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报告翻译问题






Your script was pretty well made too, so I was able to customize it for my preferences as well. Making every continent have a bunch of decentralized land, and a handful of recognized and unrecognized powers.
Very fun.
1. Secessions get stuck at 100%
Secession movements reach 100% progress, but the revolution never actually starts. The bar just stays at 100% indefinitely, the trigger alarm starts, but the uprising doesn’t trigger. Either this goes forever or I release the nation where the uprising is.
2. Colonial Administrations are broken
The decisions and events to form colonial administrations do appear, but they don’t work properly.
Any subsequent attempts to form colonial administrations almost every time don’t work at all. You click the button and the decision but nothing happens.
When it does trigger, all colonial territories from all countries get annexed at once, which clearly isn’t intended.
If you need save files or logs, I can provide them.
Thanks a lot for the fun mod!
2. maybe they're poor? imo it seems the wars just get bigger instead of stopping, maybe your ai is smarter than mine. it could also be that they unified their respective region and are happy now
1 - If I wanted the mod to automatically make smaller random countries is there an easy way that I could make that change myself? If yes, can you tell me which lines in which file to change?
2 - I think there might be an issue with the ai strategies. I have found, and a friend of mine has also found, that after a while in the game (maybe 10-20 years) the ai nations tend to settle down and stop expanding. I don't know if this is connected or not but we've also found that the ai nations are highly likely to join in defensively on wars. This seems to be independent of high or low infamy or relations. I'm wondering if maybe as time goes on in the game that ai nations become unwilling to declare war because there will be too many nations joining in defensively. Do you know anything that might be contributing to this?
틀을깬모드 할때마다 새로운 재미를 선사하네요.
a) revolutions get stuck at 100%
b) can't form colonial administrations; the decisions and the event show up, but the event is broken
Like siam has the desire to unify germany
I wish there would be a bit more randomness though, especially in where the colonizable lands end up being.
I'm really just spit-balling here. Hopefully these suggestions gave you an idea or two.
What would be REALLY dope is to combine this with a country customization mod where, once you select a randomly generated country, you could change some details.
But can you make (no/random/same) industries for every country?
Error: Invalid right side during comparison 'c'
Script location: common/political_movements/00_ideological_movements.txt:6307
In regards to the religion thing, there might be something else going on there than the way that you have it designed.
Here is a screenshot from a game that I just created with your most recent update - https://drive.google.com/file/d/1FrArYAF09Fx59vtFSKGZTge-2WIdsUaa/view?usp=sharing
The blue arrows point to countries that have Catholic as their state religion, the red arrows point to countries that do not have Catholic as their state religion.
Here is a screenshot of one of those countries - Eastern Himalayas - https://drive.google.com/file/d/1vgXX9SoM0vU9SDfvTLH_qIMBSrKEBs16/view?usp=sharing
You can see here that the state religion is Catholic and there are 8 different religions present in this country and the smallest one represented only has 2000 pops but there are no pops listed as being Catholic.