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I dont know if it's possible for you to adjust landed vs landless effects like this but I think it would help balance things a bit.
@Optimus Crime: Another user reported this as well, but I couldn't figure it out. I haven't been able to replicate it on my end. Any additional context you could give would be really helpful!
If it is not already known, I can check later. And yes, this mod was last on my modlist when it happened.
@finallyciv & TurtleShroom: Having an Affluence of 0 results in -1 to Health, the equivalent to getting the Illness trait. Typhus gives a -4.5 to health. Most poor rulers will be in the Modest category, which is -0.5 health, equivalent to the Weak trait. You also cannot die from having a low Affluence, it just lowers your base health. However, it makes you more susceptible to other sources of potential death, like diseases or getting wounded.
Here's my translation: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3090564070
@Crobi567: Thanks for the info. I haven't seen this personally, but I believe you. If you could give me some more details, particularly around which rulers and just how rich they became, that'd be really helpful.
Anyway, great idea and a great mod so thanks.
@IratePirate: Excellent points and I am in agreement! I hadn't thought of that. I could add increases to mercenary costs and lower scheme resistance easily within the trait itself. I don't know if I agree with levies/MAA demanding more coin from their liege. I'm not sure the concept of unions and strikes were all that prevalent in this time period. Children demanding stipends would need a more advanced mechanic that might be beyond the scope of this mod at the moment.