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现在的强度确实太高了,主要可能在于魔法使用太方便加回路效果太强了,出于限制感觉可以像原版一样设置回路数量上限(可以像很多mod一样用禁用遗物的操作),加上战斗不掉落金币,然后商店可以出售不用的回路
原本回路想做成获取后可以自由拾取丢弃,但自己实现起来太难,只能做成现在这样😭
https://github.com/Renne1002/RenneTheAngelOfSlaughterENGtoJPN
詳細はリンク先のREADME.mdを確認してください。
I was so touched by your hard work that I created a Japanese translation.
Please check the linked README.md
{LINK REMOVED}https://1drv.ms/f/c/afc99edd0d661555/Eg6DMw1ISB5Mhnfj25nDGaUBf8fQ2j8m9XyLvtsXcGqqrQ?e=kk8iiU
Below is the feedback for the mod:
* The concept with a lot of draws shows her intelligence and is very cool.
* A set of Fortuna Arts and Cast Quartz can easily disrupt the balance.
* Boosted CalamityThrow doubles the FINAL DAMAGE. Very powerful for its rarity.
* As others have said, it might be better to limit the DeathblowMark on bosses. The heart is especially disappointing.
* My suggestion is that rather than adjusting cards and relics, how about implementing a challenge mode to adjust the difficulty? I've seen an attempt at that in HololiveMod. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2884092884
复仇派对的额外伤害没有正确生效
伪噩梦置换没有消耗
具体到黎恩的话还有个问题,闪1-4我是云的剧情,对他的了解不太够,如果您有制作想法之类的可以讨论下?不过想了下黎爷的资源多,卡名和卡图之类的很容易凑(汗)
动画方面实在是能力和时间有限,而且小玲的素材不足,恐怕实现不了想象中那种动画效果。明年SC重置出的时候如果我还有精力和想法,也许大概可能会做些修改?请不要抱太大希望orz
魔法不消耗其实是约束强度的(虽然现在这个平衡讨论强度有点……)