Conquest of Elysium 5

Conquest of Elysium 5

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Adventurers Guild
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1.055 MB
10 月 11 日 下午 3:29
10 月 14 日 下午 9:11
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Adventurers Guild

描述
Experience the conquest of Elysium as a guild of adventurers with the Sponsor class. Recruit a homeless Level 1 Barbarian Kid, and train him into a powerful Level 3 Barbarian Hero who's party can stand up to Demon Lords or a 300+ stack of Hoburghers.

Capture libraries and churches to unlock unique Adventurers ranging from a Sorceress Savant, who burns everything she touches, to a noble Paladin, who uses rituals to buff the entire army. Craft and equip artifacts to enhance an Adventurer's strength or compensate their weaknesses.

New Units
  • 6 Standard Adventurers
  • 3 Library Adventurers
  • 3 Church Adventurers
  • 3+ Levels of Progression for each Adventurer
  • 16 Types of Hireling
  • The Sponsor and his Escorts
  • Town Guards and Patrols

Playstyle
Exploration, party composition, and choosing smart fights is a big part of playing as The Sponsor. I enjoyed it during playtesting and tried to emphasize it in further development.
  • All Adventurers are unique, meaning you can only have one of each at a time, preventing spamming a single unit type.
  • Spellcasters are even more vulnerable without a wall of sacrificial fodder between them and the enemy.
  • The most powerful Barbarian Hero can still be one-shot or diseased by some spellcasters and monsters.
  • There are a much higher variety of units with stealth and different terrain movement, which means forming a special "snow army" for the northern part of the map or a "stealth army" for harassing enemy territory, is a real possibility.
  • Exploration is important to unlock Library and Church adventurers and to level them up, and adventurers which require a specific location to level up start with a scrying ritual to find it.
And so on...

Balance
The mod is aimed to be similar to higher end Classes like the Baron and Warlock. In my playtesting I think I roughly hit the mark. The Sponsor can have a slow early game, but that can be circumvented with clever and careful use of stealthy or fast heroes, and it scales well in the mid and endgame. While testing and playing with the Sponsor myself I've found Butler, Knight and then Baron level AI's to be good as I got better at the class.

Why This Mod
I always loved the random hero spawns in base game and was inspired by the Guildmaster's Adventurer's Guild. I wanted to play a class built around the idea of small adventuring parties of unique heroes and since that's nothing like the base-game, I decided to make it myself! I've had enough fun messing around on my own, so I decided the mod was ready for the workshop.

Compatibility
Uhhh, maybe? This is my first mod and I still can't wrap my head around the compatibility specifics of COE 5. I've had The Sponsor working with utility mods like those which add extra starting defenders just fine. It may work with your other custom classes, or it may not.

Continued Support
Uhhh, maybe? I am in the middle of my Masters Program at the moment and have very little time, but if you find a bug, typo or have an idea, then definitely leave a comment. I'll get to it when I can.
38 条留言
Ramen Traveler 10 月 22 日 下午 10:30 
Yes, I can definitely echo the previous comment. Buying a cursed artifact as the Sponsor is a huge feel bad move, as it wastes resources and can't be moved to another character (and can potentially kill the sponsor over time with very little counterplay). I don't know whether this is intentional or not but it feels strange that you as the Sponsor would intentionally buy an artifact that sets yourself back.
Tequila Sunset 10 月 22 日 下午 5:18 
Removing cursed artifacts from the artifact pool for heroes might be good. Otherwise characters can spawn with the spirit eye, eye of the old ones, or plenty of other wacky somewhat out of character artifacts that can't be moved around. Now if they were intentionally kept in to add a level of randomness and chaos to artifact creation I can get behind that, but otherwise they are just kind of annoying.
Ramen Traveler 10 月 22 日 上午 1:16 
@J Spacemarine Thank you. Also, does anyone have any early game strategies with this class? Currently I feel that my early game is very slow and dependent on the starting magic items the Sponsor starts with. My early game usually consists of waiting till I can hire a starting warrior and hoping they don't despawn in the first few turns it takes to generate the necessary money.
J Spacemarine 10 月 20 日 上午 9:42 
@Ramen Traveler it is. Play with them both on often.
Ramen Traveler 10 月 19 日 下午 2:46 
Anyone know if this mod is compatible with Elysium Remastered?
Helan 10 月 19 日 上午 12:04 
Really good mod! Bravo!

I want to suggest you some improvements:

1- the rituals and units description are a bit short and, in some cases, totally absent

2- should be cool to differentiate the many type of dogs using different sprites. it's impossible to distinguish between them without reading the name every time

If I encounter other things that may be improved I will write you in the comments =)
Faceless 10 月 18 日 下午 9:19 
I've really enjoyed this mod. Thanks for all your work!
genessee 10 月 18 日 下午 3:21 
this is awesome, amazing mod
Vape Mom 10 月 17 日 下午 9:21 
Sorry for the spam, stupid Steam formatting wouldn't let me post it as one :(
Vape Mom 10 月 17 日 下午 9:21 
3. Due to the nature of how the Adventurer's all need to be leveled up to really be effective, I think their cost for initial purchase (at least of level 1's) should be just a LITTLE lower. Like maybe 40-45ish rather than 50-60. Otherwise you are spending about 10-20 turns just sitting at home until you have that initial 100ish gold to grab 2 heroes for your party. Maybe this is something you intended, in which case disregard everything here on #3, but I think with how few party members you are rolling with that their initial cost being lower would make sense. I would even pay more to upgrade them if that was the case, considering how them leveling up is a significantly larger gain than most other factions characters gaining a level.