破门而入2:北方特遣队

破门而入2:北方特遣队

RMG Residential Tile Overhaul
38 条留言
DoorsKicked 12 月 2 日 上午 4:21 
> Anyway, I really want to apologize

Lmao please don't, you're providing an excellent mod and I'm paying you $ 0.00, I should really be the one apologizing for showing up with a support request.
Sean Vitallion  [作者] 12 月 1 日 下午 3:38 
@DoorsKicked You know, it's kind of funny, it appears that this issue is a bit more common than I had anticipated. With a few hundred tiles, there's probably more building configurations than there are atoms in the universe, but this sucker keeps coming up lol.

I'm sure you already read it, but the quick and dirty solution for this issue would be to frag the crates.

Anyway, I really want to apologize, you shouldn't have to be worried about whether your generations are going to be correct every time you load a map. But rest assured that this problem will be solved on the release of the next update :steamthumbsup:
Sean Vitallion  [作者] 12 月 1 日 下午 3:38 
@DoorsKicked Yup, that's the problem tile from the previous report. Thank you a ton for reporting an issue you found and going out of your way to post a screenshot with it as well. That definitely goes the extra mile

That tile has been reconfigured and is good to go for the next update. I've recently posted the ETA on the update and it should be released with a ton of new tiles as well as a few fixes including the problem that you reported. But because altering the tiles may result in peoples replays or campaigns being fried, I've decided to stick with the original release date for the update.
DoorsKicked 12 月 1 日 上午 11:41 
In addition to your mod, I am also running MrR3set's Small TOD Campaigns, playing "Small Shrine District" - it's campaign seed 15595, map seed: 80EE9042, and it;s week two of the campaign.
DoorsKicked 12 月 1 日 上午 11:27 
I came here with a bug report but I think maybe it's the same as the previous one.

https://www.reddit.com/r/doorkickers/comments/1pbm62h/

It looks a lot like the same tile except I'm coming from the other direction - my ranger cannot pass north between clutter and pillar.
Sean Vitallion  [作者] 11 月 16 日 上午 11:41 
@I...
Thank you so much for reporting that. I've just taken a look and know exactly which tiles are at play. I've just reconfigured the problem tile and it will be fixed in the next update.

I'd like to apologize if this hindered your game at all. I usually do checks on each door in every tile to make sure this pillar issue doesn't occur but it seems I've missed this one when completing the tile.

In the meantime, before the next update, if you ever come across this issue again, a temporary fix is to use a grenade on the crates. Wooden crates are able to be destroyed with frags or any HE. Although, it sounds like you were undercover so that might not be the most ideal solution lol. I guess it's just a band-aid for right now until the update.

And also don't worry, the way you reported the problem was perfect and it showed me exactly where the problem was and what situation was happening.

Tile Fixed in the next update.
Cheers. :steamthumbsup:
I... 11 月 16 日 上午 10:49 
I believe I found a bugged tile. I was playing campaign. Shrine District with rng code 8085. In the second day mission, there is a building at the top right that has a tile that cannot be crossed by the units. I was using Nowheraki Costabulary mod. Here is the photo link... https://i.ibb.co/HDtNBLTP/Screenshot-2025-11-16-234340.png

The photo will be autodeleted after six months okk? Soo in the photo, the undercover guy dressed as the insurgent in the centre is not able to cross that looog tile cuz of the clutter. If u still did not understand..or figure the troublesome tile out, let me know okk? Also I wish I could have helped u out more but alas I do know how I can help u find that individual tile soo I shared everything.
战雷冲系的炉管专家 11 月 7 日 上午 6:58 
good:steamthumbsup:
EnDansandeMacka 10 月 30 日 上午 9:41 
WOW
Sean Vitallion  [作者] 10 月 19 日 下午 2:48 
@Eyyy Thanks a ton man, I'm glad you enjoy it. I also appreciate the feedback. The next update will feature a full range of kitchens, bedrooms, and living rooms that will hopefully allow for more spacious interiors. I'll take your feedback to heart as I continue developing the new tiles. Just one little caveat that I'd like to add though is that many of these new tiles I'm working on are almost exclusively based on real world apartments in the United States and a commonality among many of them seems to be on that they are on the smaller side. However, many on them incorporate the seamless tile transition system, so if things go well with the procedural generation, this will allow for larger interiors in general. I'll also keep in mind the idea of relaxing the amount furniture.

I appreciate the constructive criticism :steamthumbsup: it comes across as helpful rather than snarky and I'm always grateful when someone is able to do that.

Cheers.
Eyyy 10 月 19 日 上午 2:42 
Outstanding mod, now probably my 2nd favorite mod in terms of overall enjoyment (heh, zombies mod is still too much fun). Really adds a lot of new variety, challenge, and life to apartment RMG, which is actually one of my favorite ways to play the game (infinite shoothouse simulator). Love the attention to detail and decorations. Curtains and murder-holes are great additions.

Only suggestion might be to add more larger rooms, rooms feel a bit cramped and on average maybe a bit small. I suspect that troopers ingame are larger than IRL humans. Also note that because the game doesn't let us kick furniture out of the way, awkwardly placed chairs and tables can make the rooms feel even more cramped.

Was very pleasantly surprised to see a realistic laundry closet. Wonder why vanilla doesn't have those.
Sean Vitallion  [作者] 10 月 7 日 上午 1:45 
@silver Sorry for the late reply, steam didn't notify me of any new comments.

First off, I want to thank you for giving a complement to the mod. Goes a long way to keep me motivated to continue work :steamthumbsup: and I really appreciate it.

I believe you might be referring to the 'compound' tile set. The industrial tile set is for the factory buildings with black flooring. Compound is the other tile set found in the rmg map line up.
I might give compound a shot, but it would definitely have to be way in the future. I still have a couple hundred new kitchens, bedrooms, halls and such to add to this mod that will take a good chunk of development time to get through.

However, if I ever decide to fully commit towards compound maybe I can give a little teaser at the bottom of this mod or something lol
silver 10 月 6 日 下午 1:44 
This is a great mod, but can you also do an overhaul for the other tiles types? (I would say "industrial" but I don't know if that's the only other tile type or it's official name.)

That way all maps in the medium and large categories can be more interesting. (At least the ones that don't use residential tiles.)
OGKushKing 10 月 3 日 上午 4:52 
very cool mod
Boooble 9 月 24 日 上午 1:42 
this is AWESOME
Sean Vitallion  [作者] 9 月 22 日 下午 1:25 
@Levan I appreciate it.
Combining this mod with More Rmg Maps reloaded is genius, and will likely supply the door kickers community with hundreds upon hundreds of hours of fresh gameplay. Thank you for releasing your mod as well.
Cheers.
Levan 9 月 22 日 下午 12:44 
I've just started using it, and, aside of the known problem of the clipping issues, I got nothing to report aside of good things, thanks for bringing a much needed variety to the great forgotten mode of the game!.

I'm currently using this with More RMG Maps Reloaded and... it is pure madness, on top of already random maps, random layouts that you never expect...
Sean Vitallion  [作者] 9 月 22 日 上午 10:15 
Hello @Deluke! There was an update on the 20th that as far as I am aware has solved this issue. By any chance, do you know if you are running the current version of the mod? I know steam can sometimes fail to push workshop updates to people.

Also thank you for your willingness to comment an issue you've found. Feedback like this is very valuable to the mods development
Deluke 9 月 22 日 上午 6:24 
really enjoying the mod so far, but generating the campaign crashes the game about 70% of the time. For now I'm just generating new campaigns untill it works so not a huge problem
Sean Vitallion  [作者] 9 月 22 日 上午 2:36 
@мяч детпул Yes sir it does :steamthumbsup: However after you install the mod, you'll need to complete the week in your campaign or start a new one so the tiles get the opportunity to be used by the building generator
не анонимен 9 月 22 日 上午 12:38 
Is this applied to campaigns? It'd be cool if it did, campaign random layouts are boring af
Sean Vitallion  [作者] 9 月 21 日 下午 12:39 
Have fun brother, and remember to check your corners! :steamthumbsup:
mr washee washee 9 月 21 日 上午 11:54 
that's sick, def gonna use this for my next tours
Sean Vitallion  [作者] 9 月 21 日 上午 11:40 
@mr washee washee. It does, however if you have campaign that generated before you installed the mod, you'll need to complete the week, or start a new one
mr washee washee 9 月 21 日 上午 9:54 
does this make the random maps in tours use the new tiles as well?
Sean Vitallion  [作者] 9 月 20 日 下午 4:37 
@Amperian Thank you! and so true, the older buildings can wear on you a bit after a while
Amperian 9 月 20 日 下午 4:29 
Lovely mod! Will make the "Addicted enough" achievement somewhat more interesting to obtain than doing similarish maps just rotated ninety degrees haha
jounch 9 月 20 日 上午 4:49 
Looks interesting!
Xherdos 9 月 20 日 上午 3:09 
Glad that i could be of help. :steamhappy:

Thanks again for creating this mod it just adds so much good stuff to the RMG :DW9E_Benevolent:
Sean Vitallion  [作者] 9 月 19 日 下午 11:40 
@Koraidonfan19 Do you mean how to make a custom map with it's own building? Or do you mean to load in an individual tile?
koraidonfan19 9 月 19 日 下午 10:15 
Can you please explain to me how to use RMG tiles in workshop maps?
Sean Vitallion  [作者] 9 月 19 日 下午 5:18 
@Xherdos This is why Beta testing is so essential. You're comment just sent me on a hunt and pointed me in the right direction. I believe I have managed to isolate the problem and patch in a solution.

For a bit of detail. What seems to have been happening is that the residential tile set and the compound tile set seem to be linked in some hardcoded way. I wouldn't have even remotely looked in that direction because that's a totally different tile set with it's own parameters and everything. But when you said the problem was occurring outside of campaign in the large maps, I decided to take another look. I tested all of those maps because they all contained the residential set... Except one XD. And that map was the culprit.

All of which is to say... No... THANK YOU very much, for helping in the development of this mod.
You just helped solve one of the drawbacks of this mod.

Fixed in the next update.
Cheers.
Xherdos 9 月 19 日 下午 3:57 
Ah i see so this mod is causing the CTD's from time to time when i want to play on Large Maps without campaign.

Still a great mod thank you very much :)
axin 9 月 19 日 上午 4:27 
genius idea
Sean Vitallion  [作者] 9 月 18 日 下午 12:24 
Appreciate it guys!
Deluke 9 月 18 日 上午 10:50 
Absolutely amazing!
TBBW 9 月 18 日 上午 4:50 
¡Muchas gracias! These are pretty cool!
WarCriminal 9 月 18 日 上午 12:24 
Nice