Space Engineers

Space Engineers

Cauldron System
60 条留言
Major Jon  [作者] 12 月 11 日 上午 10:22 
any seed, it doesn't affect anything
Znith 12 月 11 日 上午 9:29 
What seed should I put so it looks like the one in the pictures? :steamsad:
silverbluemx 12 月 7 日 上午 10:14 
Thanks Major Jon !
I'll be adding these to the presets in the next update of Soft Landing Manager https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3388634309
Gray 11 月 30 日 下午 6:06 
Hey, also chiming in on this post. Sweet planets but I have noticed this addon conflicts with the textures of other planets, producing a default asteroid texture on most other planets. Just a heads up!
FantazeR 11 月 30 日 上午 6:24 
@Majoe Jon
yeah, it works with other planets, asked the devs of the plugin loader i use and sent them crash logs
Major Jon  [作者] 11 月 30 日 上午 5:24 
There's nothing different about these planets, does the plugin work on other planets?
I use the console spawn planets mod now instead of a plugin.
FantazeR 11 月 30 日 上午 4:57 
Are these planets not compatible with the bigger planets plugin? every time i try to change the size of the planet my game crashes, but i can place them if i won't touch it
Nyxborne 11 月 2 日 上午 11:46 
anyone having problems with crops spawning here?
dannywags 11 月 1 日 上午 8:26 
Great looking Planets as always top work Major Jon, but this mod seems to mess with the textures of your other planets like Orlunda which the ice lakes on the beaches are now just bare rock and Komorebi is just pretty much just a baron rock planet now just wondering if these will get fixed?
Major Jon  [作者] 10 月 31 日 上午 4:37 
All good, that's how I did it for the cobalt, because you really need it early on and I felt like the ore veins were too rare. But gold is really only good for a jumpdrive here, which is like the last thing you need before you leave the planet and you need over 200t of gold ore for that, so a small amount that's easy to get kind of doesn't really do anything.
I guess maybe for a yield module or a safe zone in multiplayer it could be useful. But you cant really make ore veins that small anyways and they would easily contains thousands of tons, so adding them would just take away any incentive to move around the planet. Maybe another voxel rock could do that.
Tika-96 10 月 31 日 上午 2:13 
I have not been complaining about the low density of the large deposits. That's a great feature.

It would have been better IMHO to add additionally tiny deposits of gold in a higher quantity. If you like as a "jump start".

Btw: The deposit ore scanner from Darkmisr is not able to detect the surface silver monument thingies. Fortunately they are very easy to spot.
Major Jon  [作者] 10 月 30 日 上午 11:36 
The ore veins are all relatively shallow and pretty thick, gold just only spawns in these craters (which the guide also says). You don't need gold early game, there is no platinum for ion thrusters anyways, so you only need it once you want to leave the planet for a jump drive and maybe gravity. The way how it's done in vanilla with all ores guaranteed spawning within 2km of any spawn is convenient ofc, but also really boring, so I made some more lategame ores harder to get.
Tika-96 10 月 30 日 上午 1:09 
@ GigaCars: Unlikely. I have been using [VSI] Ore Deposit Scanner ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1978894018 ) to detect the closest gold vein. This special scanner is able to find ores up to 1.000 m in the underground in the deep scan mode. I have setup up several temporary outposts for scanning the areas. The closest gold vein is 40 km away from my starting point.

Whatever, I am starting to pick up all my stuff and move it to the golden craters.
GigaCars 10 月 29 日 下午 5:53 
you probably got a bad spawn if your that far from a deposit

there may be some ores deeper then the base game ore detector range can find though, so keep that in mind
Tika-96 10 月 29 日 下午 1:43 
Hi,

I have been playing in the Cauldron system for a while now. My start has been Tellus. The terrain of Tellus is looking really great. But it comes with a downside: The terrain is very rough. A small grid rover is struggling to drive a few kilometres for scouting for metal ore veins. In spectator mode I have found the very next gold deposit in approx 40 km distance. Flying this distance with a mining vessel requires a stop at almost every frozen lake. And driving this distance with a ground vehicle takes ages. Is this intended ?

The only solution I have come to might be a mobile base ( ground or airborne ). That's a pity to narrow the game play to only a few possibilities.
GOODYOB 10 月 25 日 下午 11:38 
This is definitely on the greater quality side of planet mods. They all look really beautiful and the presentation is great. I only ask for a Tellus version with water mod support. By which I mean, a version of Tellus with terrain depression in place of flat ice segments
Major Jon  [作者] 10 月 24 日 上午 9:15 
Every material has a different drop rate and drops different ores, depends on what exactly you tried to mine. As the guide says, kor doesnt have any stone, only a little bit in voxelmaps, which is why it's considered a difficult start. The materials on agni drop stone normally, except for the sand, which only drops a little bit of silver, no stone.
xXShadowNinjaXx 10 月 24 日 上午 5:40 
I don't know if this is on my server end, but all the planets except for Tellus have abysmal stone output. For example, when you mine the ston, if any, it gives an extremely small amount, making starting out basically impossible, if not taking forever. You can mine with your hand drill for a whole 2–5 minutes and get only about 100 stone, which can barely make the most basic components.
Jakub Dobeš 10 月 20 日 上午 9:36 
Can you upload your world i will like to see what you build I3ξτ^н4ЖΣ0я ?
ι3ξτ^н4ЖΣ0я 10 月 20 日 上午 2:06 
Phenomenal mod. You're a maestro of SE planet modding.
Made the Gas Giant with the Real Gas Giants mod and it looks amazing. Put Agni inside a gap of the rings to get a cool eclipse every day (also positioned the others to get varying lengths of eclipses).
Spawned on Agni and feared I might have set things too easy, but then I managed to blow up my hydrogen tank just before getting to a decent base spot. The terrain looks gorgeous but is quite challenging and I am all here for it.
Please keep up the amazing work!
Parker Posey's Mouth 10 月 15 日 下午 3:33 
You may have already answered this, but are there any plans for a water-mod compatible version?
Major Jon  [作者] 10 月 15 日 上午 10:40 
I would put Agni just outside the gravity range of the gas giant somewhere inside the rings, looks cool if it's that close. The other ones could be anywhere, but keep in mind the jumpdrive distance is 2000km, so maybe not to far away.
Tika-96 10 月 15 日 上午 7:11 
Hi !

Are there recommended positions for the planets ?

I have taken a look into the fandom wiki to learn how to move spawned planets around.

My plan is to use the solar system as a template for the asteroids and remove the regular planets and moons. And then I want to add your gas giant and its three "moons".

Maybe you have already made something similar. I don't have a clue what might be good distances between them.

Thanks for making this great mod !
Major Jon  [作者] 10 月 5 日 上午 4:27 
just add more planet mods to your world, you can create whatever system you want
Ike 10 月 4 日 下午 12:25 
Hey Major Jon, Love this! is it possible to get even a bigger Solar System with more planets to explore? (iam very happy with these planets, love to see more!)
GigaCars 10 月 3 日 下午 4:37 
nice
Major Jon  [作者] 10 月 3 日 下午 4:37 
Update: now has built in proxies for RealSolarSystems
Iceman 10 月 3 日 上午 5:27 
I would love to have some proxies for these planets. I am currently trying to build a solar system with them for a new playthrough ^^
GadenKerensky 10 月 3 日 上午 1:07 
Are any of these planets set up for the water mod, or not intended?
GigaCars 10 月 2 日 下午 6:31 
contrary to popular belief, you don't need proxies for them to work
it's just to be able to see them as they are from proxy and orbit space, you can use a similar proxy but it would look wonky unless you tune up the fadeout range, but doing so sacrifices the rotation visual unless you also tune up the surface zone, which with fast spinning objects can cause some dizziness sometimes
Major Jon  [作者] 10 月 2 日 上午 8:10 
@Krateria currently no, I'll see if I can add these proxies to it.
andrewdingcanada8 10 月 2 日 上午 8:02 
Scavengers Reign!
Krateria 10 月 2 日 上午 4:41 
melelconquistador 10 月 1 日 下午 10:32 
Curious about the water mod
RangerOmega 10 月 1 日 上午 7:52 
Is there any intention of adding these planets to the Alkurah System? I noticed it was still marked outdated and am curious if this is the reason why.
NorthyPark 10 月 1 日 上午 1:29 
Wow, another set of amazing planets from you! Can't wait to check them out!
CosmicDonut 9 月 30 日 下午 8:33 
Discord link works now. Thank you!
Admiral 9 月 30 日 下午 7:52 
Nice work! I would only recommend you making custom creatures for your system! It will be more immersive, and of course, optional.
GadenKerensky 9 月 30 日 下午 5:56 
Is Tellus designed to work with the Water Mod?
Sargeant_james 9 月 30 日 下午 3:45 
Nice mod. good thumbnails aswell.
Leo2log 9 月 30 日 下午 3:40 
Omg wasn't expecting to see this just before I went to bed 😂 This looks absolutely INSANE and I cant wait to check it out tomorrow.
Major Jon  [作者] 9 月 30 日 上午 11:52 
updated it
CosmicDonut 9 月 30 日 上午 11:49 
Invalid or expired.
CosmicDonut 9 月 30 日 上午 11:48 
I'd like to join the Discord... but the Discord link in invalid!
Major Jon  [作者] 9 月 30 日 上午 8:28 
@BlueNebulaRandy ofc, I made so people would use it :D
"Red" the Pirate 9 月 30 日 上午 8:11 
How do you get a planet up to 900km?
BlueNebulaRandy 9 月 29 日 下午 9:41 
Can I play with this mod on a YT video?
Major Jon  [作者] 9 月 29 日 下午 4:13 
you can assign music to planets via categories and weights. The vanilla planets barely use that and only spawn like 3 of the 15 categories. I added in a bit more, including the music competition songs, although with pretty low weights. I just thought it was a shame they never get played anywhere. I guess sometimes you get some more funky music, I might wanna make a custom category and exclude some of the songs.