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I'll be adding these to the presets in the next update of Soft Landing Manager https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3388634309
yeah, it works with other planets, asked the devs of the plugin loader i use and sent them crash logs
I use the console spawn planets mod now instead of a plugin.
I guess maybe for a yield module or a safe zone in multiplayer it could be useful. But you cant really make ore veins that small anyways and they would easily contains thousands of tons, so adding them would just take away any incentive to move around the planet. Maybe another voxel rock could do that.
It would have been better IMHO to add additionally tiny deposits of gold in a higher quantity. If you like as a "jump start".
Btw: The deposit ore scanner from Darkmisr is not able to detect the surface silver monument thingies. Fortunately they are very easy to spot.
Whatever, I am starting to pick up all my stuff and move it to the golden craters.
there may be some ores deeper then the base game ore detector range can find though, so keep that in mind
I have been playing in the Cauldron system for a while now. My start has been Tellus. The terrain of Tellus is looking really great. But it comes with a downside: The terrain is very rough. A small grid rover is struggling to drive a few kilometres for scouting for metal ore veins. In spectator mode I have found the very next gold deposit in approx 40 km distance. Flying this distance with a mining vessel requires a stop at almost every frozen lake. And driving this distance with a ground vehicle takes ages. Is this intended ?
The only solution I have come to might be a mobile base ( ground or airborne ). That's a pity to narrow the game play to only a few possibilities.
Made the Gas Giant with the Real Gas Giants mod and it looks amazing. Put Agni inside a gap of the rings to get a cool eclipse every day (also positioned the others to get varying lengths of eclipses).
Spawned on Agni and feared I might have set things too easy, but then I managed to blow up my hydrogen tank just before getting to a decent base spot. The terrain looks gorgeous but is quite challenging and I am all here for it.
Please keep up the amazing work!
Are there recommended positions for the planets ?
I have taken a look into the fandom wiki to learn how to move spawned planets around.
My plan is to use the solar system as a template for the asteroids and remove the regular planets and moons. And then I want to add your gas giant and its three "moons".
Maybe you have already made something similar. I don't have a clue what might be good distances between them.
Thanks for making this great mod !
it's just to be able to see them as they are from proxy and orbit space, you can use a similar proxy but it would look wonky unless you tune up the fadeout range, but doing so sacrifices the rotation visual unless you also tune up the surface zone, which with fast spinning objects can cause some dizziness sometimes
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3351055036&searchtext=