全面战争:战锤3

全面战争:战锤3

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Replenish only where you recruit
   
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标签: mod
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8 月 25 日 上午 9:50
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Replenish only where you recruit

描述
This is a lite version of my "No Replenish" mod, and disables replenishment for non character/ garrison units unless they are in a province where they can be recruited.

I made this mod on request of folks who didn't want to full "merge and recruit only" approach to recovering losses. If you want something a bit more hardcore, you can find that mod here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3551496350

What does this mod do?
Simply put, you will find that you can no longer replenish units in regions where you cannot recruit them.*
*In the suuuppper late game, if you can stack up enough replenishment buffs, you can probably replenish anywhere.

Is this all units?
No, characters and garrisons will always replenish.

Does this affect the AI?
Yes, during my tests on the more hardcore mod, it did pretty well, so I will assume it will be fine here too.

The Strategic Campaign Collection
If you aren't aware of it, I'd recommend you check out my Strategic Campaign collection here:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=3551374228

You will of course want to disable the "no Replenishment" mod and use this one in it's stead.
39 条留言
Blaze 11 月 9 日 上午 9:01 
No worries at all, makes perfect sense :P
I did the change on my end anyway and is easy enough for anyone who's dabbled in pack editing, so at least the solution is here.

And thanks btw, the mod has otherwise been working very well ^^
IfThenOrElse  [作者] 11 月 9 日 上午 8:05 
thanks: i'll take a look and resolve this after the DLC release. taking a bit of a break from the game to avoid burnout :)
Blaze 11 月 5 日 上午 11:36 
Right, so it looks like the table name itself is checked here; yours with "NoReplenishment" is lower than "data__X" used in the other mod, so yours gets overridden even if the load order is changed.

I... don't think there's an issue with yours having higher priority: It is probably a more fundamental change than other mods that touch the same thing, so I'd recommend renaming your table to fix this for other people, unless there's a reason not to?
Blaze 11 月 4 日 上午 1:29 
The mod conflict causing lord replenishment failing is this mod, for me (tested with just these two):

https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2789971041 (less AI cheating)

It contains a suspiciously titled `data__#duplicate-data-initialize_null`, though sadly adjusting the load order did not seem to help. Given the number of people that're running into an issue here, would IfThenOrElse be willing to take a peek and see if there's a workaround?
IfThenOrElse  [作者] 10 月 29 日 上午 10:38 
I think those troops will require merge and replace to replenish.
TwelveStep 10 月 22 日 下午 1:09 
How does this interact with Elector Count units?
AG 10 月 11 日 下午 1:01 
Hello, could you make exceptions like dragons can replenish everywhere? Playing as Imrik is impossible without his dragons replenishing. I guess it's also thematic :)
lethaltoto 10 月 11 日 上午 4:55 
I confirm, I've started using this mod around 1 month ago, and in every campaigns I've NO problem: my lords are replenishing. People having problems have a mod conflict
N'Baro dzora 9 月 28 日 上午 2:57 
My lords don't replenish.:steamthumbsdown:
Stanley Bishop 9 月 14 日 上午 1:08 
But it's definitely a mod conflict, since in a fresh game with just this mod enabled everything works as expected.