边缘世界 RimWorld

边缘世界 RimWorld

Hacking Expansion
314 条留言
Pasaway 21 分钟以前 
@StellarCrumb: Press rip data, then hack the mech.
TheSleepyEntity 9 小时以前 
@StellarCrumb I believe Data Ripping has to be flagged on the device first, and has to happen during the initial hack and won't work after something has been disabled. I'm running this with 1000 other mods and haven't had any issues other than being able to access secret factions good will.
StellarCrumb ✦ 11 小时以前 
I've noticed that I can't rip data from anything, I have a cyberlink pawn who can disable them but whenever you press rip data from the dawned mech nothing happens, there's no option to rip the data, am I missing something or is it a bug/mod conflict?
ODevil 20 小时以前 
lol, the satellite black box allows me to gain goodwill with hidden permanent enemy factions like Dark entities...
The Space Goose 11 月 16 日 上午 1:50 
i know you probably get asked this a lot, i aint poking a stick at you, just wondering if you would backport to 1.5? did you choose 1.6 cause its newer or does it require things from 1.6?
Aera 11 月 15 日 上午 10:33 
Well that's awkward: my new world didn't spawn with the link thing because the exostrider spawned right on top of it. Not something I can't work with/around, but certainly something for others to keep in mind can happen.
Potato.tech 11 月 14 日 上午 5:29 
@bird thats one way of doing it. though, i'd suggest using remote access port upgrades so you can hack from a distance
Bird 11 月 13 日 上午 7:41 
I feel like an idiot for asking this, but how do you actually hack mechanoids and turrets? Are you supposed to just walk up to them while taking all of their shots??
TF2 Goblin 11 月 11 日 上午 9:37 
is there a chance you could add compatibility with persona mechanoid pawns 2? it sucks that my persona consciousnesses can't be effective hackers
MiguiShadre 11 月 10 日 上午 4:59 
for some odd reason, I cannot make cyberpods anymore. I don't know when it began happening, but when i was making my first gravship it was still fine. Then all of a sudden i notice my devlog spamming exception errors about the cyberpod, and found I could not even use the cyberpod even if someone was inside it. I'd make a more detailed report if I had a better idea of the cause
Domino 11 月 10 日 上午 4:40 
How is the virtual data ripper supposed to work? I try to tell my pawn to install it but they just immediately clear the order from their queue. It's mildly annoying to have to cart data rippers everywhere and install them one at a time, so being able to do it remotely would be very helpful
bing bong 멍청한 병신 11 月 10 日 上午 12:43 
you can get your first implant from the cyberdeck that spawns in your starting map
꧁Graphite꧂ 11 月 9 日 下午 8:56 
researched basic cybertech, data rippers arent a thing anymore so i need to hack things with a cyberlink to get cyberdata, but i need cyberdata to make a cyberlink...... so how do i get cyberdata without a cyberlink
Robosium 11 月 9 日 上午 9:06 
could we get an implant that turns someone into a proxy for the hacker?
so the hacker connects to the proxy and this gives hacker powers to the proxy but this opens the proxy up for getting hacked and hit by the firewall
Stage 11 月 8 日 上午 5:05 
I like the new changes!
There is one change/addition I'd like to see:
When hacking starts, it extracts "normal" cyberdata first, would be nice if it defaults to the best available, so first advanced cyberdata (if researched), then cyberdata.
Automated switching would be nice too. Not that important, but a nice addition to reduce micromanaging the pawns :)
l1nso4real 11 月 8 日 上午 12:23 
i dont understand how to get cyberdata can anyone help me
ItsKairoKay 11 月 6 日 下午 8:00 
so why aren't ancient security turrets hackable? its kind of confusing cause regular turrets and mech turrets are perfectly susceptible but ancient turrets are not?
wessippy 11 月 6 日 上午 5:41 
Hey all, does anyone know how to rip cyber data from things? I see the order for things like the Ancient Cyberdeck, but when I set the order to be done, no one does it. I have a colonist with the cyberlink installed, but I can't seem to get them to rip the data.
Miri -異端者 - 罪人 - Yax 11 月 5 日 上午 9:34 
What to do with mech hive turrent ? It says that after hack, turrets supposed t obe inactive... But charge blaster i hacked operational and kicking... While also being part of mech cluster that dropped on my colony. So no + mood for defeating mech cluster and no ability to deconstruct wallk, barricades and inactive beacons/gestators. Need a bit of adjustment
Delta4Phoenix 11 月 5 日 上午 2:10 
What do you do with a ancient cyberdeck once it is hacked? I can't seem to remove it like I can with the chest...
Punished "Venom" Bocchi 11 月 3 日 下午 7:56 
I know Cyberpods are supposed to be used with odyssey, but I think they should work on every map, albeit at a super reduced speed. That way I can have someone at my home colony in the cyberpod hacking turrets and things while my attacking colonists do other things. It also gives them more use for people who don't have or aren't doing an odyssey run.
Diced 11 月 2 日 上午 6:13 
How to get a broken exec data? I've tried ripping heavy mechs protected with ICE but they generated only cyberdata, and nothing additional after hacking.
Winter 11 月 1 日 上午 8:04 
Just ran into a Data center on a quest map. Haven't seen that before, so I guess that's one of the additions from the latest update? Neat. I'll have to keep an eye out for those.
BlueEagle421  [作者] 10 月 31 日 下午 1:45 
@madpoet
Please redownload the mod and let me know if it persists. It should be fixed with the latest hotfix
madpoet 10 月 31 日 上午 8:49 
The flag for data ripping is on all of my mechs (Dead Mans Switch mechs specifically) as well as all of my turrets.
Respect 10 月 30 日 下午 6:04 
Ohhhh, that makes so much sense. I checked the info up top but didn't see the updated info.
Aera 10 月 30 日 下午 5:12 
@Respect It's because the latest update added a gizmo to mechs and such that lets you flag them for ripping without needing to install a ripper anymore.
Respect 10 月 30 日 下午 5:02 
Hmmm, I can't seem to find data rippers anymore. I had, like, 12 in stock, and they are now gone. Can't craft them either.
Respect 10 月 30 日 下午 2:50 
Thanks for the update, @BlueEagle421 !

I'm seeing data rip on my own mechs. Is that working as intended?
BlueEagle421  [作者] 10 月 30 日 下午 2:20 
@RumekFuria
Should be fixed after you update now
Twilight 10 月 30 日 下午 1:51 
@Aera - Doesnt look like the Cyberlink is required to get the data. It appears having the Cyberlink gives you the right click menu to hack an item. But a pawn with research work type allowed you can click on the target like a turret choose the hack widget on it then select the non-cyberlink pawn and they will hack it and get data (as long as you have completed the basic cybertech research). Assuming the autohack widget might also work but havnt tried that yet.
Twilight 10 月 30 日 下午 1:41 
Also, worth noting that though you can hack before Basic Cybertech research, you don't get the gizmo to generate Cyberdata until that research is complete. Had started a new playthrough before the update and was still early in the run but I had hacked the Cyberdeck and implanted the Cyberlink and was initially confused why I didn't see the new gizmo.

Not sure what others think but thinking it might be handy to have cyberdata auto forbid when it drops? I don't like my haulers traipsing out into the middle of a dormant mech cluster to pick up the goodies while Im still hacking, would rather pick them up when I was done.
Aera 10 月 30 日 下午 1:30 
How can you get a new cyberlink (or cyberdata to make a cyberlink)? My colonist with the one from the starter structures died, and it can't be extracted like a mechlink, and I don't havve enough data to craft a new one. Would it just be from some settlements/exotic goods traders? Or is there another way I'm missing?
RumekFuria 10 月 30 日 上午 11:23 
hey so update is great and all.
but can you make it so the "mark for data ripping" gizmo doesn't appear on your own devices and mechs?
especially as the gizmo doesn't stack, but instead there's one gizmo for every selected thing, resulting in, well, a lot of them when working with large mechanoid armies
Potato.tech 10 月 30 日 上午 11:09 
@BlueEagle421

alright, the new cyberadata gathering method is nice, especially since it pairs amazingly with the cyberpod. the only thing i could ask for left on that note is to give the cyberpod a gizmo to allow it to mark stuff for datarpping, that way we dont need to micro as much

10/10 update
BlueEagle421  [作者] 10 月 30 日 上午 8:36 
@JillPill with a new gizmo on every hackable device
JillPill 10 月 30 日 上午 6:34 
How does Cyberdata gathering work with the new update? I saw that Rippers were removed
Pholith 10 月 30 日 上午 5:46 
The update is really cool thanks :)
Winter 10 月 30 日 上午 5:43 
Hotfix worked, my pawns are back. Thanks for the update.
TheMusingMoose 10 月 30 日 上午 3:59 
I can confirm that the hotfix brought the pawns back. I am looking forward to discovering the rest of the changes. Thank you!
[FaZe]|xXX\Akman/XXx| 10 月 30 日 上午 2:59 
I have only found 1 ancient cyberdeck and encrypted crate. On the starting map.
BlueEagle421  [作者] 10 月 30 日 上午 1:50 
Sorry about that! Just pushed a hostfix
梓轩 10 月 29 日 下午 11:04 
This update ruin my save. There's a map loading error, recurring null reference errors, and pawns are disappearing.
dreamer 10 月 29 日 下午 9:39 
this update cause my pawn disappear and map load error
TheMusingMoose 10 月 29 日 下午 8:26 
My cyberlink equipped pawns also disappeared after the update. Any idea what how I could fix that?
Winter 10 月 29 日 下午 7:11 
@BlueEagle421 Looking forward to seeing what's changed. For the moment, though, all three of my cyberlink-equipped pawns won't load in when I load my current save game. They all had execs trained, and there's plenty of references to those in the log file, so maybe that's the issue.
BlueEagle421  [作者] 10 月 29 日 下午 5:04 
Just dropped a hefty update reworking some of the core mod mechanics. It also adds some new content.

Don’t worry if you see a red error on start up. It should be a one timer.

Let me know what you think of the changes!
tha peng 10 月 29 日 上午 10:25 
having a way to take over hacked mechanoids would be neat, even if it would be a consumable made from cyberdata
Potato.tech 10 月 29 日 上午 10:15 
@Stage https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3223443793&searchtext=implant

this mod im pretty sure adds an implant to insulate against emp's
Stage 10 月 28 日 上午 9:47 
This is a really nice mod, I enjoy playing with it!

I noticed 3 things that would be nice to be added/changed in future updates:

EMP resistance module: I installed the basic link in one of my colonists and every time an EMP hit, she went down immediately. There needs to be an upgrade for EMP shielding.

Implant removal: I wanted to fix the problem above, but removal is not possible.

Hackable stuff: If the RNG god does not like you (like in my game), you barely find enough hackable items. Would be nice to see a bit more. Especially for advanced cyberdata :)