Stationeers

Stationeers

Beef's Room Defogger
18 条留言
IAmTheRealBeef  [作者] 10 月 23 日 上午 1:11 
Yes it works properly simply doesn't touch the new storms (I updated the about.xml in last update but I see it hasn't reflected here on Steam), as far as breaking saves not possible because I don't touch savefiles, they're all runtime mods with configs saved in BepInEx folder.
Hoshiko 10 月 22 日 下午 3:26 
With Storm update, does the mod still work properly ?

I want also to know if any mods u have done (SEGi+Defrogger) can break a save with a futur release update ?
~Semir~ 10 月 10 日 上午 5:51 
@IAmTheRealBeef Yes, understand, if devs fix it, you're just waste time on it.
IAmTheRealBeef  [作者] 10 月 10 日 上午 4:13 
Unfortunately yes this is the case - and I won't investigate/solve the multiplayer issues with the storm fixes it as very soon it will be replaced with the new storm system that's already in beta branch.
~Semir~ 10 月 10 日 上午 4:02 
@IAmTheRealBeef Thx! are the storm patches still only for single player mode?
IAmTheRealBeef  [作者] 10 月 10 日 上午 2:55 
@~Semir~ I pushed the update as storms don't seem to have broken much of the mod, it just doesn't run the storm functionality on beta as they've removed the underlying class
~Semir~ 10 月 8 日 下午 1:31 
Ok, and thx for the respond.
IAmTheRealBeef  [作者] 10 月 8 日 上午 9:20 
Hey, thanks!

I actually am aware of this error as of yesterday and have a fix already done (I was yielding in a bad spot to spread work over multiple frames to ensure no performance issues), but am waiting for a day or two to see what the devs do regarding storms before I push an update based on the storm changes happening in beta. It makes a log and pops on the screen but it should cause no issues.
~Semir~ 10 月 8 日 上午 8:42 
Sry for such partitioning, symbol limit make it hell. Not sure where start of
related lines, so post some previous.
~Semir~ 10 月 8 日 上午 8:38 
Part 4:

UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
StationeersLaunchPad.LogWrapper:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BeefsRoomDefogger.BeefsRoomController:ScheduleRoomCheck(Room, MonoBehaviour)
BeefsRoomDefogger.FogControlPatcher:Update()
~Semir~ 10 月 8 日 上午 8:38 
Part 3:

InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <b89873cb176e44a995a4781c7487d410>:0
at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <b89873cb176e44a995a4781c7487d410>:0
at BeefsRoomDefogger.BeefsRoomController+<IsAtmosphereGroupVentingCoroutine>d__17.MoveNext () [0x002f6] in <2233745d4d644af89ff9cfdf9e2b7540>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <a8fc136049044b19982b5abcb6f6b426>:0
~Semir~ 10 月 8 日 上午 8:38 
Part 2:

Invalid Layer Index '4'
Invalid Layer Index '5'
[Info :Beef's Room Defogger] Room: 24, Similarity: 0.35, Multiplier: 0.90
[Info :Beef's Room Defogger] Room: 34, Similarity: 0.00, Multiplier: 1.00
[Info :Beef's Room Defogger] Room: 15, Similarity: 0.00, Multiplier: 1.00
[Info :Beef's Room Defogger] Room: 34, Similarity: 0.00, Multiplier: 1.00
[Info :Beef's Room Defogger] Room: 23, Similarity: 0.00, Multiplier: 1.00
[Info :Beef's Room Defogger] Room: 34, Similarity: 0.00, Multiplier: 1.00
~Semir~ 10 月 8 日 上午 8:37 
Part 1:Hello, thanks for the mod. Had an exeption, which seem to not affect the gameplay, but may be helpful to you:

BeefsLongerOrbitalPeriods] Applying Timescale - Multiplier: 2x
[BeefsLongerOrbitalPeriods] *** TIMESCALE PATCH APPLIED SUCCESSFULLY ***
[Info :Beef's SEGI Plus] SEGI Plus sun light: Sun
[Info :Beef's Room Defogger] BeefsRoomController initialized with temp range: 37.0K
[Info :Beef's Room Defogger] Beefs Room Defogger initialized
Invalid Layer Index '4'
Invalid Layer Index '5'
Unloading 1 Unused Serialized files (Serialized files now loaded: 20)
Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 408403.
Total: 361.266900 ms (FindLiveObjects: 56.309700 ms CreateObjectMapping: 11.631200 ms MarkObjects: 292.522400 ms DeleteObjects: 0.803100 ms)
IAmTheRealBeef  [作者] 10 月 8 日 上午 2:56 
For those running beta: the devs are reworking the storm system for better visuals and performance, and so according to their beta changelog have removed the StormLocal class. This is what I was patching to fix the weather effects inside bases, so it will just do nothing for storms and instead only affect fog inside bases as it did in the original release. I won't push any update until the devs finalize their new storm effects and I see whether there are still changes needed or if I should remove this entirely.
Kieran514 10 月 3 日 上午 10:30 
@IAmTheRealBeef Ah, makes sense.
And yes, we are running the beta. I should have mentioned that, my bad.
IAmTheRealBeef  [作者] 10 月 3 日 上午 12:25 
@Kieran514 I'm pushing a small update (v1.1.1) that disables the storm particle changes in multiplayer context automatically for now so it should fix this if you're on stable and it's genuinely caused by my mod.

I do have a follow-up question though, are you on beta branch? because the devs have just released some changes regarding storms there
Kieran514 10 月 2 日 下午 8:14 
Works very well, does not play well with multiplayer. Friend can't see air effects or storms anymore...
lorexcold 9 月 28 日 上午 8:54 
The treasure has surfaced!