全面战争:战锤3

全面战争:战锤3

Replenish only where you recruit
39 条留言
Blaze 11 月 9 日 上午 9:01 
No worries at all, makes perfect sense :P
I did the change on my end anyway and is easy enough for anyone who's dabbled in pack editing, so at least the solution is here.

And thanks btw, the mod has otherwise been working very well ^^
IfThenOrElse  [作者] 11 月 9 日 上午 8:05 
thanks: i'll take a look and resolve this after the DLC release. taking a bit of a break from the game to avoid burnout :)
Blaze 11 月 5 日 上午 11:36 
Right, so it looks like the table name itself is checked here; yours with "NoReplenishment" is lower than "data__X" used in the other mod, so yours gets overridden even if the load order is changed.

I... don't think there's an issue with yours having higher priority: It is probably a more fundamental change than other mods that touch the same thing, so I'd recommend renaming your table to fix this for other people, unless there's a reason not to?
Blaze 11 月 4 日 上午 1:29 
The mod conflict causing lord replenishment failing is this mod, for me (tested with just these two):

https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2789971041 (less AI cheating)

It contains a suspiciously titled `data__#duplicate-data-initialize_null`, though sadly adjusting the load order did not seem to help. Given the number of people that're running into an issue here, would IfThenOrElse be willing to take a peek and see if there's a workaround?
IfThenOrElse  [作者] 10 月 29 日 上午 10:38 
I think those troops will require merge and replace to replenish.
TwelveStep 10 月 22 日 下午 1:09 
How does this interact with Elector Count units?
AG 10 月 11 日 下午 1:01 
Hello, could you make exceptions like dragons can replenish everywhere? Playing as Imrik is impossible without his dragons replenishing. I guess it's also thematic :)
lethaltoto 10 月 11 日 上午 4:55 
I confirm, I've started using this mod around 1 month ago, and in every campaigns I've NO problem: my lords are replenishing. People having problems have a mod conflict
N'Baro dzora 9 月 28 日 上午 2:57 
My lords don't replenish.:steamthumbsdown:
Stanley Bishop 9 月 14 日 上午 1:08 
But it's definitely a mod conflict, since in a fresh game with just this mod enabled everything works as expected.
Stanley Bishop 9 月 13 日 下午 1:17 
My lords also don't replenish, the only other mod that seems kinda related is NERF Replenishment
Kaijin 9 月 13 日 下午 12:01 
Generally speaking, what sort of mods are most likely to conflict?

I do not have other replenishment-related mods on, so fortunately that type is out.
IfThenOrElse  [作者] 9 月 13 日 上午 11:51 
you may need to look at other mods you're using. I'm actually running a jade dragon campaign myself and not seeing this issue.
Kaijin 9 月 13 日 上午 9:51 
Added a 2nd one with both lords and heroes. Funnily enough, the Lord in the borrowed Empire army in the settlement is replenishing fine, just not my actual lords.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3567486173
Kaijin 9 月 13 日 上午 9:09 
I added a [ https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3566926749 ] screenshot [/url], but let me know if it does not work.
IfThenOrElse  [作者] 9 月 13 日 上午 1:02 
Hmm Kaijin, which lords and heroes are at fault?
Owly 9 月 12 日 下午 4:34 
It worked thank you so much! :)
Kaijin 9 月 12 日 下午 12:20 
I like the idea but I'm confused on a few things. Where do Lords and Heroes replenish at?

Playing as Cathay, and I have a few Lords that just do not replenish even when garrisoned. Their units, like the spearman, replenish fine but they do not.

Are allied recruitment units like RoR where they're "temporary" in that there is no place for them to replenish?
IfThenOrElse  [作者] 9 月 10 日 下午 2:18 
Hey owly, take a look at the other replenishment mod I did. That has exemption for single entities so you can probably achieve what you want by merging the mods a bit
Owly 9 月 10 日 下午 12:43 
I really enjoy your mod, excellent idea. I have but the one caveat: Single entity monsters (machines in my case with the empire) is there any way of making them exempt from this rule? I am glad to dig around in rpfm if you dont feel like making a submod.
sarumanthecursed 9 月 4 日 下午 6:06 
EXCELLENT MOD makes so much more strategy important, i.e incentive to fight manual battles to heal units, there by increasing value of healers like necrotects, also increase importance of unit rank to compensate for lack of health value. so much more strategic and realism grounded

too bad range units can carry over their ammo on the campaign and similarly require their specific recruitment building to replenish
IfThenOrElse  [作者] 9 月 4 日 上午 9:55 
Saruman: no you can't replenish everywhere, I just meant that if you can stack enough replenishment buffs you will eventually be able to replenish like in the base game (just much slower).

Blessed spawns will act like ROR.
Krinitz 9 月 4 日 上午 8:19 
I haven't had a chance to test this aspect but how are blessed units handled? Are they, like RoR, unreplenishable or can they have replenishment in areas where the non blessed version are recruitable?
sarumanthecursed 9 月 3 日 下午 3:30 
excellent mod btw, only suggestion would be to add flavour text to the buildings like "enables replenishment for"

similar to how it says "allows recruitment of" but that is just for flavour
sarumanthecursed 9 月 3 日 下午 12:07 
“In the suuuppper late game, if you can stack up enough replenishment buffs, you can probably replenish anywhere.“

Wdym mean by this?

Even if you don’t have the required building in said local region?
IfThenOrElse  [作者] 8 月 31 日 上午 2:14 
@kevin:depends on how it did it's implementation. I'd say it likely won't be a hard conflict - but it could be that you can't replenish at all until you stack enough replenishment buffs.

My advice would be, if you're looking to reduce the impact of replenishment in this mod, would be to mod techs, skills and effects that buff replenishment to be less OTT.
Yuri 8 月 28 日 上午 6:44 
i like this,amazing.But how about the black ark?I noticed that the amry on the land cant replenish though it was in the scale of black ark
HighestandCo 8 月 28 日 上午 5:38 
Very excited to try this one out. I wish this was in the base game. Thanks!
IfThenOrElse  [作者] 8 月 28 日 上午 4:53 
Glad you enjoy them! The RoR not recruiting is expected behaviour. They should be treated as special units you remove once they have served their purpose. I'll look into black ark scenario.
Dean Winchester 8 月 28 日 上午 2:52 
Quite enjoying this series of mods, and I think I'll be sticking with this one. Not sure if it's a mod conflict but seems like regiments of renown don't replenish. I don't think black arks replenish neither (but I'll have to test this gain), I think they should as long as the black ark has the appropriate buildings.
Môrthē 8 月 27 日 上午 10:32 
Perfect
IfThenOrElse  [作者] 8 月 26 日 下午 2:06 
Hey Owly, yes this mod should be fine with mod added units.
Owly 8 月 26 日 下午 12:25 
Does this work with mod added units?
Olafr_the_Viking 8 月 26 日 上午 8:16 
(It certainly nerfs recruiting high-quality units from allies and RoR, but that will make you more careful about spending them I guess).
Olafr_the_Viking 8 月 26 日 上午 8:14 
Ah, I think I understand it now - since those units can't be recruited in that region, then those units are not replenished, only the ones that could actually get produced there - right? That's certainly interesting, the more I think of it, I like this idea! Well done!
Olafr_the_Viking 8 月 26 日 上午 8:11 
I think something maybe wrong, because using this mod, only my tier 1 units can heal, not RoR or tier 2... I have been checking for other causes, but can't seem to find any, so I wanted to post it here, in case anyone else has experienced the same and know a solution?
Krinitz 8 月 25 日 下午 5:48 
Amazing - I'll have to dig into the files to see how you did it. Very impressive and a great idea!
DudeGuyMan 8 月 25 日 下午 12:29 
This is something I've been wanting since Warhammer 2! Great idea!

My only request is if you can do something for Warriors of Chaos in regards to how they replenish? Not being able to replenish at all with them kind of makes them unplayable. Also fighting against them seems a bit too easy.
Romulus 8 月 25 日 上午 10:48 
Awesome! I was not planning to run the other mod. But with this it looks much more like something I will enjoy