破门而入2:北方特遣队

破门而入2:北方特遣队

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RMG Residential Tile Overhaul
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Content Type: RMG, Total Conversion
文件大小
发表于
更新日期
13.243 MB
9 月 17 日 下午 7:11
9 月 20 日 上午 8:00
2 项改动说明 ( 查看 )

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RMG Residential Tile Overhaul

描述
Next Update ETA:
Next update scheduled to release on December 31st, 2025

Overview:
This mod Adds several new features to the residential buildings in the random mission generator. these new features include:

100s of new tiles
new tile sizes
diagonal walls
barricaded doors
slightly open doors
holes in walls
free standing curtains
a default of 8 troopers in all spawn entrance tiles
vanilla tile tweaks
and a bunch of minor updates (detailed in the mod video)

This mod deals with the following tile files
1_tiles_default
2_spawn_tiles
compound

Known Issues:

Downloading this Mod will fry any replays from games played before the mods installation. However all replays after installation will play just fine. Please note that any updates to this mod will also have the same result. However I don't necessarily plan on updating this mod constantly. At the top of this mod description it says "Next Update ETA:" to give you a heads up on the date of any updates coming down the line.

Sometimes walls can have clipping issues. It is rare but it is a known issue.

BETA Release
Please note that this mod is in Beta and all things in it are subject to change if it needs to.

Have Fun Everyone!

38 条留言
DoorsKicked 12 月 2 日 上午 4:21 
> Anyway, I really want to apologize

Lmao please don't, you're providing an excellent mod and I'm paying you $ 0.00, I should really be the one apologizing for showing up with a support request.
Sean Vitallion  [作者] 12 月 1 日 下午 3:38 
@DoorsKicked You know, it's kind of funny, it appears that this issue is a bit more common than I had anticipated. With a few hundred tiles, there's probably more building configurations than there are atoms in the universe, but this sucker keeps coming up lol.

I'm sure you already read it, but the quick and dirty solution for this issue would be to frag the crates.

Anyway, I really want to apologize, you shouldn't have to be worried about whether your generations are going to be correct every time you load a map. But rest assured that this problem will be solved on the release of the next update :steamthumbsup:
Sean Vitallion  [作者] 12 月 1 日 下午 3:38 
@DoorsKicked Yup, that's the problem tile from the previous report. Thank you a ton for reporting an issue you found and going out of your way to post a screenshot with it as well. That definitely goes the extra mile

That tile has been reconfigured and is good to go for the next update. I've recently posted the ETA on the update and it should be released with a ton of new tiles as well as a few fixes including the problem that you reported. But because altering the tiles may result in peoples replays or campaigns being fried, I've decided to stick with the original release date for the update.
DoorsKicked 12 月 1 日 上午 11:41 
In addition to your mod, I am also running MrR3set's Small TOD Campaigns, playing "Small Shrine District" - it's campaign seed 15595, map seed: 80EE9042, and it;s week two of the campaign.
DoorsKicked 12 月 1 日 上午 11:27 
I came here with a bug report but I think maybe it's the same as the previous one.

https://www.reddit.com/r/doorkickers/comments/1pbm62h/

It looks a lot like the same tile except I'm coming from the other direction - my ranger cannot pass north between clutter and pillar.
Sean Vitallion  [作者] 11 月 16 日 上午 11:41 
@I...
Thank you so much for reporting that. I've just taken a look and know exactly which tiles are at play. I've just reconfigured the problem tile and it will be fixed in the next update.

I'd like to apologize if this hindered your game at all. I usually do checks on each door in every tile to make sure this pillar issue doesn't occur but it seems I've missed this one when completing the tile.

In the meantime, before the next update, if you ever come across this issue again, a temporary fix is to use a grenade on the crates. Wooden crates are able to be destroyed with frags or any HE. Although, it sounds like you were undercover so that might not be the most ideal solution lol. I guess it's just a band-aid for right now until the update.

And also don't worry, the way you reported the problem was perfect and it showed me exactly where the problem was and what situation was happening.

Tile Fixed in the next update.
Cheers. :steamthumbsup:
I... 11 月 16 日 上午 10:49 
I believe I found a bugged tile. I was playing campaign. Shrine District with rng code 8085. In the second day mission, there is a building at the top right that has a tile that cannot be crossed by the units. I was using Nowheraki Costabulary mod. Here is the photo link... https://i.ibb.co/HDtNBLTP/Screenshot-2025-11-16-234340.png

The photo will be autodeleted after six months okk? Soo in the photo, the undercover guy dressed as the insurgent in the centre is not able to cross that looog tile cuz of the clutter. If u still did not understand..or figure the troublesome tile out, let me know okk? Also I wish I could have helped u out more but alas I do know how I can help u find that individual tile soo I shared everything.
战雷冲系的炉管专家 11 月 7 日 上午 6:58 
good:steamthumbsup:
EnDansandeMacka 10 月 30 日 上午 9:41 
WOW
Sean Vitallion  [作者] 10 月 19 日 下午 2:48 
@Eyyy Thanks a ton man, I'm glad you enjoy it. I also appreciate the feedback. The next update will feature a full range of kitchens, bedrooms, and living rooms that will hopefully allow for more spacious interiors. I'll take your feedback to heart as I continue developing the new tiles. Just one little caveat that I'd like to add though is that many of these new tiles I'm working on are almost exclusively based on real world apartments in the United States and a commonality among many of them seems to be on that they are on the smaller side. However, many on them incorporate the seamless tile transition system, so if things go well with the procedural generation, this will allow for larger interiors in general. I'll also keep in mind the idea of relaxing the amount furniture.

I appreciate the constructive criticism :steamthumbsup: it comes across as helpful rather than snarky and I'm always grateful when someone is able to do that.

Cheers.