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报告翻译问题






Thanks
"SN API" can be deleted safely ( it just a "bridge", it doesn't modify the save ).
"Drone Repair" dose modify the ships ( the ones with the new software ).
Technically ( because this mod doesn't have a flag that prevents it ) you can load your save after deleting it ( it will just write errors in the log ).
But I would advise removing this software from all ships that have it, then save, then delete the mod. This way, the game doesn't try to load something that doesn't exist.
But than again, better ask the Author.
If I save it, won't it break my save, preventing me from deleting it later?
No.
It like asking: can I cross the river in the car without a bridge.
"SirNukes Mod Support APIs" is the the backbone of many mods that add scripts for a reason, as it's serves as an intermediate between the new stuff and the game engine.
Why you don't want to use it?
It got recently updated by the author, and doesn't interfere with your game.
I stopped buying L ships, instead I have a roaming fleet of modified ships with bloodthirsty mercenaries, that hunts pirates, boards their L ships, fixes them on the spot, and thus grows in the process.
This whole process reminds me the Homeworld: Find, Disable, Steal, Repair, Repeat.
PS: The visual of 5 L ships parked close to the disabled one, with 10 repair drones buzzing around each of them, is just a sheaf's kiss. If only the Game Engine allowed them to actually fly to the damaged one, it would be a Mona Lisa of space pirating.
My solution is to have a mobile repair team, half 5 stars trained up, half novices (to receive free training) Fill the captured ships and now with this mod, things repair SO much quicker!
Drones help repair the items, the 5 stars, help make components repairable... still random, but quicker.
about components: currently the damage limit is based on the hull value for the client ship. in base game, the engineer assigned to the client ship will randomly select a component to repair, which does receive the drone bonus, but the repairship does not have insight on this local engineer's activity and I don't know how much it would affect FPS to iterate components for all affected ships, so it's a possibility in future versions.
about Atlas E: I do see the software when building one at a Paranid shipyard. to find mods that replace that ship macro, from Extensions path:
findstr /pinsc:"ship_par_xl_resupplier_02_a_macro.xml" *.cat
Boarded 2 "Buffalos" in "Hatikvah's Choice" simultaneously, and then my "Syn", 2 "Hyperions", and "Behemoth" helped fix their hall to ~90, and all 3 engines to workable state.
What they didn't do, is help fixed everything else I broke. So did I understood correctly, they stopped because the drones on the "Buffalos" stopped repairing, so no need for help?
Also my misunderstanding was they launch the actual drones to target, because in 700 hours I never noticed that repair drones are lunched from the same spot as cargo drones.
Anyway, this mod together wit "Bail and Board" are godsend, and made the actual boarding enjoyable ( No more waiting 30 minutes for breach, 10 for fight, and 20 for repair of 1 engine ).
I don't use VRO.
Is that an oversight or deliberate?
It like perfect for Combat Medic, not as good as XENON H but still.
I only have 1 L ship ( Hyperion from DLC ) at the moment, and it doesn't have access to the software.
I'd love to rotate service crews to repair duty to help them gain experience quick... pretty realistic method.