海狸浮生记 Timberborn

海狸浮生记 Timberborn

Lake Livid - Experimental
31 条留言
Slartibarti  [作者] 13 小时以前 
Hi Inane_Newt, thanks for the feedback, sorry I deleted your comment, but it container potential spoilers. It looks like you're a competent player who spotted the easy options : )
Slartibarti  [作者] 11 月 17 日 下午 1:55 
Nice one UKGamer, thanks for playing the map and thanks for the feedback. A small amount of scrap has been added today, but it still might need looking at - I'm in the middle of an IT run at the moment and think I'll have to use insider knowledge to get to the right mine (is it even the right one?) The game designers have really improved map making and I'm certain that it will hugely benefit the overall game.

There are meant to be lots of simple and satisfying solutions to problems, so long as you can get to them in time. When choosing a name for the map, a small bit of lore appeared to me; one of the beavers who can read hooman writing saw an old hooman sign that read 'Lake Livid' and had to look up the word 'Livid' in his hooman dicitonary - he did not like what he read, but was silenced by the elders, who didn't believe in hooman nonsense.

Really glad you enjoyed the map, thanks again for the feedback
UKGamer 11 月 17 日 上午 9:59 
I finished on cycle 37, after about 17 hours of play. This map was brutal. And honestly I enjoyed that aspect a lot.

I find that after the initial panic on Timberborn, most of the game is kinda a slow sandbox rather then any pressing need most of the time.

This map completely changes that, with new things happening all the time, constantly trying to plan ahead, and wondering what disaster will strike next. A lot where simple. Some I'd solved ahead of time because I can plan sometimes.

Some wrecked me.

Hundreds of infected beavers. No easy cure in IT because reliable bad water is so far away. But that's what happens when I don't plan!

My biggest issue was a lack of scrap metal. The stuff that's easy to get to ran out way to fast for making tubeways & the mine is expensive.

I personally had no issues with food, it's easy enough to plant more blueberries next to the logging area. But it was a slow start.

This has been one of my favourite Timberborn maps so far
nnnnnneko2016 11 月 17 日 上午 3:25 
Thank you so much for your reply! Adding some blueberries and trees, as you suggested, would be wonderful! I really felt a pang of regret when I had to uproot blueberries and trees (no...). This map has a large and rich feel truly, and I love that. I think perhaps it's precisely because of its richness that it's hard to "quietly" stay in one corner. Moreover, since starting location is kind of long and narrow, for someone like me who loves planting large areas of trees, blueberry fields, and farmland, I'm very eager to go out and explore before I accumulate enough resources to freely explore the outside world. Finally, I want to tell you how much I appreciate the time and effort you put into creating this map; I love its richness! ヽ( ̄▽ ̄)ノ
Slartibarti  [作者] 11 月 17 日 上午 2:12 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
Slartibarti  [作者] 11 月 17 日 上午 2:12 
nnnnnneko2016 - thanks for the feedback, I have loads of runs which I stopped around the same point, you are not alone. It's looking highly likely that I'll re-balance the start, with a second proper patch of berries and a slightly more dense collection of wood at the starting location. Most concerns have come from IT players, I probably have an unconscious bias for FT, however the first person to 'complete' the map did so in 27 cycles with the IT.... (super impressive in my eyes!)
I have always preferred to play smaller maps, but someone who enjoyed my previous maps requested I build something bigger. The hope with this map was that you feel 'on the edge' at all times and those early long distance missions are part of that - can you wait to build up resources for 'high-speed travel' or do you have to get there now/yesterday.....
cont.
nnnnnneko2016 11 月 16 日 下午 7:26 
I really wanted to play this map because it's huge and looks like there's a lot to explore. Unfortunately, I never completed it. I stopped playing after about six or seven cycles. The map is truly massive. On one hand, I needed to have the beavers scattered across the initial area, farming, building homes, fetching water, planting trees, and setting up multiple lumberjacks to harvest trees spread far and wide—some of which take a full cycle to grow. On the other hand, sending beavers out to explore new areas while maintaining basic survival was incredibly time-consuming and labor-intensive on such a vast map. While spotting blueberries growing everywhere delighted my Iron Tooth tribe, I had to remove many blueberries and some trees to consolidate larger plots for farming or simply clear paths—which was a shame. Perhaps once more mods are compatible with version 1.0, I'll return to explore this beautiful map.
Slartibarti  [作者] 11 月 16 日 下午 2:17 
zukki - I'm glad it was a challenge, especially as you are going back for more : ) I might make the start a little less challenging, fair bit of feedback on that. Flexible start offers some great opportunities - Mt Chiliake Mines has great potential, as does the Great Slip Delta.

Thanks for the feedback, I genuinely appreciate it.
Slartibarti  [作者] 11 月 16 日 下午 2:11 
Awesome [unaassigned], sounds like you got stuck into it : ) Someone has mentioned a difficulty setting for the events, maybe we'll get a mod for it - it would most likely complicate map design. I was using rough estimates of cycle lengths for each difficulty setting to try and get events to occur as planned, and it can lead to some quirky happenings when you get those odd runs of RNG. With the new additions I had hoped to try and disrupt people's usual play style and get them doing something different - I haven't built a single inventor on any play through, yet.

I'm currently attempting a hard IT run, I don't normally play them, and I'm finding it tough. Possibly looking at re-balancing the start - would love to know how you get on.

Thanks for the feedback, it's hugely appreciated.
zukki 11 月 16 日 下午 2:07 
Man this was challenging, specially playing with the folktails, that corner start is nasty. Will go for a second round with iron teeth but starting at the other side of the map.
[unassigned] 11 月 16 日 下午 1:40 
Very nice map and i can tell it has a lot of details that needed clever planning to execute well. Really good execution of the new features and was a map that plays well and requires good use of old strategies as well as some of the new technologies. Kept me on my toes, and there were some close calls even on FT-normal. I wish there were a way to adjust the event trigger speed globally from the difficulty settings - so I could try 2X disaster mode. I know there were some major events coming up another 20 cycles down but I am too impatient and want to try an alt (doomsday) location with irontree-hard ... I expect it could be a much different experience, which is a major plus for a map, and I may let the lake go livid and see how that goes.
Slartibarti  [作者] 11 月 16 日 上午 10:54 
Glad you enjoyed it @Friendly_Robot, and thanks for taking the time to feedback. I had a play through where I barricaded myself in a 'safe' corner, I looked at the map after about eight cycles and it was pretty dense with vegetation. I might try thinning it out a bit, but like the map to look inspiring on the first look, which needs quite a bit of planting. Well over 50 hours spent making the map and probably closer to 100 with updates and testing - I enjoy the process and originally just made maps for myself.
Friendly_Robot 11 月 16 日 上午 9:25 
Finished a playthrough, it was fun, such a big map with so much stuff happening, so much to explore, clearly a lot of work must have gone into making this map!
Only negative i can think of is sometimes the berries and trees seemed more in my way than a benefit, and obviously sometimes my stuff/the terrain blew up but thats often funny lol

Overall loved it, recommend playing this map
Slartibarti  [作者] 11 月 16 日 上午 8:55 
2. Ostkaka, Most of the vegetation was placed quite intentionally, my thinking was that it could provide a few clues, some obvious, some less so. Same goes for some of the more unique object placements, they are quite likely to suggest something else. Without too much of a spoiler, my brain would look at a pile of rubble and think 'hmm, something has made the land move, could that happen again? what did it look like before...' or, spying a geothermal vent, my mind would go to 'there's a lot of energy being released right there, I wonder what is providing it....'. Have you ever seen a bridge over nothing, there's gotta be something going on with that. In attempting to create a natural looking environment, I did have to paint some vegetation in and your 'trees on unreachable cliffs' are partially a consequence of that - I sort of apologise : )

Thanks again for the feedback, it really makes all the time and effort feel extra valuable : )
Slartibarti  [作者] 11 月 16 日 上午 8:55 
Ostkaka, thanks for the feedback, it's really appreciated. I'm on about 12 starts and only one where I feel I could 'finish' the map - someone has completed the Iron Teeth wonder in 27 cycles, but there are many different styles within Timberborn.

The events that occur are the same with every play through, triggered at a certain cycle and amount of days, I have a list - it is entirely possible that some warnings might only show for the briefest of times and go unnoticed, how mean would that be.....

The only persistent notification should be from the extract tank in the Mt Chiliake Mines, providing some real motivation to get it cleaned out and demolished, or used.... The mine seems to fill up pretty slowly, but I never like having that much bad water towering over me. I'm just about to start an Iron Tooth play through to check a few other things, so will keep my eye on it. You can demolish them without Beaver work. cont.
OstKaka 11 月 16 日 上午 7:05 
this map is just pure genius. I had 2 different starts: one I started new colonies too soon and had real bad luck with bad tides, that screwed me. and my current one I was "lucky" in mainly having draughts until I was able to expand new settlements. and the random elements to the map, or atleast they feel random, I'm not sure how they work in the map-making, but I feel I got some different events from the first run I had.

only think I'm not too big a fan of is the pre-placed storages, as they are constant "you have flooded buildings" warnings, which is annoying. but also it's another thing like the random trees dead on an unreachable cliff that my OCD has me chase down. so well played I guess x)

9.5/10 has me thinking of the game way more often than the default maps ever had.
Slartibarti  [作者] 11 月 15 日 下午 7:04 
Hi Phren, thanks for dropping by with the feedback - I love to hear what people are doing with the map. I like that strategy, someone has 'completed' the map by cycle 27 with something that sounds similar. I've had a large number of failed runs, I've forgotten most of the events and not looking at my map notes.... For my current run I'm allowing myself to save every day and revert back how ever much I want, it's been really fun and has consumed many hours - my goal is to prevent the lake ever becoming Livid : )
Slartibarti  [作者] 11 月 15 日 下午 6:53 
rtwpsom2 - thanks for the feedback, apologies for deleting your comment but it included a potential spoiler for some players. It's quite likely I have a subconscious bias for the FT, I've always preferred their aesthetic. I'll have a look at the starting berry balance, thinking I might empty the starting berry storage (42 berries) and have the same number as plants (14 plants) - meaning they'll replenish rather than being a one off supply, but open to ideas.
Phren 11 月 15 日 下午 1:42 
By contrast, my beavers have threaded their way down the side to the geysers and ancient drill and are setting up some farms and forestry. All fine so far but the map is keeping me guessing! (It is fun)
Slartibarti  [作者] 11 月 14 日 下午 5:36 
j30rs37yman - elements of the game can now be triggered by the map maker - for example, a water source could be set to turn on at cycle five with a seven day countdown, meaning it would not function until seven days after the start of cycle 5. I have made use of this feature quite heavily on this map
j30rs37yman 11 月 14 日 下午 5:13 
whats a dormant feature - non experimental player
Slartibarti  [作者] 11 月 14 日 下午 4:52 
peacewithinchaos - thank you for the feedback and apologies for deleting your comments - they contained spoilers that some players would have quickly spotted. You were correct in your assessment. They are on the map for a reason : ) Please feel free to DM any questions or feedback
Slartibarti  [作者] 11 月 13 日 下午 7:05 
That's brilliant Blu, not all bombs are created equal.....
Blu Walker 11 月 13 日 下午 12:46 
Cycle 3 day 2: We have secured Power Island. Undecided how to best use these new resources. The whole place looks ready to blow. Could build a bot factory, but it may be best to simply set up a couple of number crunchers and stay away from this place.

Easily the most enjoyable map I've played. It's like Pressure was dialled up past 11.
Slartibarti  [作者] 11 月 12 日 上午 10:05 
Thanks Suniv2 - I love making terrain, it's like painting to me : )
Slartibarti  [作者] 11 月 12 日 上午 10:04 
Blu Walker - thanks, I really hope you enjoy the map. You are in for a treat of you are playing blind, that is definitely the best way to experience this map. I will hugely value your feedback, even if it is just to curse me. Even when playing blind, the map can give you lots of hints about what might be going to happen, or has happened in the past...
Blu Walker 11 月 12 日 上午 4:07 
Looks amazing. Traps and treasure everywhere! I have no idea what's going on. Can't wait to do a blind play through and find out what horrors my beavers endure.
Suniv2 11 月 11 日 上午 9:09 
Cant wait to play this map, It seems to be the perfect combination of a lot terrain
Slartibarti  [作者] 11 月 10 日 下午 5:02 
Thanks outlaw, can't wait to hear any feedback
Outlaw 11 月 10 日 上午 8:03 
I have barely started. This map is a masterpiece!
Outlaw 11 月 10 日 上午 7:45 
This map looks well-made! I am a "pro" at nearly 1000 hours, so we'll see how hard it is :)
will try to remember to update you