安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






There are meant to be lots of simple and satisfying solutions to problems, so long as you can get to them in time. When choosing a name for the map, a small bit of lore appeared to me; one of the beavers who can read hooman writing saw an old hooman sign that read 'Lake Livid' and had to look up the word 'Livid' in his hooman dicitonary - he did not like what he read, but was silenced by the elders, who didn't believe in hooman nonsense.
Really glad you enjoyed the map, thanks again for the feedback
I find that after the initial panic on Timberborn, most of the game is kinda a slow sandbox rather then any pressing need most of the time.
This map completely changes that, with new things happening all the time, constantly trying to plan ahead, and wondering what disaster will strike next. A lot where simple. Some I'd solved ahead of time because I can plan sometimes.
Some wrecked me.
Hundreds of infected beavers. No easy cure in IT because reliable bad water is so far away. But that's what happens when I don't plan!
My biggest issue was a lack of scrap metal. The stuff that's easy to get to ran out way to fast for making tubeways & the mine is expensive.
I personally had no issues with food, it's easy enough to plant more blueberries next to the logging area. But it was a slow start.
This has been one of my favourite Timberborn maps so far
I have always preferred to play smaller maps, but someone who enjoyed my previous maps requested I build something bigger. The hope with this map was that you feel 'on the edge' at all times and those early long distance missions are part of that - can you wait to build up resources for 'high-speed travel' or do you have to get there now/yesterday.....
cont.
Thanks for the feedback, I genuinely appreciate it.
I'm currently attempting a hard IT run, I don't normally play them, and I'm finding it tough. Possibly looking at re-balancing the start - would love to know how you get on.
Thanks for the feedback, it's hugely appreciated.
Only negative i can think of is sometimes the berries and trees seemed more in my way than a benefit, and obviously sometimes my stuff/the terrain blew up but thats often funny lol
Overall loved it, recommend playing this map
Thanks again for the feedback, it really makes all the time and effort feel extra valuable : )
The events that occur are the same with every play through, triggered at a certain cycle and amount of days, I have a list - it is entirely possible that some warnings might only show for the briefest of times and go unnoticed, how mean would that be.....
The only persistent notification should be from the extract tank in the Mt Chiliake Mines, providing some real motivation to get it cleaned out and demolished, or used.... The mine seems to fill up pretty slowly, but I never like having that much bad water towering over me. I'm just about to start an Iron Tooth play through to check a few other things, so will keep my eye on it. You can demolish them without Beaver work. cont.
only think I'm not too big a fan of is the pre-placed storages, as they are constant "you have flooded buildings" warnings, which is annoying. but also it's another thing like the random trees dead on an unreachable cliff that my OCD has me chase down. so well played I guess x)
9.5/10 has me thinking of the game way more often than the default maps ever had.
Easily the most enjoyable map I've played. It's like Pressure was dialled up past 11.
will try to remember to update you