Crusader Kings III

Crusader Kings III

A Question of Affluence: Wealth Tracking
20 条留言
HaziTru 18 小时以前 
For example I would increase +3 prowess and + 2 to intrigue for poor.
HaziTru 18 小时以前 
I agree with some of the others I believe the debuffs and buffs are too extreme. Maybe make a lite version. I feel like the more poor people should have high prowess because poor people usually fight and commit crime while wealthy have body guards and never actually had a fight and grew up spoiled. I'm definitely going to download I might just tweak the numbers to my liking.
Enad 12 月 9 日 上午 10:48 
Super cool mod - love the concept. I think one point that could use adjustment is courtiers. I think you should tone down the health malus for courtiers as they are more often than not, moneyless, and as such most are destitute and have severe health malus which leads to otherwise healthy 18-25 year old courtiers just dying randomly.

I dont know if it's possible for you to adjust landed vs landless effects like this but I think it would help balance things a bit.
TBD 12 月 8 日 下午 10:52 
people just using too many mods lol
Olympia  [作者] 12 月 8 日 下午 6:13 
@Ishchyaboi: Thanks! Let me know your experience.

@Optimus Crime: Another user reported this as well, but I couldn't figure it out. I haven't been able to replicate it on my end. Any additional context you could give would be really helpful!
Optimus Crime 12 月 8 日 下午 5:23 
Gotta say, love the mod, however it's currently having a bug where most rulers get obscene amounts of gold, for some reason, and I cannot pinpoint which of the other 53 mods in my library is causing it exactly (if any) and honestly I'm currently too lazy to check myself :P

If it is not already known, I can check later. And yes, this mod was last on my modlist when it happened.
Ishchyaboi 12 月 8 日 下午 12:55 
This is a really neat idea. Can't wait to give it a try.
Olympia  [作者] 12 月 8 日 上午 6:45 
@無壹: Thank you! Added to the list.

@finallyciv & TurtleShroom: Having an Affluence of 0 results in -1 to Health, the equivalent to getting the Illness trait. Typhus gives a -4.5 to health. Most poor rulers will be in the Modest category, which is -0.5 health, equivalent to the Weak trait. You also cannot die from having a low Affluence, it just lowers your base health. However, it makes you more susceptible to other sources of potential death, like diseases or getting wounded.
無壹 12 月 8 日 上午 4:43 
@Olympia a great mod!I want more Chinese player to use it, so I've translated it into Chinese, could you please add a link in description?

Here's my translation: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3090564070
finallyciv 12 月 7 日 下午 10:31 
I think the health penalties are too harsh and unrealistic, such as equating poverty with having typhus. It would be great if there were a mechanic that balanced out the fact that poor rulers get poorer and rich rulers get richer.
TurtleShroom 12 月 7 日 下午 10:11 
I think that it affecting Health will cause a LOT of characters to die REALLY fast. There should be an option to disable that...
Olympia  [作者] 12 月 7 日 下午 3:22 
@[23rd] Ozan: I thought about some kind of inflation mechanic, but I felt like there were already some decent mods out there that deal with excessively high income. I also agree with your second sentiment -- I personally play on the harsher rule of +1 and 100 gold equals only 0.1 Affluence. But I also am a glutton for punishment.

@Crobi567: Thanks for the info. I haven't seen this personally, but I believe you. If you could give me some more details, particularly around which rulers and just how rich they became, that'd be really helpful.
Crobi567 12 月 7 日 下午 2:14 
When I played the mod (with other mods) some rulers all of a sudden became REALLY rich. But it's probably because your mod clashes with other mods on my playset
[23rd] Ozan 12 月 7 日 上午 8:55 
In addition to Irate Pirate's idea. In addition to mercenaries, maybe costs of everything can be increased (just like inflation) because people know you can afford to pay more, making raiders or nomads more likely to attack you, if possible. Lastly, even though It can be changed in the settings, +1 for each monthly income and for every 100 gold sounds kinda too much. An average 1200s duke will be able to reach highest affluence in at most 10 years.

Anyway, great idea and a great mod so thanks.
Olympia  [作者] 12 月 6 日 下午 3:30 
@prusbartek, @Grimsvar, @ColdCristal, @Sublimis: Thank you for your kind words! This is the kind of encouragement that keeps me publishing mods for the community.

@IratePirate: Excellent points and I am in agreement! I hadn't thought of that. I could add increases to mercenary costs and lower scheme resistance easily within the trait itself. I don't know if I agree with levies/MAA demanding more coin from their liege. I'm not sure the concept of unions and strikes were all that prevalent in this time period. Children demanding stipends would need a more advanced mechanic that might be beyond the scope of this mod at the moment.
IratePirate 12 月 6 日 下午 2:16 
This is a great idea. Though surely there should be some downsides for higher affluence representing envy from others, growing expectations for wealth etc. If you hoard wealth mercenaries and soldiers demand more cash, children demand stipends and scheme resistance decreases as more covet your success.
Sublimis 12 月 6 日 下午 1:29 
Another great addition to the game
beta-esque 12 月 6 日 上午 11:32 
thanks
Grimsvar 12 月 6 日 上午 10:52 
This looks pretty cool.
prusbartek 12 月 6 日 上午 10:33 
nice!