Stationeers

Stationeers

Beef's Room Defogger
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更新于:10 月 16 日 上午 12:41

Version 1.1.4
- Remove storm changes as they are fully depreciated following update to storm system on stable branch

Version 1.1.3
- Fix edge case where steel angled frame placed inside sealed room could cause it to be venting

Version 1.1.2
- Fixed bug causing error in coroutine
- Stopped logging room updates
- Added scaling for the update popup

Version 1.1.1
- Disabled storm particle changes (fog effect remains stays) in multiplayer until replication is resolved

Version 1.1.0
- Improved handling of terrain-walled rooms during storms. Now your closed-in/pressurized tunnels won't get storm particles
- Overrides the storm fog effect now as well
- Added sun dimming for storms (minus solar storm of course)

Version 1.0.0:
- Detect and adjust fog based on indoors or outdoors
- Determines if a room is sealed or venting
- Traverse and updates cache of nearby rooms to propogate effect
- Compares internal vs external atmo for interpolation in sealed but not cleaned up rooms
- Config options added

更新于:10 月 15 日 下午 11:11

Version 1.1.3
- Fix edge case where steel angled frame placed inside sealed room could cause it to be venting

Version 1.1.2
- Fixed bug causing error in coroutine
- Stopped logging room updates
- Added scaling for the update popup

Version 1.1.1
- Disabled storm particle changes (fog effect remains stays) in multiplayer until replication is resolved

Version 1.1.0
- Improved handling of terrain-walled rooms during storms. Now your closed-in/pressurized tunnels won't get storm particles
- Overrides the storm fog effect now as well
- Added sun dimming for storms (minus solar storm of course)

Version 1.0.0:
- Detect and adjust fog based on indoors or outdoors
- Determines if a room is sealed or venting
- Traverse and updates cache of nearby rooms to propogate effect
- Compares internal vs external atmo for interpolation in sealed but not cleaned up rooms
- Config options added

更新于:10 月 10 日 上午 2:54

Version 1.1.2
- Fixed bug causing error in coroutine
- Stopped logging room updates
- Added scaling for the update popup

Version 1.1.1
- Disabled storm particle changes (fog effect remains stays) in multiplayer until replication is resolved

Version 1.1.0
- Improved handling of terrain-walled rooms during storms. Now your closed-in/pressurized tunnels won't get storm particles
- Overrides the storm fog effect now as well
- Added sun dimming for storms (minus solar storm of course)

Version 1.0.0:
- Detect and adjust fog based on indoors or outdoors
- Determines if a room is sealed or venting
- Traverse and updates cache of nearby rooms to propogate effect
- Compares internal vs external atmo for interpolation in sealed but not cleaned up rooms
- Config options added

更新于:10 月 3 日 上午 12:05

Version 1.1.1
- Disabled storm particle changes (fog effect remains stays) in multiplayer until replication is resolved

Version 1.1.0
- Improved handling of terrain-walled rooms during storms. Now your closed-in/pressurized tunnels won't get storm particles
- Overrides the storm fog effect now as well
- Added sun dimming for storms (minus solar storm of course)

Version 1.0.0:
- Detect and adjust fog based on indoors or outdoors
- Determines if a room is sealed or venting
- Traverse and updates cache of nearby rooms to propogate effect
- Compares internal vs external atmo for interpolation in sealed but not cleaned up rooms
- Config options added

更新于:10 月 2 日 下午 7:23

Version 1.1.0
- Improved handling of terrain-walled rooms during storms. Now your closed-in/pressurized tunnels won't get storm particles
- Overrides the storm fog effect now as well
- Added sun dimming for storms (minus solar storm of course)

Version 1.0.0:
- Detect and adjust fog based on indoors or outdoors
- Determines if a room is sealed or venting
- Traverse and updates cache of nearby rooms to propogate effect
- Compares internal vs external atmo for interpolation in sealed but not cleaned up rooms
- Config options added

更新于:9 月 27 日 上午 12:26

1.0.0:
- Detect and adjust fog based on indoors or outdoors
- Determines if a room is sealed or venting
- Traverse and updates cache of nearby rooms to propogate effect
- Compares internal vs external atmo for interpolation in sealed but not cleaned up rooms
- Config options added