Stationeers

Stationeers

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Beef's Room Defogger
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2.012 MB
9 月 27 日 上午 12:26
10 月 16 日 上午 12:41
6 项改动说明 ( 查看 )

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Beef's Room Defogger

描述
Beef's Room Defogger
WARNING: This is a StationeersLaunchPad Plugin Mod. It requires BepInEx to be installed with the StationeersLaunchPad plugin.
See: https://github.com/StationeersLaunchPad/StationeersLaunchPad

Removes fog and atmospheric scattering in sealed, pressurized rooms while maintaining normal fog effects outdoors.

Features:
- Fog outside but not inside
- Fog transitions based on room sealing and atmospheric composition
- Distinguishes between sealed rooms, venting rooms, and outdoor areas
- Configurable fog buffer distances and adjustment speeds
- Improves storm fog and particle effects for terrain-walled rooms
- Dims the sun during appropriate storms

Configuration:
- Indoor Fog Buffer: Additional buffer for to prevent fog from creeping in
- Adjustment Speed: How quickly fog changes adapt
- Extra Fog: Additional atmospheric scattering for outdoor areas
- Storm Changes: Whether to make the adjustments to storms

Improves visibility inside your base while maintaining the amazing outdoors effects.

Source Code: https://github.com/TheRealBeef/Beefs-Stationeers-Room-Defogger
18 条留言
IAmTheRealBeef  [作者] 10 月 23 日 上午 1:11 
Yes it works properly simply doesn't touch the new storms (I updated the about.xml in last update but I see it hasn't reflected here on Steam), as far as breaking saves not possible because I don't touch savefiles, they're all runtime mods with configs saved in BepInEx folder.
Hoshiko 10 月 22 日 下午 3:26 
With Storm update, does the mod still work properly ?

I want also to know if any mods u have done (SEGi+Defrogger) can break a save with a futur release update ?
~Semir~ 10 月 10 日 上午 5:51 
@IAmTheRealBeef Yes, understand, if devs fix it, you're just waste time on it.
IAmTheRealBeef  [作者] 10 月 10 日 上午 4:13 
Unfortunately yes this is the case - and I won't investigate/solve the multiplayer issues with the storm fixes it as very soon it will be replaced with the new storm system that's already in beta branch.
~Semir~ 10 月 10 日 上午 4:02 
@IAmTheRealBeef Thx! are the storm patches still only for single player mode?
IAmTheRealBeef  [作者] 10 月 10 日 上午 2:55 
@~Semir~ I pushed the update as storms don't seem to have broken much of the mod, it just doesn't run the storm functionality on beta as they've removed the underlying class
~Semir~ 10 月 8 日 下午 1:31 
Ok, and thx for the respond.
IAmTheRealBeef  [作者] 10 月 8 日 上午 9:20 
Hey, thanks!

I actually am aware of this error as of yesterday and have a fix already done (I was yielding in a bad spot to spread work over multiple frames to ensure no performance issues), but am waiting for a day or two to see what the devs do regarding storms before I push an update based on the storm changes happening in beta. It makes a log and pops on the screen but it should cause no issues.
~Semir~ 10 月 8 日 上午 8:42 
Sry for such partitioning, symbol limit make it hell. Not sure where start of
related lines, so post some previous.
~Semir~ 10 月 8 日 上午 8:38 
Part 4:

UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
StationeersLaunchPad.LogWrapper:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BeefsRoomDefogger.BeefsRoomController:ScheduleRoomCheck(Room, MonoBehaviour)
BeefsRoomDefogger.FogControlPatcher:Update()