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But it's shockingly stable for something that bends the rules so much.
@ranixcz and @Rapi I'll look into adding a modifier for treaty acceptance based on something like pre-construction cost income or the rank of the company if that's the kind of thing you both mean, I'm also open to other ideas for what should determine the treaty acceptance modifier
@ranixcz I'll also add the name change when I get around to doing the modifier for treaty acceptance
For the dividends I put it at 65 as there are two techs which increase it by 5% each. I'll test to see if it works starting at 100 percent and with all the tech.
I'll look into the Corporate Construction Sector as it should only be paid for by the player corporation.
Another suggestion in the the law_pc_corp_economy increase country_government_dividends_efficiency_add from 65 to 75, so that we get a 100% return on government dividends.
ps: made a test with 100 work in the fake money company and work much better
Great job and great project.
For buying buildings is a good idea and I tried to implement it during mod development but couldn't work out how.
For increase cash amount there isn't a good way to do it so my plan is to increase the debt limit that I can do.
I have a few suggestions:
- It would be good if you could reach an agreement with certain countries to gain a monopoly on specific buildings.
- It would also be great if you could buy existing buildings instead of constantly building them.
- One last suggestion: Is there a way to increase the maximum amount of cash you can have at one time?
It would make it easier to plan your company's growth.
@Spectre016 thanks for trying to play my mod I will look into it.
@Dragon_lvX thanks for playing my mod and thanks for the recommendation I will try to add it in the next version.
@dday4 thanks for playing my mod, I have plans to add something like that but good recommendation.
@Ant1-Chr1st thanks for playing my mod, I'll try to disable them, yeah for the PMs I can't (to my knowledge) use the PM selection thing so any potential method would be annoying to use. I will fix the pointed out typos in the next version.
Some suggestions: probably most events should be disabled for player's country as they dont really make sense. Especially famine ones.
An ability to change PMs is not possible i assume? Guess not, rip
There are some typos - primany instead of primary in JEs, 'comApany' in corporate resources JE, 'as our company AS grows', 'bulidng them selves' instead of building themselves.
I also dont see a way to increase research speed? Not sure if its something that will increase automatically later on.
Thanks
We will conduct regular checks. It would be much more convenient if you could include the update details in the changelog, so other players know what content has been added.
Thanks for translating it, I have added a link in the description. If I update the mod in future which changes the localization do you want me to msg you?
Thanks for playing my mod, for provinces starving do you mean only your own provinces or the provinces of every nation.
In the context of the game corporate state means a government that is a mediator between groups of people (with the groups being based on the economic sector the person works in). So I feel is's not applicable see: https://en.wikipedia.org/wiki/Corporate_statism .
Would u make a line in description?
Here is my Chinese localization. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2880069248