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回報翻譯問題
before attempting to hack them with the cyberpod I, installed both the anti black ice hack and the digital ripper on them.
I might be experiencing some unforseen issue but nothing is popping up in the error log when I try to use the [Hack target] gizmo]
However regular pawn hacking does work (utilising the remote access ports)
step 1: select pawn
step 2: right click the data ripper while the pawn is selected
step 3: chose the option from the menu to install the ripper into a hackable device
types of devices that can be hacked
ancient security doors ( odyssey )
turrets at enemy faction bases
encrypted crate ( this mod )
in short, if a pawn has the ability to hack a device, it can have a data ripper installed
to generate data using the ripper, a device must have at the very least 25 work units for hacking (a security terminal has 10, so a ripper will make no data. a security door however has 35, meaning you will get 1 data )
hope this helps
This mod is awesome though, so I hope to see it develop.
persona mechanoids can not install a cyberlink due to not having a brain, apparently
thanks!
1. I was able to use Dev Mode to spawn them in, but cannot hack them because they are "owned by hacker". There is no option to "claim" them. Am I sequence breaking the tech progression by spawning their contents into the map? Am I meant to get my beginning cyberdata from here, or by ripping other objects i find on other maps?
2. I thought I tried that, but will try it again next time.
3. Thanks
1: the ancient cyberdeck and encrypted lockbox
2: when you select the menu to send pawns and items down, you should see the data rippers in the items tab
3: security terminals have a workload of 10 to hack. to generate basic cyber data you need to data rip an object with a minimum of 25 workload
how do i take datarippers downstairs into ancient stockpiles?
i've installed datarippers on security terminals but they never generate cyberdata
anywho, i noticed that the VRE-androids do not seem to get affected by failed hacking. berserk does not make them go berserk, they do not get cyberspace nausia, about the only thing that does effect them are the ones such as hullbreach when they are inside of a cyberpod
hope this info is helpful to ya!
Hi, it's me again. :)
I found out which mod/config was causing the problem. I don't know how much it would be fixable on either end, but it was Tweak's Galore config option of "No Breakdowns".
I am guessing something on your end refers to breakdown chance? Well, with that disabled, your mod works perfectly. <3
Thank you for such amazing content.
Maybe its already cached for you but even imgur is completely unusable.
Just go to their website: https://imgur.com/
And you will see nothing besides a HTTP Error 400.
The image host that this mod is using for its mod page graphics is restricting the ability for people within the UK to view many graphics on there website.
This is happening due to the UK Online Safety Act
I advise you find an alternate provider or add a text version of your mod information to the page
- buffed jammer kit stats
- buffed optimization module stats
Sorry for late response!
That depends on the ability. Most of them work only on hackable things, but disarm works on any weapon held by a pawn
Sorry, I don't know, since I don't play with large mod list, but maybe quest or faction mod should add a bit more hackables? Though I would assume it would be harder high tech faction mod that would provide large turrets in the camp, or some kind of hard hacking quest. I don't have any come to mind.