安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I'm editing this in a big way because after a few playthroughs I feel like it's OP.
I'm going to be spreading out the battles more, adding ten new traits (Bloodsworn to Bloodgod), reducing the prowess overall (too many mods add prowess, and as much as I'd like these traits to make people gain skills in battle through experience, my own modsets have proven this to be unwise, and I'll be adjusting completely).
All-father. Victory father, Father of hosts. It's got several similar names across multiple cultures (especially Norse, which is why I almost didn't include it, as I felt it might be too tribal sounding).
- Path of Blood is now out. Give it a shot if you like this mod, but want to become immortal instead.
(do not recommend running both at the same time until further testing).
or balance concerns.
understandable
I avoided any name that I didn't think looked good with Battle/War in front of it. I also avoided names/titles that pointed to a specific set of government or ruler types.
Warden, Lord, & Marshal are all used by multiple cultures in a variety of different ways.
Even cultures that didn't have "lords" as a feudal rank would sometimes use a title that aligns with Lord.
King, & another I almost used - Chief, seem to align too much in my head one way or another. Chief to tribal, king to feudal.
I wanted titles that were generic enough you could potentially use them across the entire map.
So far I'm enjoying my 5 battles per level because the bonuses are minor at those levels so it doesn't result in OP generals everywhere, while still adding flavor in tracking their development and battles.
I.e. in my game currently one AI has 90 battles won and is getting to be a bit of a legend. But he'll die soon and all his sons have around 70 or so victories and pretty good generals themselves. Sensing an Alexander style situation developing that most mods wouldn't allow you to see on a glance.
I tried really hard to keep some sort of heirarchial titles going.
Health really tends to become an OP trait and I do not like the idea of my guys who are normal humans getting health bonuses and living for ever.
THAT is what the other mod is for. If you want to live forever, you gotta breed into it. At least for me.
I find this way the AI gets a lot of characters that get 5-8 ranks, with those higher than that being quite rare. compared to a straight level ten increase, that really happens to slow down progression from a 'story' perspective.