Garry's Mod

Garry's Mod

FXAA Shader
67 条留言
Alanchik☯ 10 月 19 日 下午 10:57 
теперь я еще больше понял что fxaa не нужен и почти ничего не делает
E6aHaT HaTpuR 9 月 22 日 上午 10:58 
For some reason camera addons (I checked on this and this ) have weird compatibility with this shader, zooming/moving camera image.
Енот Хак 9 月 17 日 上午 6:47 
Ah dang it... Okay. I'll just stick to SMAA then.
Evgeny Akabenko  [作者] 9 月 17 日 上午 4:55 
@Енот Хак
Changing #define only works when compiling the shader. If you want to customize the FXAA parameters, you can compile a couple dozen versions, but that won't stop FXAA from being FXAA.
Енот Хак 9 月 16 日 下午 3:57 
Evgeny Akabenko  [作者] 9 月 14 日 下午 11:35 
@Енот Хак
FXAA has no settings
Енот Хак 9 月 14 日 上午 11:42 
Can you include more settings? I wanna tinker with this.
misterfrogsdeli 9 月 10 日 上午 9:32 
<3
Evgeny Akabenko  [作者] 9 月 10 日 上午 7:43 
Added CSM adaptation
Evgeny Akabenko  [作者] 9 月 5 日 上午 10:32 
Bugs fixed :gmod::gmod::gmod::gmod::gmod::gmod::gmod::gmod:
Evgeny Akabenko  [作者] 9 月 5 日 上午 9:35 
https://discord.com/invite/tV6X2Cgjuk
Please send your addon subscription list to the discord chat. There may be an addon conflict, we will figure out what is causing the problems.
Evgeny Akabenko  [作者] 9 月 5 日 上午 9:33 
Does "comparison mode" works for you? Does the red line following the cursor appear?
Ambatunissan 9 月 5 日 上午 9:32 
MSAA is already off long time ago, including control panel from my AMD. Legit.
Evgeny Akabenko  [作者] 9 月 5 日 上午 9:31 
If MSAA is already enabled and there are no "jaggies", then FXAA will have nothing to work with, since the image is already anti-aliased.
Evgeny Akabenko  [作者] 9 月 5 日 上午 9:31 
And one more thing. Do you have MSAA turned off? Do you have "jaggies" on the screen? Is there anything at all for FXAA to work with? Or do you have jaggies, but NO jaggies disappear after you turn on FXAA?
Evgeny Akabenko  [作者] 9 月 5 日 上午 9:30 
@Ambatunissan
Updated, changed the vs20 shader model to vs30. Check if it works. Does "comparison mode" turn on for you? If the C-menu is open, the comparison mode will follow the cursor, you will be able to compare the changes. Can you at least see this on the screen? Or does nothing work for you at all?
Ambatunissan 9 月 5 日 上午 9:08 
even I already turn on, still doesn't work at all.
Evgeny Akabenko  [作者] 9 月 5 日 上午 9:05 
Do you have FXAA working?
Evgeny Akabenko  [作者] 9 月 5 日 上午 9:02 
You don't get it. The shader was written by Timothy Lottes, a NVIDIA developer. I say that if you have questions about the algorithm, read the PAPER from NVIDIA: https://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf

The fact that the algorithm was written by an NVIDIA developer does not mean that it will not work on AMD or INTEL. :buckshotlive::buckshotlive::buckshotlive::buckshotlive::buckshotlive:
Ambatunissan 9 月 5 日 上午 8:13 
oh only Nvidia (sadge). I thought it's for all GPUs bro. That's why AMD & Intel GPUs aren't working for this mod.
Evgeny Akabenko  [作者] 9 月 5 日 上午 7:30 
P.S. FXAA is hardcoded, it does not require settings. More details in the documentation from NVIDIA. :spycon:
Evgeny Akabenko  [作者] 9 月 5 日 上午 7:28 
Added Comparison mode
Ambatunissan 9 月 4 日 上午 6:21 
I was waiting for this new update for feature fxaa settings like SMAA one. I love this comparison, but this mod needs to get job done slowly.
UltraFormula1 9 月 3 日 上午 1:37 
I mean performance-wise, because obviously FXAA looks like sh!t no matter how well you implement it (not your fault, it's just how it is)
UltraFormula1 9 月 3 日 上午 1:19 
How does this compare with your SMAA filter?
seb 9 月 1 日 下午 4:54 
the reason why you guys dont see much of a difference is because fxaa is literally the WORST implementation of anti-aliasing in shader history :steamsad:
all it does is just blur everything for a "smoother image"
БЛIНЧIКI 9 月 1 日 上午 8:07 
чё всем не нравится имба же:gmod:
Gleesh 8 月 31 日 上午 3:31 
Badger Monkey, no not at all. Gmod doesnt use Ray tracing. neither does this shader
Badger Monkey 8 月 29 日 下午 8:44 
Does this require RTX at all?
John Burger 8 月 29 日 上午 6:02 
guys in the images u can see the difference there is much less aliasing and the edges are smoother
fentlover 8 月 28 日 下午 6:23 
before vs before
Truco 8 月 28 日 下午 12:56 
água/water
Mister_Bro 8 月 28 日 上午 10:59 
+
Павел Ивлев 8 月 28 日 上午 8:37 
ХУЙНЯ ЕБАНАЯ
MARK2580 8 月 27 日 下午 12:56 
What don't you like about the maximum settings of a game from 2006? Or can't the gtx 480 handle even that???
Electric Blood Mage 8 月 27 日 上午 10:54 
Probably should show a more close-up example in an image of a before and after so people realize there is a difference.
mojabighost.mdl 8 月 27 日 上午 10:03 
before/before
Gapster !!! 8 月 27 日 上午 7:25 
NO CAMBIO NADAAAAAA
S.L.A.M 8 月 27 日 上午 5:58 
Differences?
OLDMOON 8 月 27 日 上午 3:21 
XD NO DIFFERENCE LMAO
Nimbo 8 月 26 日 下午 9:43 
@Mal0 Why use TAA when MSAA already exists and it looks way better
Rox 8 月 26 日 下午 6:17 
a toofpick changes everythang
H E I S E N B U R G 8 月 26 日 下午 5:03 
made it worse :steamthumbsdown:
SWAG MESSIAH 8 月 26 日 下午 2:54 
''In 1999, Japan changed its flag''
P4NZ3R 8 月 26 日 上午 11:05 
whats the difference??? the images look exactly the same.
Енот Хак 8 月 26 日 上午 10:40 
I just hope this thing works on Linux. I WANT this.
Mal0 8 月 25 日 下午 12:39 
Any chance of TAA with motion vectors or is that out of scope?
Sëëth 8 月 25 日 上午 9:22 
@tsaa, Yes, it does. but this was hard to notice differences with both SMAA & FXAA shaders enabled for me.
еwd 8 月 25 日 上午 8:43 
Alex, road is already finished since we have ray tracing in gmod lol
Spooky Scrunk 8 月 25 日 上午 8:11 
cool addon