Space Engineers

Space Engineers

260 个评价
[VSI] Ore Deposit Scanner
3
2
   
奖励
收藏
已收藏
取消收藏
Type: Mod
Mod category: Block, Production
文件大小
发表于
更新日期
456.064 KB
2020 年 1 月 25 日 上午 9:01
2024 年 11 月 7 日 上午 11:24
29 项改动说明 ( 查看 )

订阅以下载
[VSI] Ore Deposit Scanner

在 Darkmist 的 1 个合集中
Void Star Industries mods
5 件物品
描述
This block allows you to scan for a selected ore deposit within a maximum 15 km area around the block and no deeper than 150 m in normal mode and a 1 km area and no deeper than 1250 m in deep mode. The closest deposit found can be added as a GPS marker.

Please rate if you like.

Works only on Planets
This block is designed to be built and used on a static grid on a planet. No other types of voxel maps work (this is by design) and if the grid this block is built on becomes a ship, the block locks itself down and will no longer work. If this happens, you need to rebuild the block on a static grid.

Power Requirements
Scanning for underground ore deposits is a power hungry operation. Depending on the selected scan range (short, medium, long) you first have to charge the scanner and store the necessary amount of power to be able to start scanning.

Scan Time
The time required to complete the scan depends on the selected range. The actual progress can be checked in the terminal.

Ore List
You can select the ore you want to find from a list of ores available in the world. Note that this list is not planet specific, so it is possible that the selected ore cannot be found on the planet.

Important info
Ore scanning is done in the background, but since SE doesn't expose certain code, a lot of the code had to be written from scratch. This mod doesn't cache results for material queries, so don't use too many scanners at the same time. This mod supports multiplayer, though it is not extensively tested (I have only made some tests on a dedicated server so far with me as the only player). If used in multiplayer I would suggest using at most 1 scanner per player. Also I would appreciate any feedback regarding multiplayer performance or issues.

The model for the block currently is the built-in model for the Space Ball. I am not very good at modeling, so if anyone wants to contribute a nice model, please don't hold back :)
热门讨论 查看全部(3)
44
2 月 22 日 上午 6:10
Bugs and other issues - Please post log file
Darkmist
8
2021 年 1 月 29 日 下午 8:47
Feature survey - scanning for boulders
Darkmist
0
2024 年 3 月 23 日 上午 10:24
Config Info
ArcZeroNine
229 条留言
BooseOG 9 月 15 日 下午 2:56 
this mod saved me - i made ore to hard to find! Not with this scanner! Now to build a scanner ship and scan the planet. Perfect addition to my survival server.
Darkmist  [作者] 5 月 29 日 上午 9:35 
ScanRanges are the ranges for the three range settings in the UI (so by default 0-3000m, 3000-7500m and 7500-15000m). These are horizontal ranges and are for normal mode. The depth for normal mode is fixed at 150m. For deep mode the directions are flipped, so the scan range is used in the vertical direction, but the ranges are by 12, hence the maximum depth of 1250m ( 15000 / 12 = 1250). In deep mode, the horizontal distance is fixed at 1km.

The limitations are for performance reasons, so you cannot really set the volume to be 20km by 1km.

I hope this helped.
SkipSkool 5 月 29 日 上午 5:03 
I'm tweaking the Script settings and am a bit confused.
If I understand it correctly

<OreDepositScannerSettings xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<ScanRanges>
<Vector2I>
<X>0</X>
<Y>3000</Y>
</Vector2I>
<Vector2I>
<X>3000</X>
<Y>7500</Y>
</Vector2I>
<Vector2I>
<X>7500</X>
<Y>15000</Y>
</Vector2I>
</ScanRanges>
<PowerConsumptionFactors>
<float>0.5</float>
<float>1.5</float>
<float>3</float>
</PowerConsumptionFactors>
</OreDepositScannerSettings>


For example If I want to up the ranges to say:

Normal mode 20km diameter and lets say 1km depth
Deep mode 5km diameter and 6km depth

then how would I need to edit these files?
salesv 2 月 1 日 下午 8:44 
Any way to remove the GPS markers? They don't show under GPS
jamesskaar 2024 年 12 月 1 日 下午 1:59 
@le'bruh: prospector 2?
Darkmist  [作者] 2024 年 11 月 7 日 上午 11:31 
@Kuvat, sure thing. Sent you a FR.
Darkmist  [作者] 2024 年 11 月 7 日 上午 11:25 
@BananeDollar, thank you for the fix. I have updated the mod.
Kuvat 2024 年 11 月 6 日 上午 9:46 
Hiho, just had an Idea for a model for you detector. If you want to talk, do you have disord to write or shall I send you an fl via steam? :) btw, really cool mod
BananeDollar 2024 年 10 月 18 日 上午 11:32 
Here's a fixed version of this mod. There was just an error in one line, that needed to be changed a bit.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3350838203
Khektesh 2024 年 10 月 14 日 下午 6:10 
It seems the recent update has done something to this mod. It has options as if it were a gyroscope, with yaw, pitch, roll overrides. Very odd.