武装突袭3

武装突袭3

120 个评价
[23PzD] Sonderkraftfahrzeuge
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Data Type: Mod, Server
Mod Type: Tracked, Wheeled
文件大小
发表于
更新日期
2.126 GB
10 月 14 日 下午 12:50
11 月 28 日 下午 5:15
7 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

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[23PzD] Sonderkraftfahrzeuge

描述
Sonderkraftfahrzeuge

Sonderkraftfahrzeuge is an official release by the 23. Panzer-Division Virtual Reenactment Unit[discord.gg] to give back to the WW2 community in way of releasing assets previously kept private. The purpose of this mod is to expand the arsenal of "SPE quality" German assets in the community.

Aside from the Release Video, all screenshots and videos are taken live from our Operations. Want to see more footage from the unit and of the Sd.Kfz. 251 series? Check out ThePalePudge on YouTube!

Sd. Kfz. 2


The Sd. Kfz. 251


Our Sd. Kfz. 251 Ausf. D
Sd. Kfz. 251/1 - Mittlerer Schützenpanzerwagen

Sd. Kfz. 251/1 II - m. Schützenpanzerwagen mit Wufrahmen 40

Sd. Kfz. 251/2 - m. Schützenpanzerwagen für Granatwerfertrupp

Sd. Kfz. 251/3 II - m. Funkpanzerwagen

Sd. Kfz. 251/7 - m. Pionierpanzerwagen

Sd. Kfz. 251/8 - m. Krankenpanzerwagen

Sd. Kfz. 251/9 - m. Kanonenpanzerwagen mit 7,5cm KwK 37 (L/24)

Sd. Kfz. 251/10 - m. Kanonenpanzerwagen mit 3,7cm Pak 36 (L/45)

Sd. Kfz. 251/16 - m. Flammpanzerwagen

Sd. Kfz. 251/17 - m. Schützenpanzerwagen mit 2cm KwK 38

Sd. Kfz. 251/21 - m. Schützenpanzerwagen mit Drillings-MG 151/15

Sd. Kfz. 251/22 - m. Kanonenpanzerwagen mit Pak 40

Sd. Kfz. 251/23 - m. Schützenpanzerwagen mit 2 cm Hängelafette 38


This Project could not have been made possible without the dedication and work of the following people:

Additionally, special thanks to the following, who may not have assisted in direct development, but have contributed in one way or another.

License:
This addon is published under APL-ND.[www.bohemia.net]
  • You may not reupload this addon or it's contents.
  • You may not use this addon on monetized servers.
  • You may not change/rework any files of this addon.
Sd. Kfz. 2 Kettenkrad[sketchfab.com] model from by Jonas Detsch[sketchfab.com].
41 条留言
Virtus 12 月 2 日 下午 1:07 
Already an incredibly good and highly sought after mod. All I'll say is some higher quality tracks, adding toggle-able things like foliage/nets/spare wheels/jerry cans/ammo crates etc via 3den, and some variants with MG34s would make this perfect
The Big Shell 12 月 1 日 下午 4:16 
Since the last update, almost all bugs that i talked about have been patched which is awesome. I'm just sending an other message to "update" the bugs list.

1. The vehicle can't drive on the bridges, when it is in the middle of one, it will instantly turn left or right to hit the bridge fence. According to a bug report made on Arma 3, that is coming from the center of the vehicle being too low. Right now, the height between the vehicle center and the road is "0.00505447" or something like this which mean "0" and need to be at least 1.80 meters.

2. I will need to do more tests because the bug on the bridges seems to be related to the pathfinding and when i was testing right in front of the Terminal in Altis, my soldiers weren't able to get in my halftrack. They were trying to walk behind it but were stopping at like 2-3 meters behind it and they were trying again to enter it. I will do more tests to see if it was a random bug or not.
The Big Shell 11 月 2 日 上午 11:45 
So in conclusion, there is 2 real problems that mod has.

1. The "Transport Unload" problem which can be solved by only changing "showAsCargo=0;" to "showAsCargo=1;"

2. The problem about the bridges seems to be related to the vehicle center the vehicle has. You need to push the vehicle upwards inside object builder to make sure the function "(((vehicle player) modelToWorld [0,0,0]) # 2)" returns at least 1.80 meters, if not more, the IFA3 Sdkfz 251 has a height of 1.96 meters, your vehicle has a height of "0.00505447" which mean, it has 0.
The Big Shell 11 月 2 日 上午 10:34 
I found an other problem, the halftrack is unable to go through bridges. The halftrack from IFA3 is able to go through bridges so i think, it comes from the new models from that mod.
The Big Shell 11 月 1 日 下午 3:21 
So about the "Transport Unload" problem, i solved the bug myself. You need to change the variable called "showAsCargo" in the vehicle config, from "0" to "1".

Currently it is at "showAsCargo=0;" and it should be "showAsCargo=1;", that little change will solve the problem.
The Big Shell 10 月 27 日 下午 3:31 
ok so i used the mod and i will say there is 3 things i don't really like but that can be improved.

1. The "Transport Unload" doesn't work, the command "fullcrew [(vehicle player), "cargo", true]" return only one seat and only one soldier on the 10 seats will get out when the waypoint is activated. All the 9 seats are marked as "turret" seat and not as cargo, i don't really know what is the fix but i wanted to tell that there was a problem with that. The Sdkfz 251 from IFA3 doesn't have the problem, only the one from that mod.

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The Big Shell 10 月 27 日 下午 3:31 
2. I know that it is really hard but as someone already said, i really hope the "IFA 3" dependency will be removed, it would be awesome to have only that mod enabled and not IFA 3 anymore.

3. The tracks textures, they are good but they are really "bright" like they have been made in Chrome or something like this, when you look a real Sdkfz 251, the tracks aren't that bright. I saw that the "Sdkfz 250/1" made by SPE has real tracks, it seems to be a model so i'm not asking for that quality of tracks but if possible, can you make them less bright or a little bit more realistic ?
Adeptus 10 月 19 日 上午 10:02 
the desc is so tiny
jasperloop 10 月 19 日 上午 2:35 
Thank you.
DickLouden 10 月 17 日 下午 12:20 
Looks interesting, probably try them out tonight, thanks!