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报告翻译问题









I'm one of those players who try to figure out a map and as soon as the droughts or badtides are dealt with, the map becomes boring and i move on to the next.
But this one had me engaged for over 50 cycles in 2(!) playthroughs from different starting locations. I made my own starting locations btw because I didn't like the cramped space at the original starting location.
But I think I've seen everything now on this map and I'm looking for a new one.
So please make more!
I need them!
Because every other map pales in comparison to this one and I cannot go back to the "normal" ones.
I might give the map an update when I finish my new map and might move some major events forward and hide things a little more
Primary crisis is a shortage of power. Every geothermal vent is tamed, windmills cover the sky and dozens of beavers run in wheels, but the bot factories scream out for more.
Could have built the wonder ages ago, but it's been a delight exploring the map.
It's almost a shame there's the 3 geothermal vents in the far corner. Without them maybe I wouldn't have explored the bad water lake and diffused it's dark secrets. Would have been a highly entertaining surprise had it gone off cycle 15.
I usually try to keep a few layers at the bottom of the map, if I could magically bump this map up two levels I would do it now. I used all the available layers for this map, it is so large that scaling requires careful consideration. I do love the lake, however livid it gets ; )
A competent player will hopefully find the obvious and easy solutions to most of the problems and enjoy building something beautiful with all the resources and space. I have watched one stream where they were about to finish the wonder when their whole world changed - in the mid thirties....
For a few of my other maps I have made multiple copies with different starting locations and small variations, great idea - I'm yet to do it for a 1.0 but might do on my current build.
The most significant events are still to come, so I think it's worth playing on.
Thanks again : )
I've said a lot; maybe it's helpful, maybe not, but I still enjoy playing this map, and I think I'll continue playing! Thank you for your work!
After more than 20 cycles, although I've observed that each cycle still has its own bad events, they're rarely bothering me anymore. Five or eight bad water points? It doesn't matter; nothing can withstand a hundred iron robots. But I can't help wondering if designing so many bad water points might lead to a "bad water surge" in a certain cycle? But there's no "what if" anymore; I've sealed them all off after more than 20 cycles.