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报告翻译问题






No, I don’t plan to)
Most likely, this happens because the states bordering your country were changing ownership, so each time the game was searching for a new war goal. That’s interesting. I hadn’t noticed this before and no one has written about it, but I don’t think it can be fixed.
I don’t understand what this is about.
Honestly, I don’t understand under what circumstances the issue occurs. In my tests and games, I haven’t seen any problems with these countries. If you can, please provide a more precise description.
The goal of my mod is to give both the player and the AI all the necessary options to play in any style. The political branches currently in the mod fully cover these needs. Each ideology has focuses for both aggressive and passive play. Even as a democracy, you can take an aggressive path and declare wars left and right, just like fascist states can in vanilla. So, there’s simply no place for additional political branches like dictatorships, oligarchies, or others. If I were to add them, it would just be a copy of what already exists under a different name, without any unique gameplay features.
If you play as any nation that can switch to a different ideology quickly (such as Peru or non-DLC Austria), and you complete Liquidate the Opposition (for C, F, N/A) or Prepare the People (for D), you get locked in and are forced into a civil war between two sides of the same ideology. Fortunately, there is an event (I’m not sure if it’s from the base game or the mod) that annexes the other half of your civil-war-torn country, but the issue still remains.
I don’t plan to add new political branches just with different names, there’s no gameplay need for that. Right now, the “Monarchism” branch already has both an aggressive path and a very passive “isolationism” one, which essentially simulates full neutrality.
I can't know that for sure, but if that mod simply adds a focus tree for a specific country, then in theory everything should work correctly. You’ll need to check it directly in practice.
Specifically with the Under the Blue Sky: A Mongolia Focus Tree Mod! I want to play as Mongolia, but I know your mod also affects it. Can I play with Under the Blue Sky: A Mongolia Focus Tree Mod and have the other countries use their focus trees from your mod?
The mod supports historical mode. If it’s enabled, the AI stays as restrained as possible (meaning it won’t change ideology or start regular or civil wars).
You’re giving my programming skills way too much credit)
Ah... I didn’t realize they had added Korean.
In that case, I’ll add the Korean localization for my mod soon.
but at this hot fix,
korean localization actually added :(
This feature is available. I’ve just checked, and it works ¯\_(ツ)_/¯
Unfortunately, Korean is not an official language in Hearts of Iron IV, which means it requires an additional localization mod. I personally am unlikely to create translations into other languages, including Korean.
However, if someone else decides to make such a translation, I would be happy, and I’ll add a link to their translation on this page :)
The impact of my mod on performance is minimal.
“Magicians don’t reveal their secrets” :D
I noticed that my mod doesn’t work with GWR at all — even the mod settings don’t show up in the decisions menu. Most likely it’s because GWR heavily rewrites the vanilla files. Unfortunately, it’s just me working on this, and I’m not exactly a programmer, so I honestly have no idea how to fix that… and to be fair, I don’t really want to dig into it.
I plan to tweak and refine the focus tree a bit, but overall these won’t be major changes - more like polishing what’s already there, both gameplay-wise and visually)
Mainly because the base focus tree in that mod is absolutely horrendous, if there's no way then it is what it is my brutha
Thanks, already fixed it.