Victoria 3

Victoria 3

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Playable Company
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867.413 KB
9 月 10 日 上午 4:59
10 月 24 日 下午 6:01
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Playable Company

描述
Introduction
I know you can play as the east India company or the Hudson’s bay company. However, you are pretty much just playing as a normal country with a few buffs. This mod then intends to allow you to play as a conational company with no territory however you can build and own buildings.


Now Compatible with 1.11


Content Overview
An economic law for player company.
Ability to choose primary building type and all buildings of these types get a 30% throughput buff.
Two new buildings: Corporate Administration Office and the Corporate Construction Sector.
The Corporate Administration Office will generate bureaucracy for you and Corporate Construction Sector will generate construction for you. These resources are applied to you via modifiers that get updated each month.


How to start playing
On game start up select the country you want to be a company of and a Journal Entry will appear within a few months (if it doesn’t appear restart) and that will make you into a company.


Planed Content
Politics and laws in the company
Efficacy programs to boost throughput at some other cost
A shareholder system for the player company and normal companies
Ideas are welcome


Chinese Localisation
If you want a Chinese Localisation one is included in the bellow mod made by the devs of said mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2880069248


Attributions
The mod icon is a modified in game asset hence created by paradox


Feel free to give any feedback and/or recommendations
Thanks for looking at or playing my mod :)
Nothing depicted in the mod has any relevance to my views on politics or history.
46 条留言
Vader 10 月 26 日 上午 7:35 
Nice concept, a thing that might be also cool (but I bet its out of the reach of modders) is that you can maybe create your country if you have enough influence. Or something like becoming a mercenary company with being able to recruit units to get more money.
Chimera  [作者] 10 月 24 日 下午 6:03 
@Tricky Spirit I have updated the mod to fix the bug
Chimera  [作者] 10 月 22 日 下午 3:51 
@Tricky Spirit Thanks for playing my mod and thanks for the feedback on construction sectors not functioning correctly a recent game update seems to have broken it. I will fix soon and I do have plans to expand the mod and any suggestions are always welcome.
Tricky Spirit 10 月 22 日 下午 1:34 
This is a really cool proof of concept at the moment! I didn't have any problem with it, though for some reason the country I was building corporate construction sectors in paid 100% of the costs for them, which... needless to say, completely broke balancing as I spammed 200 construction sectors with no problem. And in fact, it made me more profitable, as it forced the country my sectors were in to import a butt ton of wood, and I had invested in trade docks as my company thoroughput bonus.

But it's shockingly stable for something that bends the rules so much.
Chimera  [作者] 10 月 17 日 下午 3:40 
@MarkJerue if you mean play as the playable company then nope but the AI countries can still use the base game company unchanged.
MarkJerue 10 月 17 日 下午 1:06 
Can AI do this?
Chimera  [作者] 10 月 16 日 下午 8:36 
@DraconicBread you should be able to build "Corporate Construction Sectors" in the country you have investment rights in which gives you construction
DraconicBread 10 月 16 日 下午 7:01 
Are you supposed to be stuck at 10 construction the whole game?
Chimera  [作者] 9 月 27 日 下午 4:04 
@Dr.Plague sure i'll add a modifier on the players initial country in the next update
avvoprime 9 月 24 日 上午 3:29 
interesting