Conquest of Elysium 5

Conquest of Elysium 5

Adventurers Guild
38 条留言
Ramen Traveler 10 月 22 日 下午 10:30 
Yes, I can definitely echo the previous comment. Buying a cursed artifact as the Sponsor is a huge feel bad move, as it wastes resources and can't be moved to another character (and can potentially kill the sponsor over time with very little counterplay). I don't know whether this is intentional or not but it feels strange that you as the Sponsor would intentionally buy an artifact that sets yourself back.
Tequila Sunset 10 月 22 日 下午 5:18 
Removing cursed artifacts from the artifact pool for heroes might be good. Otherwise characters can spawn with the spirit eye, eye of the old ones, or plenty of other wacky somewhat out of character artifacts that can't be moved around. Now if they were intentionally kept in to add a level of randomness and chaos to artifact creation I can get behind that, but otherwise they are just kind of annoying.
Ramen Traveler 10 月 22 日 上午 1:16 
@J Spacemarine Thank you. Also, does anyone have any early game strategies with this class? Currently I feel that my early game is very slow and dependent on the starting magic items the Sponsor starts with. My early game usually consists of waiting till I can hire a starting warrior and hoping they don't despawn in the first few turns it takes to generate the necessary money.
J Spacemarine 10 月 20 日 上午 9:42 
@Ramen Traveler it is. Play with them both on often.
Ramen Traveler 10 月 19 日 下午 2:46 
Anyone know if this mod is compatible with Elysium Remastered?
Helan 10 月 19 日 上午 12:04 
Really good mod! Bravo!

I want to suggest you some improvements:

1- the rituals and units description are a bit short and, in some cases, totally absent

2- should be cool to differentiate the many type of dogs using different sprites. it's impossible to distinguish between them without reading the name every time

If I encounter other things that may be improved I will write you in the comments =)
Faceless 10 月 18 日 下午 9:19 
I've really enjoyed this mod. Thanks for all your work!
genessee 10 月 18 日 下午 3:21 
this is awesome, amazing mod
Vape Mom 10 月 17 日 下午 9:21 
Sorry for the spam, stupid Steam formatting wouldn't let me post it as one :(
Vape Mom 10 月 17 日 下午 9:21 
3. Due to the nature of how the Adventurer's all need to be leveled up to really be effective, I think their cost for initial purchase (at least of level 1's) should be just a LITTLE lower. Like maybe 40-45ish rather than 50-60. Otherwise you are spending about 10-20 turns just sitting at home until you have that initial 100ish gold to grab 2 heroes for your party. Maybe this is something you intended, in which case disregard everything here on #3, but I think with how few party members you are rolling with that their initial cost being lower would make sense. I would even pay more to upgrade them if that was the case, considering how them leveling up is a significantly larger gain than most other factions characters gaining a level.
Vape Mom 10 月 17 日 下午 9:21 
2. LOVE the roster overall, I was thinking to myself while I was playing though, how cool would it be if there were also heroes available for taking out certain factions? For instance, you take over the Dwarven Capital and it offers a Dwarven Warrior hero. You take over the Necromancer's Citadel and there is a Death Knight or Necromancer type hero available. Killed the Dryads? A Wood Elf Ranger or something like that is here! You get my gist. I myself am nowhere NEAR as capable as you are when it comes to modding so PLEASE don't look at this as ANY kind of a criticism. The idea jumped into my head while I was playing and I just wanted to mention it since you said you were interested in developing this further. REGARDLESS, this is gonna be on my mod list for some time, REALLY enjoy it.
Vape Mom 10 月 17 日 下午 9:20 
I LOVE this mod, however I do have a couple small things to bring up.

1. The most important one, the Sorceress Savant murdered my Sponsor in 2 rounds using her Elemental Discharge spell, which blasts directly around her. It makes little sense for the spell to be on their lists I think, since the unit starts at the BACK of the army and generally NEXT TO the Sponsor or other important ranged units. Not to mention that the enemies are over 20 blocks away when shes nuking the hell out of my Sponsor which just felt like she was trying to assassinate me before I even got going. Cool unit, but that was a bit of a fiasco and a quick end to one of my runs. I paid 58 gold for that witch to murder me.
enzolozulz 10 月 15 日 下午 8:24 
played it, loved it.

My fav was the dancing girl because her lore is exactly what she does, she is a seductive dancer that fights all over the place and triggers seduction. I charmed a Raksharishi and got to buy some of their units and I love that.

notes:

- Early game is rough because you end up having to pay 5-10 turns of gold for each hero who all start mid-tier. Hiding the heroes behind the requirement of having an adventure guild up then just making the heroes cheap could be nice. As it stands you get steamrolled in the early game, Almost any army showing up is game over.

- Some hirelings' abilities clash with their lore: The girl has a spider theme but after I get her to max level all she can really do is summon like a level 1 druid. Something like her spawning in low level spiders she can buff with rituals and spells would, in my eyes, fit better with the theme.

Great mod
Pandemonium 10 月 15 日 下午 3:36 
The Dancer of War's siege charm doesn't work. I think because it only has 5 range.
Noirbard 10 月 15 日 上午 5:53 
This mod is really solid! I'm going to use it for a friend of my who I think will like it
messygranthor  [作者] 10 月 14 日 下午 9:38 
Thanks all for the feedback and supportive comments! It's incredibly awesome to hear that other people are actually having fun with what's just been my random rabbit-hole obsession of the last few months.

(Feedback isn't wasted either. Since "finishing", I've wanted to do a specific kind of remaking of the mod at some point. Though "some point" is like a year from now with how my studies are going, considering that overhaul will involve re-writing the entire thing lol. But, I read and consider all the suggestions, and will be re-reading this thread when that time comes.)

More importantly, just pushed an update which should fix that typo @knayt, and the bug found by @maxbabaev, hopefully now people can experience the Sorceress's true form without having to edit the mod-files.
Ⓚⓝⓐⓨⓣ 10 月 14 日 下午 4:08 
Typo: Rouge is a type of makeup. Rogue is a sneaky scoundrel. You can probably just find and replace this one.
avoraciopoctules 10 月 14 日 上午 9:19 
This looks great! Thanks for all your hard work
Lu Cai 10 月 14 日 上午 12:33 
Perhaps add a few rituals to the sponsor that allows them to place guilds or other freespawn stupid units that can protect territory?
fabian 10 月 13 日 下午 10:55 
Ideas for upgrades
• A non-combatants commander, who can spawn town guards guards on settlements that are not cities and create a non-moving unit that spawns patrolling town guards, also that improves iron and gold income
• Allow this faction to capture ancient forests, both to reduce independent spawn as well as to recruit nature based heroes
• Evil heroes that grow extraordinary powerful but have an inherent trade off in exchange for their power
Lurker 10 月 13 日 下午 8:20 
great mod
maxbabaev 10 月 13 日 上午 10:19 
@messygranthor thank you for a great mod.
I think I've found a small bug. Sorceress Supreme library upgrade is not working. Adding command mastery 1 to her definition in mod file fixed it.
NoobToy 10 月 13 日 上午 8:17 
The mod is great, i love the idea of investing into a (soon to be) elite band of adventurer.

Would you consider using a temporary chest unit when creating artifact, like some other mods do, to avoid clogging up inventory slots of the sponsor with cursed item ?
horstjens 10 月 13 日 上午 7:34 
This is such a cute mod, thank you for doing it! It's great fun to play, i become really attached to my heroes. Please keep up the good work!
cooldude808 10 月 12 日 下午 8:20 
Amazing mod, wish there was some kind of fast travel though, kind of gets anoying to have to walk all the way from half the map with a two ap sponsor just because some independents took an location I forgot to put gaurds.

also on the same topic as defence. patrolmen ai is so dumb, they just walk blindly while a bear is litterly right next to them about to take over a undefended town when next turn they walk away and the bear takes it no problem and the pretrolmen refuses to take back the town. wish there was some basic ai where they proirotize defending key locations and fending off attackers rather then just walking around and exploring insted of doing their job that I trained them for.

good but not perfect.
messygranthor  [作者] 10 月 12 日 下午 5:56 
@Supersam109 good to hear you've enjoyed! Thanks for letting me know. The mod wants a little difficulty in holding territory I think, but not that much.
messygranthor  [作者] 10 月 12 日 下午 5:48 
@fabian glad you had such a good time with it! And thanks for the feedback on Weaponmaster T4. If I do a balance update I'll tinker with him some more; fast-heal is a good idea.
messygranthor  [作者] 10 月 12 日 下午 5:45 
@Firescion That mod sounds awesome, I would love to play when you finish developing it.
Supersam109 10 月 12 日 下午 5:37 
So far it's been very fun, only issue i had is that i couldn't hold territory after conquering it. Maybe being able to recruit in town would help with that since so far the only way to create garrisons is to manually all walk them up to towns with the units you get 2 of per turn.
Biscoito 10 月 12 日 下午 4:21 
it seems to be a very fun mod. I will download and play
Riceisnice 10 月 12 日 上午 9:04 
i Feel some Majesty wipes as for the guildmaster <3 will be tested this evening.
And have a good final in your current academic step :)
fabian 10 月 12 日 上午 2:39 
Incredible fun, the transformation from squishy noobs to epic heroes is well balanced (once you have figured out that beneath Tier 4 are thugs not solo-combatants), the ways to create magic item really help out, as do the many ways to buff. The Priest Tier 4 form is good trade off, but the Weaponmaster Tier 4 is somewhat underpowerd (+ should need fast heal). Excellent mod!!!
Firescion 10 月 12 日 上午 1:12 
Nice! Looking forward to trying this out!

Different vibes but reminds me of a favorite mod of mine from CoE 3 that essentially ported Dynasty Warriors characters to CoE (Lu Bu is still an unstoppable giant asshole, as is Just and Good). I actually have a version of that mod I've converted to CoE5 and I am (in my limited free time) slowly getting it polished up to release on here.

But yeah, love the hero/SC
fabian 10 月 11 日 下午 11:17 
What a cool mod idea. Will test it immediately
-FF- Grif 10 月 11 日 下午 8:35 
Seems cool, gonna have to give it a try.
Gentleman Crow 10 月 11 日 下午 3:52 
I most certainly will give it a try probably tomorrow.
messygranthor  [作者] 10 月 11 日 下午 3:50 
@Gentleman_Crow Thanks! If you give it a play I hope you enjoy.
Gentleman Crow 10 月 11 日 下午 3:37 
Just read the description and honestly? This sounds so cool! Congrats on making your first mod!