XCOM 2
Advent Angels - Steam Workshop
正在显示第 1 - 9 项,共 9 项条目
更新于:10 月 21 日 下午 3:44
作者:SurferJay

1. Improved the packing & unpacking of the headByte, to prevent rounding errors
2. Added a random roll for effectiveGender for UFOpedia, since it forces units to be male

更新于:10 月 12 日 上午 6:50
作者:SurferJay

1. Fixed the shoulder material, which had gone black in my last update.
2. Added a current/latest RuntimeReskinAPI version readout to the MCM menu

更新于:10 月 10 日 下午 10:04
作者:SurferJay

1. Updated to the version 2 interfaces for RRA
2. Added the "Helmet Percent Chance" MCM option for RRA reskinning.
3. Added random face attachment to eligible units reskinned by RRA (currently the Stunlancer. planned for all Advent units) (Thanks Furudee!)
4. Added dynamic hair attachment to eligible units reskinned by RRA (same units as #2)
5. Added random hair color to eligible units reskinned by RRA (same units as #2)
6. Added runtime renaming to RRA reskinning (only applicable to Archon King/Queen at this time)

更新于:9 月 22 日 下午 10:24
作者:SurferJay

1. Added "Long War of the Chosen (LWOTC)" target mod option.
2. Added the LWOTC ArchonM2_LW template mapping.
3. Added the ability to seed version upgrade options (LWOTC option will auto-enable) without overriding the other user settings

更新于:9 月 21 日 下午 6:59
作者:SurferJay

1. Bugfix for bHadRRALastLaunch affecting RRA's auto-on/off feature
2. When disabling RRA via MCM, RRA now stays engaged until relaunch, for better UX for the current session. Otherwise, ALL Advent Angels reskinning would suddenly halt. If you want that, just turn off the Mod Enabled setting, not RRA.

更新于:9 月 20 日 下午 9:22
作者:SurferJay

Changelog (9.20.25 Update)
Integrated RRA (Runtime Reskin API)
• Added unisex randomization & binarization
• Added dice-roll reskins for easy variety
• Saves dice-roll results per-mission for save/load consistency.
• Added re-roll prompt when saving MCM options
• Auto-on/off upon add/remove RRA for smoother UX
Integrated BBMarkup
• In-game guide implemented
• Revamped seeding and usage of MCM defaults for reliability in upgrades
• Bulk-setter buttons for all 10 families
• DLC options/workflow merged into Steam mod
• New DLC welcome screen
• Console command to set log mode
Bonus: Rigged my RRA rules and mapping providers to reskin main menu troopers as stunlancers temporarily, until the trooper model is released.

更新于:9 月 3 日 下午 7:56
作者:SurferJay

1. Fixed GetTemplateLocalizedRename to be multilingual
2. Added 10 localization languages (chn, cht, deu, esn, fra, ita, jpn, kor, pol, rus)
3. Added the "Males Only" gender option
4. Fixed my gender detection logic to handle ABA's embedded _M_'s

更新于:9 月 2 日 下午 5:20
作者:SurferJay

Added an ' Enabled Genders ' MCM option that defaults to 'All Genders' but lets you toggle it to 'Female Only' and, when selected, only replaces enemy units that were already female.

更新于:9 月 1 日 下午 11:24
作者:SurferJay

Initial release.
Included Families:
- Archons: Kexx, DerBK, Reshi, SurferJay
- Stunlancer: iMarvel, Fancyneer, SurferJay