Hearts of Iron IV

Hearts of Iron IV

Generic Focus Tree: Redux
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更新于:12 月 10 日 上午 10:04
作者:BoznaWhere

Versions: 2.1.0 (10.12.2025)
• Some balance changes.
• The civil war bug has finally been fixed. Previously, when choosing focus branches that trigger a civil war, the rebel side’s focus tree did not reset, which caused the AI to get “stuck” in the political branch because it ended up with the wrong ideology. Now everything works as intended, and because of this, civil wars have been made more challenging - both sides will now have almost equal strength, making the outcome far less predictable.
• A bug affecting countries with only a single state (such as Liberia) has also been fixed. If a country controls only one state, it will now change ideology without triggering a civil war.

更新于:12 月 8 日 下午 2:38
作者:BoznaWhere

Versions: 2.0.0 (09.12.2025)
In update 2.0, I’ve brought a lot of changes and improvements to this mod!

• The political branches were expanded with additional focuses and choices, making gameplay more interesting and functional.
• The industrial branch was completely reworked and now offers far more development paths.
• A separate focus tree for puppets was added, with both military and diplomatic ways to gain independence!
• A full rebalance of all focus bonuses. I literally redistributed and balanced every number from scratch. Now each ideology has clearer strengths:
Communism - strongest army attack bonuses and foreign influence tools.
Monarchism - strongest suppression and occupation bonuses, heavy emphasis on special forces, and the best defensive buffs.
Fascism - the largest amount of available manpower.
Democracy - the best construction and research bonuses.
• Military focuses were slightly expanded.
• The “Neutrality” branch was completely removed due to being unnecessary. Parts of it were integrated into a sub-branch called “Internationalism.”
• The mod’s “Settings” were updated. Several new functions were added, and descriptions were heavily rewritten to better explain what each option does.
• AI behavior was improved.
• A lot of internal code was completely reworked. You won’t notice this during gameplay, but it took a good amount of time.
• And many other small changes and improvements.

This version of the mod underwent massive updates, so minor issues I might have missed are still possible.

更新于:11 月 23 日 上午 3:28
作者:BoznaWhere

Version: 1.3.3 (23.11.2025)
• Added Korean localization.
• Minor fix related to the removal of national spirits in the game without DLC.

更新于:11 月 22 日 上午 9:59
作者:BoznaWhere

Version: 1.3.2 (22.11.2025)
• The mod has been updated for the new “No Compromise No Surrender” DLC.
You can remove the new national spirits added by this DLC, as well as delete the balance of power for Communist China.

更新于:11 月 17 日 下午 11:47
作者:BoznaWhere

Version: 1.3.1 (18.11.2025)
• A small adjustment to the rewards of certain focuses.

更新于:11 月 17 日 上午 7:12
作者:BoznaWhere

Version: 1.3.0 (17.11.2025)
• Added a new tab in the settings where you can configure the AI. For now, you can remove the AI’s restrictions on choosing political paths.

更新于:11 月 13 日 上午 9:41
作者:BoznaWhere

Version: 1.2.1 (13.11.2025)
• Adjusted balance for focus durations. Some focuses now have a significantly shorter period.

更新于:11 月 12 日 上午 3:38
作者:BoznaWhere

Version: 1.2.0 (12.11.2025)
• Added a new feature in the mod settings - you can now remove special mechanics present in some countries, such as “Paranoia” or “Balance of Power.”
• Made changes to improve the mod’s compatibility with others. You should now encounter fewer issues when using GFT: Redux alongside other small or global mods.
• Fixed several bugs.

更新于:11 月 9 日 下午 12:32
作者:BoznaWhere

Version: 1.1.3 (09.11.2025)
• Critical bug fix

更新于:11 月 9 日 上午 8:10
作者:BoznaWhere

Version: 1.1.2 (09.11.2025)
ㅤㅤBalance
• AI now starts civil wars and forms alliances less frequently.
• Before a civil war begins, infantry equipment will now be granted to make it easier for the AI to start it.
• Increased bonuses to weekly manpower gain.
ㅤㅤFixes
• Adjusted alliance creation so that their names are even more random (as much as possible).
• And a few other minor fixes.