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@Andrei Cineva: Thanks for the appreciation, I'm glad you're looking forward to seeing her. I am, too! Though the Captain can start, we'll need more support to finish it, but that's to be expected during this lull between the model releases. I would expect it to pick back up once the trooper's released.
@Ember: I'm glad I've converted you. ;) The waist size is a bit of a taboo to touch, as changing it will completely break modularity with other mods. So, it's just one of those things that is. We've tried to balance the models around that, to keep them as impressive as possible without contrasting the set-in-stone waist too much. Sure, you could DM me some lore in Discord. The SFW lore should be similar to the Steam mod description. We could add entries for the UFOpedia, and other places.
Also ... funding on the Captain making good progress too. :)
Check out the latest sneak peek, this time of the nearly-finalized textures! Now you can start to get a feel for what the finalized unit will look like ingame! Come on over and take a look! SNEAK PEEK: Advent Trooper - Sculpt Complete (Part 2) [www.patreon.com]
Those using the OPTC fallback were already seeing Angels there, so no changes were needed - but since OPTC is such a heavy-handed approach, it’s great that RRA can now handle it gracefully. :)
Advent Angels RRA reskinning in the bestiary is already working in my dev build and will roll out once it’s polished. Thanks again for the idea!
Here is the mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2819129273 .
Cheers!
I realise im looking for badass armour for intimidation and protection first.
But after reading your work with my partner, you are going for horny first.
I should keep that in mind and not be so judgemental.
@Ember: I’d hold judgment until she’s textured - the sculpt phase can make armor feel lighter than it actually is once materials and shading are applied.
I even mentioned it in the Troubleshooting thread, since that’s often where people check when they think something’s missing. Nothing SFW is behind a paywall or malfunctioning - it’s all public if you take a quick look. 🙂
Part 2 of the Trooper sneak peek is up! The high-poly sculpt is now finalized, and the model’s heading into retopology, texturing, and porting. This post will track the downstream stages as the Trooper moves from sculpt to in-game asset. Check out the Patreon post. [www.patreon.com]
You can read more about this head/hair/helmet update at this new patreon post: Meet the Randomized Angels [ www.patreon.com ] [www.patreon.com]
I've followed the provided instructions and even started a new campaign just to be safe. The logs don't seem to show any errors from what I could tell and I am using the latest version of both mods. (I've just purchased the dlc yesterday)
@Khumak: Yeah, the Trooper felt like the logical next step - they’re the backbone of Advent’s forces. You should start seeing the Stunlancers by your second or third mission, and once the Troopers come online, the Angels will be making earlier cameos than ever.
See here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=650809111 .
Even with the Speaker has those spots on his neck to show he's a hybrid, so I'd expect the Angels to have a giveaway too. Maybe they still have those Skirmisher hybrid eyes, not in size or shape but the glowy look instead of the normal human eye. There's an option for that in the Eyextender mod, alongside cyborg and "elf" eyes.
Of course, that's just me spitballing.
A bit more on the feature: I’m spawning random human heads. Making new alien ones isn’t in scope - and frankly, Advent’s standard faces look like the gene lab gave up halfway through the job. The Angels, on the other hand, look like someone in gene-therapy finally asked, “What if we didn’t terrify the locals?” Let’s just say the propaganda department’s morale metrics probably skyrocketed after these deployments.
Right now I’m only spawning Kexx’s double-buns (requires Kexx’s Hair Pack), but I plan to expand it with an .ini-customizable hair pool for the helmetless Angels. Helmeted ones will stay locked to a sensible choice to avoid clipping.
Head on over to the Trooper's sneak peek post [www.patreon.com] to see the new image!
There is a mod that gives the Skirmishers pretty faces and hair, the hair works for Exvent, but they are still fugly. (still would though)
"I must recruit these sssexy advent... Or let me Defect!"
A few years later, Bradford: "right so erm, the commander was er, captured, and we need to rescue him. He might resist, but that's just Advent brainwashing, ignore it."
"Commander I can't help but notice, all the men in Xcom have been turned into women.. and are wearing Lancer helmets"
@Andrei Cineva: Absolutely! It’s great to see support for the Captain - once the Trooper is finished, that’ll let us roll right into bringing the Captain to life. Exciting times ahead.