X4: Foundations

X4: Foundations

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Drone Repair Assistance Software
   
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10 月 15 日 上午 12:59
10 月 23 日 上午 11:02
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Drone Repair Assistance Software

描述
Adds software that enables Repair Drones to target nearby assets through the Right-Click Interaction menu. These commands are configurable to target multiple assets (Ships, Stations, Satellites, Laser Towers, etc.,) including objects from allied factions (not enabled by default.)

While executing this software, Drone repair power is shared from the host ship and divided between the number of damaged assets within drone range (about 5km,) adding to their respective repair factors. The hull damage limit is determined by the average crew skill for each repair ship affecting an asset, and each repairship trains its crew as if operating at full repair capacity.

Software can be installed at Shipyards and Equipment Docks, and is compatible with all ships that can equip drones (including DLC and VRO optionally.)

Requires SirNukes Mod Support API
热门讨论 查看全部(1)
1
10 月 24 日 下午 1:19
Using NPCs to complete satellite repair missions.
Worm
28 条留言
EliotXII 11 月 14 日 下午 2:54 
@Shanjaq
Thanks
Shanjaq  [作者] 11 月 14 日 下午 12:50 
@EliotXII removing the mod should have no issues, just be sure no ships are currently executing the added repair orders during removal. what it does: 1. adds 2 new repair orders (SirNukes API) and patches regular repair aiscript to get cooperative repair working (patch won't happen if mod is disabled.) 2. adds a global cue for tracking damaged objects in radius while a repair order is executing (cleared when the order is cancelled.) 3. patches any base-game and VRO ships that already had drone capacity.
Arthur Revan 11 月 10 日 下午 1:22 
@EliotXII
"SN API" can be deleted safely ( it just a "bridge", it doesn't modify the save ).
"Drone Repair" dose modify the ships ( the ones with the new software ).

Technically ( because this mod doesn't have a flag that prevents it ) you can load your save after deleting it ( it will just write errors in the log ).

But I would advise removing this software from all ships that have it, then save, then delete the mod. This way, the game doesn't try to load something that doesn't exist.

But than again, better ask the Author.
EliotXII 11 月 10 日 上午 9:29 
Thanks for your reply.
If I save it, won't it break my save, preventing me from deleting it later?
Deuce 11 月 9 日 上午 11:14 
and of course no custom ships
Deuce 11 月 9 日 上午 11:14 
was playing on friday, and in VRO i believe only Osaka had option to install software, but i will check it again tomorrow
Shanjaq  [作者] 11 月 9 日 上午 9:35 
@Deuce it should also work with VRO ships, though I was using an older snapshot as this was developed on 7.6. I've updated to 8.0 last week and pulled latest VRO, I'll have to check if it added any more ships. Because of the way software is added to ships, I'd have to know the exact ship macro file and create a patch for each. Which ship mods are you using?
Deuce 11 月 5 日 下午 12:47 
nice idea, just realized it works only with vanilla ships if i didnt miss anything
Arthur Revan 11 月 3 日 上午 12:18 
@EliotXII
No.
It like asking: can I cross the river in the car without a bridge.

"SirNukes Mod Support APIs" is the the backbone of many mods that add scripts for a reason, as it's serves as an intermediate between the new stuff and the game engine.

Why you don't want to use it?
It got recently updated by the author, and doesn't interfere with your game.
EliotXII 11 月 2 日 下午 9:43 
Is there a version that does not require the use of the SirNukes Mod Support API?