Door Kickers 2

Door Kickers 2

RMG Residential Tile Overhaul
25 kommentarer
OGKushKing 3. okt. kl. 4:52 
very cool mod
Boooble 24. sep. kl. 1:42 
this is AWESOME
Sean Vitallion  [ophavsmand] 22. sep. kl. 13:25 
@Levan I appreciate it.
Combining this mod with More Rmg Maps reloaded is genius, and will likely supply the door kickers community with hundreds upon hundreds of hours of fresh gameplay. Thank you for releasing your mod as well.
Cheers.
Levan 22. sep. kl. 12:44 
I've just started using it, and, aside of the known problem of the clipping issues, I got nothing to report aside of good things, thanks for bringing a much needed variety to the great forgotten mode of the game!.

I'm currently using this with More RMG Maps Reloaded and... it is pure madness, on top of already random maps, random layouts that you never expect...
Sean Vitallion  [ophavsmand] 22. sep. kl. 10:15 
Hello @Deluke! There was an update on the 20th that as far as I am aware has solved this issue. By any chance, do you know if you are running the current version of the mod? I know steam can sometimes fail to push workshop updates to people.

Also thank you for your willingness to comment an issue you've found. Feedback like this is very valuable to the mods development
Deluke 22. sep. kl. 6:24 
really enjoying the mod so far, but generating the campaign crashes the game about 70% of the time. For now I'm just generating new campaigns untill it works so not a huge problem
Sean Vitallion  [ophavsmand] 22. sep. kl. 2:36 
@мяч детпул Yes sir it does :steamthumbsup: However after you install the mod, you'll need to complete the week in your campaign or start a new one so the tiles get the opportunity to be used by the building generator
мяч детпул 22. sep. kl. 0:38 
Is this applied to campaigns? It'd be cool if it did, campaign random layouts are boring af
Sean Vitallion  [ophavsmand] 21. sep. kl. 12:39 
Have fun brother, and remember to check your corners! :steamthumbsup:
mr washee washee 21. sep. kl. 11:54 
that's sick, def gonna use this for my next tours
Sean Vitallion  [ophavsmand] 21. sep. kl. 11:40 
@mr washee washee. It does, however if you have campaign that generated before you installed the mod, you'll need to complete the week, or start a new one
mr washee washee 21. sep. kl. 9:54 
does this make the random maps in tours use the new tiles as well?
Sean Vitallion  [ophavsmand] 20. sep. kl. 16:37 
@Amperian Thank you! and so true, the older buildings can wear on you a bit after a while
Amperian 20. sep. kl. 16:29 
Lovely mod! Will make the "Addicted enough" achievement somewhat more interesting to obtain than doing similarish maps just rotated ninety degrees haha
67/100 plutonium labubu 20. sep. kl. 4:49 
Looks interesting!
Xherdos 20. sep. kl. 3:09 
Glad that i could be of help. :steamhappy:

Thanks again for creating this mod it just adds so much good stuff to the RMG :DW9E_Benevolent:
Sean Vitallion  [ophavsmand] 19. sep. kl. 23:40 
@Koraidonfan19 Do you mean how to make a custom map with it's own building? Or do you mean to load in an individual tile?
koraidonfan19 19. sep. kl. 22:15 
Can you please explain to me how to use RMG tiles in workshop maps?
Sean Vitallion  [ophavsmand] 19. sep. kl. 17:18 
@Xherdos This is why Beta testing is so essential. You're comment just sent me on a hunt and pointed me in the right direction. I believe I have managed to isolate the problem and patch in a solution.

For a bit of detail. What seems to have been happening is that the residential tile set and the compound tile set seem to be linked in some hardcoded way. I wouldn't have even remotely looked in that direction because that's a totally different tile set with it's own parameters and everything. But when you said the problem was occurring outside of campaign in the large maps, I decided to take another look. I tested all of those maps because they all contained the residential set... Except one XD. And that map was the culprit.

All of which is to say... No... THANK YOU very much, for helping in the development of this mod.
You just helped solve one of the drawbacks of this mod.

Fixed in the next update.
Cheers.
Xherdos 19. sep. kl. 15:57 
Ah i see so this mod is causing the CTD's from time to time when i want to play on Large Maps without campaign.

Still a great mod thank you very much :)
axin 19. sep. kl. 4:27 
genius idea
Sean Vitallion  [ophavsmand] 18. sep. kl. 12:24 
Appreciate it guys!
Deluke 18. sep. kl. 10:50 
Absolutely amazing!
The Bay Booty Wrangler 18. sep. kl. 4:50 
¡Muchas gracias! These are pretty cool!
WarCriminal 18. sep. kl. 0:24 
Nice