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报告翻译问题










1. Secessions get stuck at 100%
Secession movements reach 100% progress, but the revolution never actually starts. The bar just stays at 100% indefinitely, the trigger alarm starts, but the uprising doesn’t trigger. Either this goes forever or I release the nation where the uprising is.
2. Colonial Administrations are broken
The decisions and events to form colonial administrations do appear, but they don’t work properly.
Any subsequent attempts to form colonial administrations almost every time don’t work at all. You click the button and the decision but nothing happens.
When it does trigger, all colonial territories from all countries get annexed at once, which clearly isn’t intended.
If you need save files or logs, I can provide them.
Thanks a lot for the fun mod!
2. maybe they're poor? imo it seems the wars just get bigger instead of stopping, maybe your ai is smarter than mine. it could also be that they unified their respective region and are happy now
1 - If I wanted the mod to automatically make smaller random countries is there an easy way that I could make that change myself? If yes, can you tell me which lines in which file to change?
2 - I think there might be an issue with the ai strategies. I have found, and a friend of mine has also found, that after a while in the game (maybe 10-20 years) the ai nations tend to settle down and stop expanding. I don't know if this is connected or not but we've also found that the ai nations are highly likely to join in defensively on wars. This seems to be independent of high or low infamy or relations. I'm wondering if maybe as time goes on in the game that ai nations become unwilling to declare war because there will be too many nations joining in defensively. Do you know anything that might be contributing to this?
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