Victoria 3

Victoria 3

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[1.11] Randomised World
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1.126 MB
9 月 7 日 上午 10:21
11 月 2 日 上午 3:34
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[1.11] Randomised World

在 waddleking 的 1 个合集中
waddle stuff
5 件物品
描述
completely randomises the world at game start, creating wacky and unique scenarios!

~100 countries are created, with random governments (weighted towards conservative/reactionary)

the cultures and religions countries are created from are present in the area, so you can get an austria situation where no one wants to be there

some in central asia, south america, and india are decentralised

the entirety of africa is decentralised
THERES AFRICA STUFF NOW!!!!!!

there has been balacing attempted, but at the end of the day it is random lmao

theres also some ai strategies so more stuff happens
66 条留言
Finnion 13 小时以前 
Hi! First of all fun mod. I enjoyed it really much and hope the issues i encountered get fixed. I’ve encountered two serious issues with this mod, which @Exend also encountered.
1. Secessions get stuck at 100%
Secession movements reach 100% progress, but the revolution never actually starts. The bar just stays at 100% indefinitely, the trigger alarm starts, but the uprising doesn’t trigger. Either this goes forever or I release the nation where the uprising is.

2. Colonial Administrations are broken
The decisions and events to form colonial administrations do appear, but they don’t work properly.
Any subsequent attempts to form colonial administrations almost every time don’t work at all. You click the button and the decision but nothing happens.
When it does trigger, all colonial territories from all countries get annexed at once, which clearly isn’t intended.

If you need save files or logs, I can provide them.
Thanks a lot for the fun mod!
waddleking  [作者] 16 小时以前 
@Unclaimed should be fixed, ty
waddleking  [作者] 16 小时以前 
@Midoc 1. increase the amount of countries, check eack while loop and just change 'count' to be higher in the effect file
2. maybe they're poor? imo it seems the wars just get bigger instead of stopping, maybe your ai is smarter than mine. it could also be that they unified their respective region and are happy now
Unclaimed 11 月 1 日 下午 12:14 
ok so i found a problem with the ideologies, the anarchy one has "law_collective_farms" instead of "law_collectivized_agriculture"
Harold860 10 月 31 日 下午 4:33 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
Midoc 10 月 31 日 上午 10:57 
@waddleking - two questions for you

1 - If I wanted the mod to automatically make smaller random countries is there an easy way that I could make that change myself? If yes, can you tell me which lines in which file to change?

2 - I think there might be an issue with the ai strategies. I have found, and a friend of mine has also found, that after a while in the game (maybe 10-20 years) the ai nations tend to settle down and stop expanding. I don't know if this is connected or not but we've also found that the ai nations are highly likely to join in defensively on wars. This seems to be independent of high or low infamy or relations. I'm wondering if maybe as time goes on in the game that ai nations become unwilling to declare war because there will be too many nations joining in defensively. Do you know anything that might be contributing to this?
Harold860 10 月 28 日 下午 11:09 
This mod has an issue in multiplayer where revolutions are bugged constantly triggering but never actually beginning
Paulaswam 10 月 25 日 下午 8:04 
Im wondering did you buff birth rate in this mod?
1월8일 10 月 22 日 下午 10:29 
세상에 이런 재미있는 모드가 있다니 놀랍습니다.
틀을깬모드 할때마다 새로운 재미를 선사하네요.
DudeChris33 10 月 22 日 下午 5:29 
armenia is missing from your "everything formable"