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报告翻译问题









From what I gathered, the abandoned ships do despawn if player didn't see them. But as soon they are found, they are permanent.
As of right now, I had to disable the option, and then go thru every sector and destroy about ~30 of the damn things ( Mostly useless light fighters ). They clutter the map and I rather spend 3 mil buying it, then waist time collecting them.
But did claimed 3 heavy fighters and 3 corvettes ( free stuff is always nice ).
PS: Adding a timer slider for each ship class would be awesome ( like in upb Bail mod ).
If yes ( like 20 - 60 min ) than it OK, if not, than is should be a feature, as otherwise it will start clatter the map with permanent ships that player has no interest in claiming.
So far ( ~4 hours of using the new feature ), I've claimed 2 ships that were good, but have also seen ~5 that I don't need.
New UI = Awesome!
Attacking (you) teams are made up of marines that arrive on boarding pods (usually teams of 5).
Enemy teams are usually made up of marines or service crew.
Teams are sorted and thrown against eachother... multiple fights go on at the same time of AttackingTeamA vs DefendingTeamX or whatever. There is no set pattern.
Until nobody is left. Damage is applied from eachother randomly to another member on each team.
It is a very intricate system, and when I am good enough to do the UI I will have it all on show
"single team (usually your good marines) vs team after team of crappy service crew"
Can you describe how the boarding logic actually works?
I assumed it just numbers games, but after 200 marines ( with 30 veterans ) ~1500 power, spend 5 minutes defeating 25 service crew ~200 power, and lost 16 recruits in the possess...
IDK, that must have been a HELL of the door, with booby traps and turrets...