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porfiriato, an improved version, I´ve added more things in here
Ideas, el centro del país podría tener traits sobre agricultura
Las zonas montañosas bonus de minería (Zacatecas y Guanajuato de oro en específico, y en las demás cierras genérico de minería, tal vez)
Guadalajara podría tener bonus para viñedos (tequila)
Veracruz, Chiapas y demás zonas del sur bonus para Cafetales y similares
El norte podría tener bonus de ganadería
Las zonas selváticas (Chiapas, Yucatán y todo sudamérica) bonus para madera por la zona selvática.
Referencia:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3130689045
I hope your project becomes the "Hail Colombia!" for Mexico!
Would u make a line in description?
Here is my Chinese localization. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2880069248
-Just some basic translation errors and the like, not a priority to fix, but thought it'd be helpful to let you know, from the perspective of someone playing the game in english.
These are just observations based off of a short lived run, where I became too strong too quickly for my liking, albeit that is also to be attributed to other mods which seemingly weren't playtested with mexico in mind. I will get back to you, once I test some of the other content in the mod at a later time. If any of my critiques fall flat, if I were to just continue this run a bit further, please lmk
-The Veracruz-Concessions give you investment rights instead of the other way around, is this intended? Seems like less of a drawback to me, more of an advantage.
-Make the mexicanization decisions tied to either a more strict citizenship law/high level of school institution or generally harder to attain, also punish the player with more unrest for attempting to fold the indigenous identities into a larger national one
-The british land purchase was a bit too easily attainable for me, maybe tie it to higher costs or a prerequesite of controlling more of central america?