Medieval Engineers

Medieval Engineers

Trebuchet (Trailer Replica)
61 kommentarer
Mudbone  [ophavsmand] 30. mar. 2017 kl. 14:44 
@insultedcat 2 years on, yeah xD
BromanderBrody 22. mar. 2017 kl. 11:25 
you know its already in the blueprints by default ( ͡° ͜ʖ ͡°)
Rouriken 25. mar. 2016 kl. 16:48 
@Mr Myers I didn't look at the time it was uploaded, but still.
Mudbone  [ophavsmand] 25. mar. 2016 kl. 16:25 
@Rouriken You do realise this was uploaded over a year ago, right?
Rouriken 5. mar. 2016 kl. 15:20 
You do realise that you can just press F10 in creative mode and get the blueprint for the trebuchet in the trailer, right?
nikola 26. maj 2015 kl. 14:10 
no you dont do nothing wrong the rope is broken but I think the game will remove this bug
PunkPez77 21. mar. 2015 kl. 11:38 
When I release the rope holding down the ?arm? of the trebuchet, the projectile doesn't lift off. It only stays in the holder. What is wrong or what I am I doing wrong?
BluePhoenix8406 13. mar. 2015 kl. 22:03 
Can you check out the settings on the trebuchet. I would like the help encase i make one.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=407456696
BluePhoenix8406 10. mar. 2015 kl. 22:44 
i got it to work kinda with the new block its hard to figure out how to make it go farther. I think i used the settings 0, 90,90
nubify 7. mar. 2015 kl. 13:52 
Wow man, I failed hard on this. My apologies! :d
Mudbone  [ophavsmand] 7. mar. 2015 kl. 13:34 
@TheWickedPreach Look at when this was created. 12th of febuary, LONG before the release. It is a replica of the trailer tremubchet which did not use the new block. I appretiate critisism as I have shown in the past but please, that is completely unhelpful, which you would have realised if you looked down one comment.
Mudbone  [ophavsmand] 5. mar. 2015 kl. 11:31 
Yeah it seems the new update u need to use the detatch block, so will have a release a new version .
BluePhoenix8406 4. mar. 2015 kl. 16:03 
Yes has anyone succesfully get it to launch off with the new update on this one. I can't get the ball to detach even with the new update maybe my settings are wrong
BlueErnest99 4. mar. 2015 kl. 8:29 
which they did yesterday :)
Mudbone  [ophavsmand] 28. feb. 2015 kl. 4:45 
@filthypeasant it is not bugged, Medieval Engineers wasn't released with the same physics as is shown in the trailer; there is no breaking for for ropes and so it wont detatch until the developers actually put rope stress in.
MilchmitAlk 27. feb. 2015 kl. 16:19 
how does it work ? i cant shoot whit it
jens.stone 27. feb. 2015 kl. 8:06 
sehr schön dagestellt
PunkPez77 26. feb. 2015 kl. 19:45 
Is the bug fixed? If not, when will we know its fixed??
MrDiaksikPl 25. feb. 2015 kl. 4:10 
Its work ?
76561198162353127 24. feb. 2015 kl. 8:13 
nice
Captain 24. feb. 2015 kl. 4:17 
good
墨染樱 23. feb. 2015 kl. 22:28 
it looks cool
Cricket_Milk 23. feb. 2015 kl. 14:26 
ok
Mudbone  [ophavsmand] 23. feb. 2015 kl. 13:24 
No it is a world. With blueprint it wouldnt have the aim rack, and sometimes 'rotors' are a bit weird when it comes to pasting.
Cricket_Milk 23. feb. 2015 kl. 11:05 
is it a blueprint?
@ 23. feb. 2015 kl. 6:18 
That looks pretty dead on. Very accurate.
uDasBoot 21. feb. 2015 kl. 15:47 
I crash when I get near it
Wisworm 21. feb. 2015 kl. 3:24 
I have an idea for the rop ( insert and item called knife at the end of the arm and he will cut the rope when going through).

I'v made a auto- catapult if someone will try :p http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=396318280
{K!CK}PreDatoR 21. feb. 2015 kl. 3:04 
nagyon jó
Minky 21. feb. 2015 kl. 2:30 
add some weights in the bucket and delete the last part of the arm when it reches the peak of the launch and it'll work,
kai 20. feb. 2015 kl. 14:57 
how do you launch the cannonballs, they are stuck on rope
Mestre Geralt 20. feb. 2015 kl. 12:59 
Hey Mr Myers, how did you choode the thumbnail for this item? I can't find a way to do it with mine, can you help me?
MaskedDeath 20. feb. 2015 kl. 12:47 
The catch block is the thingy through which the rotating plank goes. You used the other one (the one near the wheel), and I am wondering if they differ or is it just aesthetical.
Mudbone  [ophavsmand] 20. feb. 2015 kl. 11:59 
@Masked Death, Yeah it seems that has become a problem now. It has become obvious to me that the physics engine used in the trailer is quite different from the one that was released. I mean in the trailer it didnt even use weight blocks! And I've pretty much made it block for block estimating plank lengths ect.

Also I do not know what you mean by the catch lock? I think maybe the model changed in the update
MickeyMoose 20. feb. 2015 kl. 11:04 
Make a catapult next.
MaskedDeath 20. feb. 2015 kl. 10:16 
Also if I may ask, what's the difference between the normal catch block and the one you used?
MaskedDeath 20. feb. 2015 kl. 10:15 
For meit didn't have enough power. When the lever was in fully vertical position, the ball hit it from the back instead of flying over it.
Mudbone  [ophavsmand] 20. feb. 2015 kl. 10:01 
@Standley yeah that is a problem with ropes in game atm, as they do not have tension added to them unlike in te trailer.
Mudbone  [ophavsmand] 20. feb. 2015 kl. 9:59 
Wow where did all those subscribers come from! Thank you all
Stanley Johnson 20. feb. 2015 kl. 9:05 
Whenever I fire it the arm/lever/throwingy bit works fine but the rock doesnt move at all. The rope just gets longer.
Ghoul Blaster (Wu-Tang) 20. feb. 2015 kl. 6:33 
Game crashes when I load it.
V化三界之空>I<歸九地之虛D 20. feb. 2015 kl. 0:45 
lol, i got the same problem when I try to buil a rail launcher... those bloody rope just won't let go of the projectile XD
Becon 19. feb. 2015 kl. 21:35 
nice
DJ Demyan 19. feb. 2015 kl. 21:06 
@Adahop They did a pre-release sale on the 11th.
Adahop 19. feb. 2015 kl. 20:50 
How did you publish this 8 days before launch?
Luis RG 19. feb. 2015 kl. 19:25 
es op
FreshAsIce 19. feb. 2015 kl. 12:01 
when i try it it doesnt snap up fast enough
Macius.Elputo 19. feb. 2015 kl. 10:45 
Good
Oracle 19. feb. 2015 kl. 10:09 
ok