边缘世界 RimWorld

边缘世界 RimWorld

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Hacking Expansion
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Mod, 1.6
文件大小
发表于
更新日期
6.073 MB
9 月 23 日 上午 3:58
9 月 29 日 上午 11:32
8 项改动说明 ( 查看 )

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Hacking Expansion

描述



A content expansion focused on enhancing hacking mechanics. It will allow you to unlock superior technologies and become a master hacker, while also introducing new threats and challenges.

No DLC's are required to use it. It's more fun with them, but the mod adds hackable content on it's own.

The mod is designed to fit seamlessly with the base game, and I’ve done my best to balance it accordingly.

As always, all suggestions about balance and content are very welcome. I can’t promise to implement them all, but I love reading your creative ideas.






































Recommended mods:
  • Odyssey DLC - adds a ton of hackable things and the cyberpod works great on gravships
  • Ideology DLC - adds plenty of hackable things

Incompatible mods:
None at the moment.


Q: Matrix?
A: YES.

Q: William Gibson...?
A: YES.

Q: Is the source code available somewhere?
A: Yes, my GitHub is BlueEagle421.

Q: CE?
A: No idea.

Q: Can I add it mid-play to an existing save?
A: Yes, but some content is available only while generating the map for the first time.

Q: Can I remove it mid-play?
A: I wouldn't recommend it, but if you somehow manage to erase all the mod content from the save, it could work.

Q: Is this mod part of Vanilla Expanded series?
A: No, it's not.


While reporting a bug, please always use HugsLib (or just provide your mod list) and always check your mod load order. I can't help without it. Thank you.


All the graphics, XML and programming done by me - BlueEagle421 (Ushanka back in the days). I decided to use my old nick here, because it was used in all the other mods.

Rimworld is owned by Tynan Sylvester.

Source code available here:
GitHub repo[github.com]

[ko-fi.com]

Tags: Hacking, Hack, Matrix, Cyber, Industrial, Security, Crafting, Odyssey
热门讨论 查看全部(1)
0
9 月 28 日 下午 2:27
Suggestions
Mr Bouncy Baby Boy
219 条留言
wofwofwofwofwofwofwof 19 小时以前 
Are there enemy hackers that can hack our turrets and mechs? That'd be pretty cool
Potato.tech 10 月 1 日 下午 9:45 
i am so, so sorry to ask this question, but would it be possible to make a compatability for persona mechanoids 2? ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3522497657&searchtext=persona )

persona mechanoids can not install a cyberlink due to not having a brain, apparently
LifeIsAbxtch 10 月 1 日 上午 9:25 
HEY BlueEagle can also give us the ability to hack other factions for they're Money(Silver)
estrogenesys 10 月 1 日 上午 8:15 
update: i started a new save to see what results of hacking the ancient cyberdeck and crate. then i went back to my other save and used console to spawn those things in.
estrogenesys 9 月 30 日 下午 9:23 
@potato.tech

thanks!

1. I was able to use Dev Mode to spawn them in, but cannot hack them because they are "owned by hacker". There is no option to "claim" them. Am I sequence breaking the tech progression by spawning their contents into the map? Am I meant to get my beginning cyberdata from here, or by ripping other objects i find on other maps?
2. I thought I tried that, but will try it again next time.
3. Thanks
Potato.tech 9 月 30 日 下午 7:03 
@estrogensys
1: the ancient cyberdeck and encrypted lockbox
2: when you select the menu to send pawns and items down, you should see the data rippers in the items tab
3: security terminals have a workload of 10 to hack. to generate basic cyber data you need to data rip an object with a minimum of 25 workload
estrogenesys 9 月 30 日 下午 4:10 
what content is missing from "available only while generating the map for the first time"?

how do i take datarippers downstairs into ancient stockpiles?

i've installed datarippers on security terminals but they never generate cyberdata
Sturm Krahe 9 月 30 日 下午 4:08 
Is there a decent tutorial for this somewhere? It looks really cool but I cannot seem to figure out what I'm supposed to do, got enough data eventually to make a cyberlink for my hacker character but he still can't do anything to enemies, am I missing something?
GamerCake 9 月 30 日 下午 1:01 
Slight compatibility issue: The striker turrets from VE Deserters is not able to be data ripped.
Arthur0412 9 月 30 日 下午 12:25 
for me a focus on the cyberpod, maybe an advanced version, would be absolutely amazing... the idea of having a colonist decicated to cyberprotection, or remote combat from there is peak cyberpunk aesthetics. anyway amazing work, even if you don't plan to expand it that much