武装突袭3

武装突袭3

[23PzD] Sonderkraftfahrzeuge
36 条留言
The Big Shell 21 小时以前 
ok so i used the mod and i will say there is 3 things i don't really like but that can be improved.

1. The "Transport Unload" doesn't work, the command "fullcrew [(vehicle player), "cargo", true]" return only one seat and only one soldier on the 10 seats will get out when the waypoint is activated. All the 9 seats are marked as "turret" seat and not as cargo, i don't really know what is the fix but i wanted to tell that there was a problem with that. The Sdkfz 251 from IFA3 doesn't have the problem, only the one from that mod.

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The Big Shell 21 小时以前 
2. I know that it is really hard but as someone already said, i really hope the "IFA 3" dependency will be removed, it would be awesome to have only that mod enabled and not IFA 3 anymore.

3. The tracks textures, they are good but they are really "bright" like they have been made in Chrome or something like this, when you look a real Sdkfz 251, the tracks aren't that bright. I saw that the "Sdkfz 250/1" made by SPE has real tracks, it seems to be a model so i'm not asking for that quality of tracks but if possible, can you make them less bright or a little bit more realistic ?
Adeptus 10 月 19 日 上午 10:02 
the desc is so tiny
jasperloop 10 月 19 日 上午 2:35 
Thank you.
DickLouden 10 月 17 日 下午 12:20 
Looks interesting, probably try them out tonight, thanks!
Retch | Mushr00mhat 10 月 17 日 上午 4:32 
@ZazaBubu I understand what you mean. You can't command driver AI while in the Commander seat on some variants.
Saltwater Cowboy 10 月 16 日 下午 3:54 
This is amazing
ZazaBubu 10 月 16 日 下午 1:28 
I just realised that you didn't understand a problem. i meant you can't drive a vehicle on commander side. Same as original kfz 251 from IF mod...
MicrowaveFork 10 月 15 日 下午 8:20 
Bravo! Excellent work!
Typhun 10 月 15 日 下午 7:21 
@jdspider Epic! thanks for the heads up :)
MRorca 10 月 15 日 下午 7:13 
This is So unbelievably Peak tysm
Valentine  [作者] 10 月 15 日 下午 3:59 
@Virtus @Rowdied
At the moment, we are not looking into making the bridges detachable. Some framework is there, but it's currently something we'll look into in the future, not as of this time.
Valentine  [作者] 10 月 15 日 下午 3:56 
@THAT Austrian Painter™
Most of our in-house stuff is specifically made with the unit in mind, thus not really being applicable for public release. Is there something specific you've seen in a screenshot?
Rowdied 10 月 15 日 下午 2:43 
""Any chance of making the bridge/combat engineer functions of the 251/7 work? Like dropping a placeable bridge, dropping concertina wire, mines, etc""
Even just having the top ramps functional and be able to be removed either through ACE or Drongo's DYEL function?
Great job by the way guys!!!
ZazaBubu 10 月 15 日 下午 1:23 
No the 251\22 works fine. It's 251\1, 17,21,3 and 7. Spe and IFA used only.
[23PzD] Jpspider  [作者] 10 月 15 日 下午 1:09 
@Typhun
We can look into it for a 1.1 update, it's been raised internally
[23PzD] Jpspider  [作者] 10 月 15 日 下午 1:08 
@ZazaBubu
Can you describe which vehicle? The 251/22 with the Pak40 on it you must be turned out using CTRL + E or CTRL + Q in the standing position to fire it. Otherwise I don't remember seeing such bugs.
ZazaBubu 10 月 15 日 下午 12:20 
Some bug: some vehicles can be controlled on gunner\commander side, some are not.
THAT Austrian Painter™ 10 月 15 日 上午 10:29 
Are you guys planning on releasing more previously private German WWII mods? Love the quality of this one
Kill3rCat [1st FORECON] 10 月 15 日 上午 5:19 
Very nice work
That Goomba Bloke 10 月 15 日 上午 4:57 
Oh, these look familiar! Glad to see you guys finally released them for the public to use! Congratulations on the release!
Cots [Hk] 10 月 15 日 上午 3:46 
Bravo! Glad to have been a member of the 23rd. All success to you guys. Rkt. Vogel
Typhun 10 月 15 日 上午 2:38 
Congrats on the release; these look sick-!

Any chance of a side-branch that doesn't need IFA though?
Luca 10 月 15 日 上午 12:14 
Nice work, well done!
bury me not on the lone pairie 10 月 14 日 下午 11:24 
@Kersch stole my buzzword, but this mod really is fookin fantastic lads. Congrats on release :bo3lmso:
Luigi the magical dinosaur 10 月 14 日 下午 10:13 
Epic
Kersch 10 月 14 日 下午 8:51 
This is a fantastic mod. :steamthumbsup:
L. Kilo 10 月 14 日 下午 8:10 
Praise the 23rd!
Otto von Basedmarck 10 月 14 日 下午 6:48 
Truly chad like behavior Knights Crosses for all :mow2_ger_medal: Thank you guys so much for this everything you guys do from maps and assets like map symbols truly a good bunch of lads
Brian Hates Games 10 月 14 日 下午 5:39 
yes, jamie mod))
sgt.bean 10 月 14 日 下午 4:25 
This is such a good edition to SPE, is the Sd. Kfz. 2 going to have additional camos in the future?
Valentine  [作者] 10 月 14 日 下午 3:53 
@Brian Hates Games
Any chance of Feldbluse 44? :steamhappy:
Brian Hates Games 10 月 14 日 下午 3:42 
Any chance of no ifa3 requirement :steamsalty: :deadrat::steamsalty:
Virtus 10 月 14 日 下午 2:43 
Any chance of making the bridge/combat engineer functions of the 251/7 work? Like dropping a placeable bridge, dropping concertina wire, mines, etc
[СА] Graf_Maximus 10 月 14 日 下午 1:22 
Congrats with release!
Equinox 10 月 14 日 下午 1:08 
Been waiting for this, Awesome work on the mod o7