The Riftbreaker 银河破裂者

The Riftbreaker 银河破裂者

Gek's Little OP mod
37 条留言
TKC 9 月 5 日 上午 4:54 
:coolstar2022:
Gektheraz  [作者] 9 月 4 日 上午 5:54 
But hey, new game is always fun anyway. Especially when mods are finally working. :D
Gektheraz  [作者] 9 月 4 日 上午 5:53 
It's because you already have player data that was created with mods from new game and then from there on, the game don't update that from external sources like mods. I cannot force game to check and update. :/
TKC 9 月 4 日 上午 4:39 
shame update only work in new save
great thanks!
have a nice day!
Gektheraz  [作者] 9 月 3 日 下午 3:47 
I posted all details/information within one post in discussions.
Gektheraz  [作者] 9 月 3 日 下午 2:47 
Fixed it. Enjoy!
TKC 9 月 3 日 上午 2:20 
take your time
thanks for the work!:steamthumbsup:
Gektheraz  [作者] 9 月 2 日 下午 8:13 
I see what you mean. I'll take a look tomorrow. I'm exhausted from work.
Gektheraz  [作者] 9 月 2 日 下午 1:59 
Try to run this mod without any other mods running. I am not going to bother looking for something that other mods may cause a conflict.
TKC 9 月 1 日 下午 8:02 
the only other new mod i suscribed is
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2904581358
could this be the problem?
TKC 9 月 1 日 下午 8:01 
thanks for the fix!
but weapon slot still buged for me
its ui outline is highligtened
when i click it it shows a blaster pic and (common_text_line) in weapon slot
shows ((bind)tooltip_content) in mod slot
its very strange because yesterday its working fine and today when i open a new save it buged
Gektheraz  [作者] 8 月 31 日 下午 4:42 
@TKC and @Yesto

All fixed and updated! Enjoy!
Gektheraz  [作者] 8 月 31 日 下午 2:29 
I'm working on that. Might have a fix coming soon. I'm trying to get to the point where I can test lvl 2-3 liquid decompressor issues as reported earlier.
yesto 8 月 30 日 下午 6:12 
the slot addition is working for the upgrades but the 4 extra weapon slots arnt showing up

i uninstalled the original 28 slot mod so it should just be yours now giving all those slots
Gektheraz  [作者] 8 月 30 日 下午 3:15 
All Subscribers: Please make sure to unsubscribe from any and all mods that gives extra weapons/mod slots/special slots. My mod has included them all.
Gektheraz  [作者] 8 月 30 日 下午 1:58 
I'm checking.
TKC 8 月 30 日 下午 1:51 
yes compressor seems fine(i didnt look the exact value but is surely enough)
only decompressor lvl 2and3 buged
decompressor lvl 1 is fine too
strange:steamfacepalm:
Gektheraz  [作者] 8 月 30 日 下午 1:43 
Compressors work fine?
TKC 8 月 30 日 下午 1:04 
liquid decompression building lvl 2~3 buged
in tech tree its description is fine
but in actual use its value is like origin game
have to use lvl 1 at the moment
pls fix
Gektheraz  [作者] 8 月 30 日 上午 4:15 
Yeah. Haven't touch weapons since the first update. Let's see if I can get back to it.

A patch will come out later today.
yesto 8 月 29 日 下午 8:12 
feedback on weapons

i dont use the grenade launcher so cant comment on that -

minigun is basicly a wall of bullets now with 2 and mods to just increase even more bullets start lagging lol -

laser is my main weapon across most of my games and having a "built in" homing is nice and fun to watch as the lasers dance to a new target -

nuclear missile is slow but the bouncing makes it interesting -

corrosive gun is nearly as destructive as the minigun with the right mods -


if you edit any more the lightning gun would be my suggestion
Gektheraz  [作者] 8 月 29 日 上午 5:23 
Thanks for letting me know. Patched those files.
yesto 8 月 28 日 下午 5:18 
i fixed the loot collector it was another mod overwriting it with an unmodified but loaded file

while fixing that i ran into an error of the bioresource synthesizer level 2 and 3 having a build menu icon as errors fixed it by going into said files and changing menu_icon to not have _lvl at the end of the name and they load fine now
tcoylebrea14 8 月 28 日 上午 11:22 
love this mod.
Gektheraz  [作者] 8 月 28 日 上午 5:07 
It's your issue. Works fine for me on my end. You probably have other mods running that interferes with my files.
yesto 8 月 27 日 下午 10:05 
not sure if its something on my end but the loot collector wasnt increased when the change log says "Loot Collectors Drones/Range Increase. I increased upkeep cost."

i still have the base game 200 upkeep 55m range 1 drone and i even unsubbed resubbed to make sure i have the latest version
Gektheraz  [作者] 8 月 27 日 下午 8:12 
Ahh, you meant you leveled armory to lvl 5 and realized that you had no rare mining? Well, it sounds like a you problem. You can downgrade them. Low levels are plenty powerful either way.
Gektheraz  [作者] 8 月 27 日 下午 8:10 
You went to 2nd location and had no ammo crafting for you?
yesto 8 月 27 日 下午 7:54 
im not asking to change that it has the rare resources as upkeeps thats fine

just meant add the 2 rare resources to the requirement to upgrade to tier 5 .. just asking that cause i got the armory and other upgrades before i went to my 2nd location and ended up with no ammo crafting until i noticed what was happening

my play style is weird i stay in 1 map until i either scanned all underground stuff or research alot of things then i start my next outpost to advance the game
Gektheraz  [作者] 8 月 27 日 下午 6:57 
@yesto. It looks fine and balanced to me. lvl 5 armory needs two rare element minings (lvl3) to keep up with it and it already produces insane rate of ammo production. I have to dismiss your feedback. You could always make more outposts. (That's actually a good thought. Gonna implement it in next update.)
StarStorm 8 月 26 日 下午 8:52 
@Gektheraz, great and thanks
yesto 8 月 26 日 下午 5:48 
since the level 5 armory needs rare resources for upkeep can you make the upgrade from 4 to 5 need said resources so we dont have to rebuild the armories after noticing they stopped working
Gektheraz  [作者] 8 月 26 日 下午 4:37 
As usual, check changelogs for more details.
Gektheraz  [作者] 8 月 26 日 下午 4:37 
StarStorm and yesto. I've updated my mod according to your feedbacks. Have fun!
yesto 8 月 26 日 上午 11:15 
can you increase the range of the loot collector tower? its always strange having to shove it right on the wall and lose some turret space
StarStorm 8 月 25 日 下午 9:46 
can you include reduced consumption of mines to resource gen buildings (like 1 for lvl1, half for lvl 2 and 1/4th for lvl 3). I was making some changes for exponential res similar to your and few other changes. But yours seem more comprehensive than mine :). I just prefer if higher lvl mines can last longer
Gektheraz  [作者] 8 月 24 日 下午 4:17 
This is mainly my personal mod, but I'm open to suggestions for fun if you got something interesting. :)