海狸浮生记 Timberborn

海狸浮生记 Timberborn

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Lake Livid - Experimental
   
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11 月 4 日 上午 9:53
11 月 17 日 上午 7:36
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Lake Livid - Experimental

描述
Experimental 1.0 Map
256 X 256
Loads of resources
Dormant features reveal EVERY cycle - up to cycle 50

I am giving up grading maps as 'Easy' or 'Hard', everyone has very different opinions. I believe that a beginner might find this map very difficult, but a pro would have it solved in a hundreth of the time it has taken to make : )

Feedback hugely appreciated, this is a work in progress and is likely to evolve.

Thanks for taking a look,

SlartiBarti
46 条留言
Slartibarti  [作者] 20 小时以前 
Thanks headphuQ, that's wonderful feedback. I am mid-build on another large map, but have much less spare time, so I'm hoping to get finished in the next couple of weeks.
headphuQ 12 月 3 日 下午 5:36 
Damn this map is good!

I'm one of those players who try to figure out a map and as soon as the droughts or badtides are dealt with, the map becomes boring and i move on to the next.

But this one had me engaged for over 50 cycles in 2(!) playthroughs from different starting locations. I made my own starting locations btw because I didn't like the cramped space at the original starting location.

But I think I've seen everything now on this map and I'm looking for a new one.
So please make more!
I need them!

Because every other map pales in comparison to this one and I cannot go back to the "normal" ones.
Slartibarti  [作者] 11 月 29 日 上午 3:22 
Hi Blu Walker - thanks for the feedback - I'm glad you are enjoying exploring : )

I might give the map an update when I finish my new map and might move some major events forward and hide things a little more
Blu Walker 11 月 27 日 上午 5:03 
Cycle 22. The lake is pure and clean. Beavers have been born, lived and died without encountering a trace of bad water.
Primary crisis is a shortage of power. Every geothermal vent is tamed, windmills cover the sky and dozens of beavers run in wheels, but the bot factories scream out for more.
Could have built the wonder ages ago, but it's been a delight exploring the map.

It's almost a shame there's the 3 geothermal vents in the far corner. Without them maybe I wouldn't have explored the bad water lake and diffused it's dark secrets. Would have been a highly entertaining surprise had it gone off cycle 15.
nnnnnneko2016 11 月 26 日 下午 10:30 
Mid 30 cycles phase? I understand.ヾ(o・ω・)ノget!
Slartibarti  [作者] 11 月 25 日 上午 3:05 
nnnnnneko2016 - the water 'trick' isn't something I came up with, but from what you have said I reckon you used them in the unique way I intended - they become OP with the Leaf Coat faction who have a 1x1x1 submerged power generator : )

I usually try to keep a few layers at the bottom of the map, if I could magically bump this map up two levels I would do it now. I used all the available layers for this map, it is so large that scaling requires careful consideration. I do love the lake, however livid it gets ; )
Slartibarti  [作者] 11 月 25 日 上午 3:05 
cont..

A competent player will hopefully find the obvious and easy solutions to most of the problems and enjoy building something beautiful with all the resources and space. I have watched one stream where they were about to finish the wonder when their whole world changed - in the mid thirties....

For a few of my other maps I have made multiple copies with different starting locations and small variations, great idea - I'm yet to do it for a 1.0 but might do on my current build.

The most significant events are still to come, so I think it's worth playing on.


Thanks again : )
Slartibarti  [作者] 11 月 24 日 下午 7:19 
nnnnnneko2016 - thanks for all the feedback, full response in a little while, but thanks! : )
nnnnnneko2016 11 月 24 日 上午 4:45 
This map is so large that random events might be very far away and unrelated to events happening in the player's current location. I'm wondering if it's possible for players to choose different areas during the initial trial? For example, dividing the map into several sections, allowing players to choose which section to start in, with events occurring first in that section.

I've said a lot; maybe it's helpful, maybe not, but I still enjoy playing this map, and I think I'll continue playing! Thank you for your work!:steamthumbsup::steamthumbsup::steamthumbsup:
nnnnnneko2016 11 月 24 日 上午 4:45 
Second, I'm a player who loves building underground rivers, pipes, and subways. In this map, there are many seepage points on the surface. I initially wanted to build underground rivers to completely separate the good water from the bad water, but I found that the bottom layer is below the surface, making it impossible to modify the terrain with bombs. If I were to build pipes, they would have to be built on the outside. So I gave up on building them because the large areas of water are very beautiful, and I didn't want pipes to ruin that beauty.(T▽T)
After more than 20 cycles, although I've observed that each cycle still has its own bad events, they're rarely bothering me anymore. Five or eight bad water points? It doesn't matter; nothing can withstand a hundred iron robots. But I can't help wondering if designing so many bad water points might lead to a "bad water surge" in a certain cycle? But there's no "what if" anymore; I've sealed them all off after more than 20 cycles.