_Milk 23 FEB 2015 a las 14:26 
ok
Mudbone  [autor] 23 FEB 2015 a las 13:24 
No it is a world. With blueprint it wouldnt have the aim rack, and sometimes 'rotors' are a bit weird when it comes to pasting.
Cricket_Milk 23 FEB 2015 a las 11:05 
is it a blueprint?
@ 23 FEB 2015 a las 6:18 
That looks pretty dead on. Very accurate.
uDasBoot 21 FEB 2015 a las 15:47 
I crash when I get near it
Wisworm 21 FEB 2015 a las 3:24 
I have an idea for the rop ( insert and item called knife at the end of the arm and he will cut the rope when going through).

I'v made a auto- catapult if someone will try :p http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=396318280
{K!CK}PreDatoR 21 FEB 2015 a las 3:04 
nagyon jó
Minky 21 FEB 2015 a las 2:30 
add some weights in the bucket and delete the last part of the arm when it reches the peak of the launch and it'll work,
kai 20 FEB 2015 a las 14:57 
how do you launch the cannonballs, they are stuck on rope
Mestre Geralt 20 FEB 2015 a las 12:59 
Hey Mr Myers, how did you choode the thumbnail for this item? I can't find a way to do it with mine, can you help me?
MaskedDeath 20 FEB 2015 a las 12:47 
The catch block is the thingy through which the rotating plank goes. You used the other one (the one near the wheel), and I am wondering if they differ or is it just aesthetical.
Mudbone  [autor] 20 FEB 2015 a las 11:59 
@Masked Death, Yeah it seems that has become a problem now. It has become obvious to me that the physics engine used in the trailer is quite different from the one that was released. I mean in the trailer it didnt even use weight blocks! And I've pretty much made it block for block estimating plank lengths ect.

Also I do not know what you mean by the catch lock? I think maybe the model changed in the update
MickeyMoose 20 FEB 2015 a las 11:04 
Make a catapult next.
MaskedDeath 20 FEB 2015 a las 10:16 
Also if I may ask, what's the difference between the normal catch block and the one you used?
MaskedDeath 20 FEB 2015 a las 10:15 
For meit didn't have enough power. When the lever was in fully vertical position, the ball hit it from the back instead of flying over it.
Mudbone  [autor] 20 FEB 2015 a las 10:01 
@Standley yeah that is a problem with ropes in game atm, as they do not have tension added to them unlike in te trailer.
Mudbone  [autor] 20 FEB 2015 a las 9:59 
Wow where did all those subscribers come from! Thank you all
Stanley Johnson 20 FEB 2015 a las 9:05 
Whenever I fire it the arm/lever/throwingy bit works fine but the rock doesnt move at all. The rope just gets longer.
Ghoul Blaster (Wu-Tang) 20 FEB 2015 a las 6:33 
Game crashes when I load it.
V化三界之空>I<歸九地之虛D 20 FEB 2015 a las 0:45 
lol, i got the same problem when I try to buil a rail launcher... those bloody rope just won't let go of the projectile XD
Becon 19 FEB 2015 a las 21:35 
nice
DJ Demyan 19 FEB 2015 a las 21:06 
@Adahop They did a pre-release sale on the 11th.
Adahop 19 FEB 2015 a las 20:50 
How did you publish this 8 days before launch?
Luis RG 19 FEB 2015 a las 19:25 
es op
FreshAsIce 19 FEB 2015 a las 12:01 
when i try it it doesnt snap up fast enough
Macius.Elputo 19 FEB 2015 a las 10:45 
Good
Oracle 19 FEB 2015 a las 10:09 
ok