X4: Foundations

X4: Foundations

Drone Repair Assistance Software
28 条留言
EliotXII 11 月 14 日 下午 2:54 
@Shanjaq
Thanks
Shanjaq  [作者] 11 月 14 日 下午 12:50 
@EliotXII removing the mod should have no issues, just be sure no ships are currently executing the added repair orders during removal. what it does: 1. adds 2 new repair orders (SirNukes API) and patches regular repair aiscript to get cooperative repair working (patch won't happen if mod is disabled.) 2. adds a global cue for tracking damaged objects in radius while a repair order is executing (cleared when the order is cancelled.) 3. patches any base-game and VRO ships that already had drone capacity.
Arthur Revan 11 月 10 日 下午 1:22 
@EliotXII
"SN API" can be deleted safely ( it just a "bridge", it doesn't modify the save ).
"Drone Repair" dose modify the ships ( the ones with the new software ).

Technically ( because this mod doesn't have a flag that prevents it ) you can load your save after deleting it ( it will just write errors in the log ).

But I would advise removing this software from all ships that have it, then save, then delete the mod. This way, the game doesn't try to load something that doesn't exist.

But than again, better ask the Author.
EliotXII 11 月 10 日 上午 9:29 
Thanks for your reply.
If I save it, won't it break my save, preventing me from deleting it later?
Deuce 11 月 9 日 上午 11:14 
and of course no custom ships
Deuce 11 月 9 日 上午 11:14 
was playing on friday, and in VRO i believe only Osaka had option to install software, but i will check it again tomorrow
Shanjaq  [作者] 11 月 9 日 上午 9:35 
@Deuce it should also work with VRO ships, though I was using an older snapshot as this was developed on 7.6. I've updated to 8.0 last week and pulled latest VRO, I'll have to check if it added any more ships. Because of the way software is added to ships, I'd have to know the exact ship macro file and create a patch for each. Which ship mods are you using?
Deuce 11 月 5 日 下午 12:47 
nice idea, just realized it works only with vanilla ships if i didnt miss anything
Arthur Revan 11 月 3 日 上午 12:18 
@EliotXII
No.
It like asking: can I cross the river in the car without a bridge.

"SirNukes Mod Support APIs" is the the backbone of many mods that add scripts for a reason, as it's serves as an intermediate between the new stuff and the game engine.

Why you don't want to use it?
It got recently updated by the author, and doesn't interfere with your game.
EliotXII 11 月 2 日 下午 9:43 
Is there a version that does not require the use of the SirNukes Mod Support API?
Arthur Revan 10 月 26 日 上午 9:46 
Again, I can't say how MUCH I love this mod!:steamthumbsup:
I stopped buying L ships, instead I have a roaming fleet of modified ships with bloodthirsty mercenaries, that hunts pirates, boards their L ships, fixes them on the spot, and thus grows in the process.

This whole process reminds me the Homeworld: Find, Disable, Steal, Repair, Repeat.

PS: The visual of 5 L ships parked close to the disabled one, with 10 repair drones buzzing around each of them, is just a sheaf's kiss. If only the Game Engine allowed them to actually fly to the damaged one, it would be a Mona Lisa of space pirating.
westerngunman 10 月 20 日 下午 1:08 
I do love the Board and take ships and yes the repair work is always a pain.

My solution is to have a mobile repair team, half 5 stars trained up, half novices (to receive free training) Fill the captured ships and now with this mod, things repair SO much quicker!
Drones help repair the items, the 5 stars, help make components repairable... still random, but quicker.
Raven0830 10 月 19 日 下午 5:36 
Uninstalled, verified integrity of game files and reinstalled and that seemed to fix it. No references came up when running that statement. Thanks for the help and the mod!
Shanjaq  [作者] 10 月 19 日 上午 9:37 
about drone visuals: they follow waypoints attached to the parent ship, and M ships with drone capacity only have one waypoint inside their hull so are never visible. best I could do is just have them appear launched to show that the repairship is busy and expose them to being destroyed in combat which would recalculate their total repair power.

about components: currently the damage limit is based on the hull value for the client ship. in base game, the engineer assigned to the client ship will randomly select a component to repair, which does receive the drone bonus, but the repairship does not have insight on this local engineer's activity and I don't know how much it would affect FPS to iterate components for all affected ships, so it's a possibility in future versions.

about Atlas E: I do see the software when building one at a Paranid shipyard. to find mods that replace that ship macro, from Extensions path:
findstr /pinsc:"ship_par_xl_resupplier_02_a_macro.xml" *.cat
Arthur Revan 10 月 19 日 上午 2:03 
That was AWESOME!:steamhappy:
Boarded 2 "Buffalos" in "Hatikvah's Choice" simultaneously, and then my "Syn", 2 "Hyperions", and "Behemoth" helped fix their hall to ~90, and all 3 engines to workable state.

What they didn't do, is help fixed everything else I broke. So did I understood correctly, they stopped because the drones on the "Buffalos" stopped repairing, so no need for help?

Also my misunderstanding was they launch the actual drones to target, because in 700 hours I never noticed that repair drones are lunched from the same spot as cargo drones.:steamfacepalm:

Anyway, this mod together wit "Bail and Board" are godsend, and made the actual boarding enjoyable ( No more waiting 30 minutes for breach, 10 for fight, and 20 for repair of 1 engine ).:steamthumbsup:
Raven0830 10 月 18 日 下午 8:12 
I don't see the software available on the Atlas E, I am seeing it on other ships however. I'll try some other Auxillaries when i get the funds.
Shanjaq  [作者] 10 月 18 日 下午 4:56 
Ok, I found the E variant ship macros, version 1.02 should enable the software for them. Thanks @Arthur Revan !
Arthur Revan 10 月 18 日 下午 3:53 
For Hyperion yes, thanks.
I don't use VRO.
Shanjaq  [作者] 10 月 18 日 下午 3:50 
@Arthur Revan did the 1.01 patch add the software for Hyperion? The (Behemoth E) does have a patch file in the mod: "ship_arg_l_destroyer_01_a_macro.xml" so it should be available. I did have an extended struggle getting the software to appear for all ships until I discovered that VRO was fully replacing ship macros after my mod in the load order, maybe something similar is happening for you with another mod?
Arthur Revan 10 月 18 日 下午 2:20 
Managed to snatch Behemoth E from Scale Plate, 4 S Docks, but no access to the Software...:steamsad:
Is that an oversight or deliberate?
It like perfect for Combat Medic, not as good as XENON H but still.
Shanjaq  [作者] 10 月 18 日 上午 1:36 
also with Osprey Drone Collection, there's an M ship that can scavenge drops after an engagement using cargo drones. I keep one following my Reaction Fleets as a utility
Shavanna 10 月 18 日 上午 12:46 
@Dram they would have a role to fulfill then at least. In Vanilla they are rather lackluster.
Dram 10 月 17 日 下午 5:38 
exciting. I can imagine M class drone carriers as field medics.
Shanjaq  [作者] 10 月 17 日 上午 2:22 
just realized I don't have the Hyperion pack yet, will try to add it in the next patch. looking into crew experience now, thanks for pointing that out!
Arthur Revan 10 月 16 日 下午 1:51 
Can it be installed on already existing ships?
I only have 1 L ship ( Hyperion from DLC ) at the moment, and it doesn't have access to the software.
sleepy 10 月 15 日 下午 9:10 
if this works it will be killer, thank you
Dex Monday 10 月 15 日 下午 5:53 
such a cool feature you didnt know you need
westerngunman 10 月 15 日 上午 11:52 
Really nice addition! Will this also allow for training crew faster?
I'd love to rotate service crews to repair duty to help them gain experience quick... pretty realistic method.