安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Changing #define only works when compiling the shader. If you want to customize the FXAA parameters, you can compile a couple dozen versions, but that won't stop FXAA from being FXAA.
Say that again, @Evgeny Akabenko
FXAA has no settings
Please send your addon subscription list to the discord chat. There may be an addon conflict, we will figure out what is causing the problems.
Updated, changed the vs20 shader model to vs30. Check if it works. Does "comparison mode" turn on for you? If the C-menu is open, the comparison mode will follow the cursor, you will be able to compare the changes. Can you at least see this on the screen? Or does nothing work for you at all?
The fact that the algorithm was written by an NVIDIA developer does not mean that it will not work on AMD or INTEL.
all it does is just blur everything for a "smoother image"