Arma 3
[23PzD] Sonderkraftfahrzeuge
댓글 41
Virtus 2025년 12월 2일 오후 1시 07분 
Already an incredibly good and highly sought after mod. All I'll say is some higher quality tracks, adding toggle-able things like foliage/nets/spare wheels/jerry cans/ammo crates etc via 3den, and some variants with MG34s would make this perfect
The Big Shell 2025년 12월 1일 오후 4시 16분 
Since the last update, almost all bugs that i talked about have been patched which is awesome. I'm just sending an other message to "update" the bugs list.

1. The vehicle can't drive on the bridges, when it is in the middle of one, it will instantly turn left or right to hit the bridge fence. According to a bug report made on Arma 3, that is coming from the center of the vehicle being too low. Right now, the height between the vehicle center and the road is "0.00505447" or something like this which mean "0" and need to be at least 1.80 meters.

2. I will need to do more tests because the bug on the bridges seems to be related to the pathfinding and when i was testing right in front of the Terminal in Altis, my soldiers weren't able to get in my halftrack. They were trying to walk behind it but were stopping at like 2-3 meters behind it and they were trying again to enter it. I will do more tests to see if it was a random bug or not.
The Big Shell 2025년 11월 2일 오전 11시 45분 
So in conclusion, there is 2 real problems that mod has.

1. The "Transport Unload" problem which can be solved by only changing "showAsCargo=0;" to "showAsCargo=1;"

2. The problem about the bridges seems to be related to the vehicle center the vehicle has. You need to push the vehicle upwards inside object builder to make sure the function "(((vehicle player) modelToWorld [0,0,0]) # 2)" returns at least 1.80 meters, if not more, the IFA3 Sdkfz 251 has a height of 1.96 meters, your vehicle has a height of "0.00505447" which mean, it has 0.
The Big Shell 2025년 11월 2일 오전 10시 34분 
I found an other problem, the halftrack is unable to go through bridges. The halftrack from IFA3 is able to go through bridges so i think, it comes from the new models from that mod.
The Big Shell 2025년 11월 1일 오후 3시 21분 
So about the "Transport Unload" problem, i solved the bug myself. You need to change the variable called "showAsCargo" in the vehicle config, from "0" to "1".

Currently it is at "showAsCargo=0;" and it should be "showAsCargo=1;", that little change will solve the problem.
The Big Shell 2025년 10월 27일 오후 3시 31분 
ok so i used the mod and i will say there is 3 things i don't really like but that can be improved.

1. The "Transport Unload" doesn't work, the command "fullcrew [(vehicle player), "cargo", true]" return only one seat and only one soldier on the 10 seats will get out when the waypoint is activated. All the 9 seats are marked as "turret" seat and not as cargo, i don't really know what is the fix but i wanted to tell that there was a problem with that. The Sdkfz 251 from IFA3 doesn't have the problem, only the one from that mod.

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The Big Shell 2025년 10월 27일 오후 3시 31분 
2. I know that it is really hard but as someone already said, i really hope the "IFA 3" dependency will be removed, it would be awesome to have only that mod enabled and not IFA 3 anymore.

3. The tracks textures, they are good but they are really "bright" like they have been made in Chrome or something like this, when you look a real Sdkfz 251, the tracks aren't that bright. I saw that the "Sdkfz 250/1" made by SPE has real tracks, it seems to be a model so i'm not asking for that quality of tracks but if possible, can you make them less bright or a little bit more realistic ?
Adeptus 2025년 10월 19일 오전 10시 02분 
the desc is so tiny
jasperloop 2025년 10월 19일 오전 2시 35분 
Thank you.
DickLouden 2025년 10월 17일 오후 12시 20분 
Looks interesting, probably try them out tonight, thanks!
Retch | Mushr00mhat 2025년 10월 17일 오전 4시 32분 
@ZazaBubu I understand what you mean. You can't command driver AI while in the Commander seat on some variants.
Saltwater Cowboy 2025년 10월 16일 오후 3시 54분 
This is amazing
ZazaBubu 2025년 10월 16일 오후 1시 28분 
I just realised that you didn't understand a problem. i meant you can't drive a vehicle on commander side. Same as original kfz 251 from IF mod...
MicrowaveFork 2025년 10월 15일 오후 8시 20분 
Bravo! Excellent work!
Typhun 2025년 10월 15일 오후 7시 21분 
@jdspider Epic! thanks for the heads up :)
MRorca 2025년 10월 15일 오후 7시 13분 
This is So unbelievably Peak tysm
Valentine  [작성자] 2025년 10월 15일 오후 3시 59분 
@Virtus @Rowdied
At the moment, we are not looking into making the bridges detachable. Some framework is there, but it's currently something we'll look into in the future, not as of this time.
Valentine  [작성자] 2025년 10월 15일 오후 3시 56분 
@THAT Austrian Painter™
Most of our in-house stuff is specifically made with the unit in mind, thus not really being applicable for public release. Is there something specific you've seen in a screenshot?
Rowdied 2025년 10월 15일 오후 2시 43분 
""Any chance of making the bridge/combat engineer functions of the 251/7 work? Like dropping a placeable bridge, dropping concertina wire, mines, etc""
Even just having the top ramps functional and be able to be removed either through ACE or Drongo's DYEL function?
Great job by the way guys!!!
ZazaBubu 2025년 10월 15일 오후 1시 23분 
No the 251\22 works fine. It's 251\1, 17,21,3 and 7. Spe and IFA used only.
[23PzD] Jpspider  [작성자] 2025년 10월 15일 오후 1시 09분 
@Typhun
We can look into it for a 1.1 update, it's been raised internally
[23PzD] Jpspider  [작성자] 2025년 10월 15일 오후 1시 08분 
@ZazaBubu
Can you describe which vehicle? The 251/22 with the Pak40 on it you must be turned out using CTRL + E or CTRL + Q in the standing position to fire it. Otherwise I don't remember seeing such bugs.
ZazaBubu 2025년 10월 15일 오후 12시 20분 
Some bug: some vehicles can be controlled on gunner\commander side, some are not.
THAT Austrian Painter™ 2025년 10월 15일 오전 10시 29분 
Are you guys planning on releasing more previously private German WWII mods? Love the quality of this one
Kill3rCat [1st FORECON] 2025년 10월 15일 오전 5시 19분 
Very nice work
That Goomba Bloke 2025년 10월 15일 오전 4시 57분 
Oh, these look familiar! Glad to see you guys finally released them for the public to use! Congratulations on the release!
Cots [Hk] 2025년 10월 15일 오전 3시 46분 
Bravo! Glad to have been a member of the 23rd. All success to you guys. Rkt. Vogel
Typhun 2025년 10월 15일 오전 2시 38분 
Congrats on the release; these look sick-!

Any chance of a side-branch that doesn't need IFA though?
Luca 2025년 10월 15일 오전 12시 14분 
Nice work, well done!
.Sherpa 2025년 10월 14일 오후 11시 24분 
@Kersch stole my buzzword, but this mod really is fookin fantastic lads. Congrats on release :bo3lmso:
Luigi the magical dinosaur 2025년 10월 14일 오후 10시 13분 
Epic
Kersch 2025년 10월 14일 오후 8시 51분 
This is a fantastic mod. :steamthumbsup:
L. Kilo 2025년 10월 14일 오후 8시 10분 
Praise the 23rd!
Otto von Basedmarck 2025년 10월 14일 오후 6시 48분 
Truly chad like behavior Knights Crosses for all :mow2_ger_medal: Thank you guys so much for this everything you guys do from maps and assets like map symbols truly a good bunch of lads
Brian Hates Games 2025년 10월 14일 오후 5시 39분 
yes, jamie mod))
sgt.bean 2025년 10월 14일 오후 4시 25분 
This is such a good edition to SPE, is the Sd. Kfz. 2 going to have additional camos in the future?
Valentine  [작성자] 2025년 10월 14일 오후 3시 53분 
@Brian Hates Games
Any chance of Feldbluse 44? :steamhappy:
Brian Hates Games 2025년 10월 14일 오후 3시 42분 
Any chance of no ifa3 requirement :steamsalty: :deadrat::steamsalty:
Virtus 2025년 10월 14일 오후 2시 43분 
Any chance of making the bridge/combat engineer functions of the 251/7 work? Like dropping a placeable bridge, dropping concertina wire, mines, etc
[СА] Graf_Maximus 2025년 10월 14일 오후 1시 22분 
Congrats with release!
Equinox 2025년 10월 14일 오후 1시 08분 
Been waiting for this, Awesome work on the mod o7