RimWorld
Hacking Expansion
243 則留言
Lady Havoc 4 小時以前 
I suppose I should've added:

before attempting to hack them with the cyberpod I, installed both the anti black ice hack and the digital ripper on them.
Lady Havoc 4 小時以前 
it would seem that mechs from Alpha Mechs and Reinforced Mechs 2 while having hacking stats like [Hack progress] and [Security hackset], it seems that they are unable to be hacked by the cyberpod.

I might be experiencing some unforseen issue but nothing is popping up in the error log when I try to use the [Hack target] gizmo]

However regular pawn hacking does work (utilising the remote access ports)
Respect 10 月 14 日 下午 12:03 
@Potato.tech ohhhhhh, now that makes a ton of sense. Thanks a lot. Now if we could just make data ripping not require this many clicks. :sweat
Potato.tech 10 月 13 日 下午 2:54 
@respect no problem. also, you can datarip mechanoids, but it needs to be with the digital ripper
asdf 10 月 13 日 上午 9:32 
it'd be funny if fork bomb's icon was :(){:|:&);: i think
Respect 10 月 12 日 上午 7:15 
@Potato.tech : Ahhh, thank you! I was here trying to install it on mechs like a dumbass. lol
Potato.tech 10 月 12 日 上午 6:11 
@respect

step 1: select pawn
step 2: right click the data ripper while the pawn is selected
step 3: chose the option from the menu to install the ripper into a hackable device

types of devices that can be hacked
ancient security doors ( odyssey )
turrets at enemy faction bases
encrypted crate ( this mod )

in short, if a pawn has the ability to hack a device, it can have a data ripper installed

to generate data using the ripper, a device must have at the very least 25 work units for hacking (a security terminal has 10, so a ripper will make no data. a security door however has 35, meaning you will get 1 data )

hope this helps
Respect 10 月 12 日 上午 5:40 
Maybe I'm stupid, but how does one use the data ripper? What does hackable hardware mean?
Pasaway 10 月 11 日 下午 4:30 
@Potato.tech : That is what I was thinking. Let me grab data when I need it and leave it alone otherwise. It took tremendous effort and micromanagement to get enough data to max out one pawn. I restart new games a lot and don't want to do that much tedium each time.

This mod is awesome though, so I hope to see it develop.
Potato.tech 10 月 11 日 上午 3:03 
@pasaway imagine if it was a toggle? and when toggled on you generate cyberdata while hacking, but at the cost of hacking speed and stealth
Pasaway 10 月 10 日 下午 3:21 
@xVALERAx: I agree. I found data ripping to be tedious and slow. I wish we could just enable or disable ripping, and let it be automatic.
xVALERAx 10 月 10 日 下午 1:13 
Pawn are not able to use abilites in pod, Data Ripping should be used on everything automaticaly, to much clicking for few data.
Potato.tech 10 月 10 日 下午 12:12 
@jogado21 as in pawns not being able to use their abilities while inside the pod? because yeah, that does stink a bit
jogado21 10 月 10 日 上午 10:53 
I'm disappointed that hacking inside the cyberpod doesn't stack with pawn's hacking ability :steamsad:
Wrath 10 月 10 日 上午 1:47 
This mod is incredible, thanks for your work
Dablunskiy Santa 10 月 9 日 上午 9:26 
its so fucking peak:steamsad:
LifeIsAbxtch 10 月 7 日 下午 7:35 
HEY BlueEagle421 can you also give us the ability to hack other factions for they're Money(Silver)
MkRobin 10 月 7 日 下午 2:00 
Are ancient defender turrets supposed to be unhackable or is it a bug on my end? I have the option to hack turrets on but are unable to.
CeasartheUndead 10 月 6 日 下午 1:53 
"relics quest hack_spacedrone"(dlc), "work site" may sometime have some turrets, prisoner recruit, "distress signal"(dlc) if they are Non tribal. attack bases and lastly add mods like "[Glittertech Expanson] Urban ruined, VE rebel" for a examples,
Spatial 10 月 6 日 上午 2:15 
hey so where can i find more stuff to hack? beyond mechanoids i havent seen anything outside of what generated with my tile.
ZGMF-X20A 10 月 4 日 下午 9:52 
How to obtain cyber data stably?
Ascythian 10 月 4 日 下午 1:54 
@ BlueEagle421 - Since imgur is down in my country could you add some of the images to the picture slideshow at the top? Thanks!
GamerCake 10 月 3 日 下午 1:14 
Seems there are some issues with hacking the Sentry Drones from the Odyssey DLC
Belinko 10 月 3 日 上午 8:38 
Update about hijack subcore: Looks like the problem comes from that the ability has range 0, becase I managed to fix it by adding remote acces.
Belinko 10 月 3 日 上午 7:14 
I've got a problem: hijack subcore just stoped working at all, I target the mech but nothing happens.
wofwofwofwofwofwofwof 10 月 2 日 上午 7:37 
Are there enemy hackers that can hack our turrets and mechs? That'd be pretty cool
Potato.tech 10 月 1 日 下午 9:45 
i am so, so sorry to ask this question, but would it be possible to make a compatability for persona mechanoids 2? ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3522497657&searchtext=persona )

persona mechanoids can not install a cyberlink due to not having a brain, apparently
LifeIsAbxtch 10 月 1 日 上午 9:25 
HEY BlueEagle can also give us the ability to hack other factions for they're Money(Silver)
estrogenesys 10 月 1 日 上午 8:15 
update: i started a new save to see what results of hacking the ancient cyberdeck and crate. then i went back to my other save and used console to spawn those things in.
estrogenesys 9 月 30 日 下午 9:23 
@potato.tech

thanks!

1. I was able to use Dev Mode to spawn them in, but cannot hack them because they are "owned by hacker". There is no option to "claim" them. Am I sequence breaking the tech progression by spawning their contents into the map? Am I meant to get my beginning cyberdata from here, or by ripping other objects i find on other maps?
2. I thought I tried that, but will try it again next time.
3. Thanks
Potato.tech 9 月 30 日 下午 7:03 
@estrogensys
1: the ancient cyberdeck and encrypted lockbox
2: when you select the menu to send pawns and items down, you should see the data rippers in the items tab
3: security terminals have a workload of 10 to hack. to generate basic cyber data you need to data rip an object with a minimum of 25 workload
estrogenesys 9 月 30 日 下午 4:10 
what content is missing from "available only while generating the map for the first time"?

how do i take datarippers downstairs into ancient stockpiles?

i've installed datarippers on security terminals but they never generate cyberdata
Sturm Krahe 9 月 30 日 下午 4:08 
Is there a decent tutorial for this somewhere? It looks really cool but I cannot seem to figure out what I'm supposed to do, got enough data eventually to make a cyberlink for my hacker character but he still can't do anything to enemies, am I missing something?
GamerCake 9 月 30 日 下午 1:01 
Slight compatibility issue: The striker turrets from VE Deserters is not able to be data ripped.
Arthur0412 9 月 30 日 下午 12:25 
for me a focus on the cyberpod, maybe an advanced version, would be absolutely amazing... the idea of having a colonist decicated to cyberprotection, or remote combat from there is peak cyberpunk aesthetics. anyway amazing work, even if you don't plan to expand it that much
kinson523 9 月 30 日 上午 6:00 
@blueeagle421 would it be possible to add hacking devices across map tiles from the hacking pod? Would enhance the long range hacking experience I think
Lovecraft 9 月 30 日 上午 5:36 
Disabling turrets doesn't seem to work in CE. Otherwise it seems compatible.
Potato.tech 9 月 29 日 下午 10:09 
@BlueEagle421 its also me again xD
anywho, i noticed that the VRE-androids do not seem to get affected by failed hacking. berserk does not make them go berserk, they do not get cyberspace nausia, about the only thing that does effect them are the ones such as hullbreach when they are inside of a cyberpod

hope this info is helpful to ya!
Zoe, the Bad Wolf 9 月 29 日 下午 7:11 
@Author,
Hi, it's me again. :)
I found out which mod/config was causing the problem. I don't know how much it would be fixable on either end, but it was Tweak's Galore config option of "No Breakdowns".
I am guessing something on your end refers to breakdown chance? Well, with that disabled, your mod works perfectly. <3

Thank you for such amazing content.
Rob The Robot Guard 9 月 29 日 下午 12:58 
@Arthur0412

Maybe its already cached for you but even imgur is completely unusable.

Just go to their website: https://imgur.com/

And you will see nothing besides a HTTP Error 400.
Rob The Robot Guard 9 月 29 日 下午 12:53 
Hey there.

The image host that this mod is using for its mod page graphics is restricting the ability for people within the UK to view many graphics on there website.

This is happening due to the UK Online Safety Act

I advise you find an alternate provider or add a text version of your mod information to the page
Pond_Grass 9 月 29 日 下午 12:32 
Also, some kind of daily utility use case for the cyberlink, and maybe also a resource sink for the cyberdata. Maybe the supporting building requires cyberdata to run.
Pond_Grass 9 月 29 日 下午 12:29 
As of suggestion, I would think of a supportive "hacking". As an Idea, it maybe could hack allies to increase there shooting accuracy. Allies may need some gear like gunlink and/or cyberlink to get the assistance. Or instead pawns with cyberlink can get benefits from some kind of server like building an register with hacking, so that they can get some manipulation and/or sight enhancement as long as the building is alive? Maybe the building is a cyberpod linkable, and needs to be linked and with cyberpod filed to operate?
BlueEagle421  [作者] 9 月 29 日 上午 11:34 
BALANCING UPDATE
- buffed jammer kit stats
- buffed optimization module stats
BlueEagle421  [作者] 9 月 29 日 上午 11:31 
@veoba
Sorry for late response!
That depends on the ability. Most of them work only on hackable things, but disarm works on any weapon held by a pawn
Burger and Sabbath Moment 9 月 29 日 上午 10:52 
This mod turned my game's sky to the color of a television tuned to a dead channel, great job!
MegaZillaDestroyer12 9 月 29 日 上午 10:20 
1.5?
Belinko 9 月 29 日 上午 10:16 
@Pond_Grass Thanks anyway! I actually've got virtual dataminer, and I am actually have a sos2 hackers playthrough (sos2 cyberwarfare) so gonna go for mechs. And when I will get the ability to take control over mechs, I will build a mech hacker+boarder.
Pond_Grass 9 月 29 日 上午 9:57 
@Belinko
Sorry, I don't know, since I don't play with large mod list, but maybe quest or faction mod should add a bit more hackables? Though I would assume it would be harder high tech faction mod that would provide large turrets in the camp, or some kind of hard hacking quest. I don't have any come to mind.
Belinko 9 月 29 日 上午 9:04 
@Pond_Grass okay and what about non vanilla? What mods give you good stuff to hack?