Hearts of Iron IV

Hearts of Iron IV

Generic Focus Tree: Redux
98 条留言
henrikryder9 12 月 21 日 下午 7:40 
keep the manual option to switch, but please only change focus trees of the countries in need of a focus tree, like Luxembourg etc.
BoznaWhere  [作者] 12 月 16 日 上午 1:39 
@VVenchov
No, I don’t plan to)
VVenchov 12 月 16 日 上午 1:08 
@BoznaWhere - I'm sorry, I know I'm getting annoying! But are you planning a new update soon? I want to start a new game, but I'm afraid that an update might break it.
VVenchov 12 月 15 日 上午 11:06 
@BoznaWhere - I don't think it's because Nepal and Yunnan didn't change governments!
BoznaWhere  [作者] 12 月 15 日 上午 11:01 
@VVenchov
Most likely, this happens because the states bordering your country were changing ownership, so each time the game was searching for a new war goal. That’s interesting. I hadn’t noticed this before and no one has written about it, but I don’t think it can be fixed.
VVenchov 12 月 15 日 上午 9:03 
@BoznaWhere - And this doesn't just apply to Revanchism! Any focus that gives you a military objective.
VVenchov 12 月 15 日 上午 8:58 
@BoznaWhere - Well, I started a game with Tibet in the fascist Revanchism. On its last focus I had Nepal as a target, but during the course of the game this changed several times! Nepal - British Raj - British Burma - Yunnan! The target of the focus changed every 2-3 years!
BoznaWhere  [作者] 12 月 15 日 上午 8:49 
@VVenchov
I don’t understand what this is about.
VVenchov 12 月 15 日 上午 6:41 
@BoznaWhere - Over what period of time do military objectives change?
chicken leg 12 月 12 日 下午 2:44 
i dont really like how a non-aligned nation is assumed to be a kingdom, for example if i put in a Chinese kuomintang warlord, it'd just assume its a kingdom
BoznaWhere  [作者] 12 月 10 日 下午 1:51 
@Random user
Honestly, I don’t understand under what circumstances the issue occurs. In my tests and games, I haven’t seen any problems with these countries. If you can, please provide a more precise description.
BoznaWhere  [作者] 12 月 10 日 下午 1:50 
@PA4PL
The goal of my mod is to give both the player and the AI all the necessary options to play in any style. The political branches currently in the mod fully cover these needs. Each ideology has focuses for both aggressive and passive play. Even as a democracy, you can take an aggressive path and declare wars left and right, just like fascist states can in vanilla. So, there’s simply no place for additional political branches like dictatorships, oligarchies, or others. If I were to add them, it would just be a copy of what already exists under a different name, without any unique gameplay features.
Random user 12 月 10 日 上午 11:58 
I would like to report a bug or a simple mistake that occurred during the test play of this mod.
If you play as any nation that can switch to a different ideology quickly (such as Peru or non-DLC Austria), and you complete Liquidate the Opposition (for C, F, N/A) or Prepare the People (for D), you get locked in and are forced into a civil war between two sides of the same ideology. Fortunately, there is an event (I’m not sure if it’s from the base game or the mod) that annexes the other half of your civil-war-torn country, but the issue still remains.
PA4PL 12 月 10 日 上午 11:54 
i know its too much to ask for, but could you add another path for the non-alligned tree? as instead of a monarchy its a non fascist dictatorship or an olligarchy of sorts. thx
Non1KK🎩 12 月 10 日 上午 5:02 
@BoznaWhere :steamthumbsup:
BoznaWhere  [作者] 12 月 9 日 上午 10:50 
@Non1KK
I don’t plan to add new political branches just with different names, there’s no gameplay need for that. Right now, the “Monarchism” branch already has both an aggressive path and a very passive “isolationism” one, which essentially simulates full neutrality.
VVenchov 12 月 9 日 上午 10:43 
@BoznaWhere - I understand, thank you!:steamdance:
BoznaWhere  [作者] 12 月 9 日 上午 10:42 
@VVenchov
I can't know that for sure, but if that mod simply adds a focus tree for a specific country, then in theory everything should work correctly. You’ll need to check it directly in practice.
VVenchov 12 月 9 日 上午 9:55 
@BoznaWhere - Is the mod compatible with other focus tree mods?
Specifically with the Under the Blue Sky: A Mongolia Focus Tree Mod! I want to play as Mongolia, but I know your mod also affects it. Can I play with Under the Blue Sky: A Mongolia Focus Tree Mod and have the other countries use their focus trees from your mod?
Non1KK🎩 12 月 9 日 上午 7:39 
Может по возможности добавите путь военной диктатуры или просто диктатуры? А то все боты на нейтралитете идут в монархию
VVenchov 12 月 8 日 下午 2:50 
:steamthumbsup: :steamthis: :steamhearteyes:
БольШая Poпа 12 月 4 日 下午 12:24 
Опробуем. Выглядит прям ням ням
Non1KK🎩 11 月 28 日 下午 1:43 
@BoznaWhere ok, thanks
BoznaWhere  [作者] 11 月 28 日 下午 1:06 
@Non1KK
The mod supports historical mode. If it’s enabled, the AI stays as restrained as possible (meaning it won’t change ideology or start regular or civil wars).
Non1KK🎩 11 月 28 日 下午 12:39 
Won't bots wreak havoc on the historical focus?
DarkShadow 11 月 26 日 下午 3:15 
Plz try <3
BoznaWhere  [作者] 11 月 26 日 下午 1:29 
@DarkShadow
You’re giving my programming skills way too much credit)
DarkShadow 11 月 26 日 下午 12:34 
Bozna i have a question, Do you think you could make a Second mod wichßs whole purpose is a button that removes selected supply hubs? would be cool, especially if u have to defend
VVenchov 11 月 24 日 上午 4:36 
Best Focus Tree mod for small nations! :steamdance:
BoznaWhere  [作者] 11 月 23 日 上午 1:21 
@Galok
Ah... I didn’t realize they had added Korean.
In that case, I’ll add the Korean localization for my mod soon.
Galok 11 月 23 日 上午 1:14 
@BoznaWhere
but at this hot fix,

korean localization actually added :(
BoznaWhere  [作者] 11 月 23 日 上午 1:05 
@Maxim
This feature is available. I’ve just checked, and it works ¯\_(ツ)_/¯
BoznaWhere  [作者] 11 月 23 日 上午 1:02 
@Galok
Unfortunately, Korean is not an official language in Hearts of Iron IV, which means it requires an additional localization mod. I personally am unlikely to create translations into other languages, including Korean.
However, if someone else decides to make such a translation, I would be happy, and I’ll add a link to their translation on this page :)
Galok 11 月 22 日 下午 8:16 
neeed korea translationnnnn
DarkShadow 11 月 20 日 上午 9:02 
I agree, none of it is actually noticable in mid game VVenchov
BoznaWhere  [作者] 11 月 20 日 上午 8:17 
@VVenchov
The impact of my mod on performance is minimal.
VVenchov 11 月 20 日 上午 6:31 
@BoznaWhere - Does it affect game performance?
DarkShadow 11 月 19 日 上午 12:22 
since you added the ESI feature for me, would you think it´s possible to make them more expansionistic? cuz they start pretty late with expansion if they even start at all (That would make a cool button decision too with like the name Expansionism gives like -50 World Tension, and makes them 70% more aggresive? / Just a suggestion would be lovely if you could do that <3 )
DarkShadow 11 月 19 日 上午 12:11 
(Reminder btw, Don´t forget to Adjust the mod to the new DLC Tmr pls :3)
DarkShadow 11 月 18 日 上午 2:55 
AYO Oke then i just ask u if i need something xD
BoznaWhere  [作者] 11 月 18 日 上午 2:42 
@DarkShadow
“Magicians don’t reveal their secrets” :D
DarkShadow 11 月 18 日 上午 2:36 
Btw, could you tell me how to make such "Basic" Focus trees? :o
BoznaWhere  [作者] 11 月 18 日 上午 2:30 
@Simbrocrew
I noticed that my mod doesn’t work with GWR at all — even the mod settings don’t show up in the decisions menu. Most likely it’s because GWR heavily rewrites the vanilla files. Unfortunately, it’s just me working on this, and I’m not exactly a programmer, so I honestly have no idea how to fix that… and to be fair, I don’t really want to dig into it.
BoznaWhere  [作者] 11 月 18 日 上午 2:30 
@DarkShadow
I plan to tweak and refine the focus tree a bit, but overall these won’t be major changes - more like polishing what’s already there, both gameplay-wise and visually)
Simbrocrew 11 月 18 日 上午 1:06 
Question my friend, can this be compatible with GWR?
Mainly because the base focus tree in that mod is absolutely horrendous, if there's no way then it is what it is my brutha
DarkShadow 11 月 18 日 上午 1:05 
Btw, question, are you planning on expanding it more or is this state final? :o ( is gud state but i wonder )
BoznaWhere  [作者] 11 月 17 日 下午 11:50 
@Soul_XP
Thanks, already fixed it.
Soul_XP 11 月 17 日 下午 9:25 
I noticed that the dockyard focuses will only give a dockyard with the first one, after which the second and third will only give naval exp even if you still have building slots available.
DarkShadow 11 月 17 日 下午 12:43 
Thx for the Indirect mention Btw xD:steamthumbsup::steamthis:
DarkShadow 11 月 17 日 下午 12:27 
i´ll have to try later, But i´m happy for it, Thx for the Hustle man <3