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P.S. The getting it immediately part was when I was mid-campaign and first installed your mod, sorry for the confusion.
This was done as editing the default research tree has massive headaches and can cause issues esp if the devs change the default tree.
This dedicated tech tree has been in place since launch so not sure how to were getting it immediately unless you had a mod/file that granted it immediately?
As for scanning only when near thats a game design issue.
Is there something specific that unlocks it, like completing a certain campaign mission? Or should it be available as soon as you research alien tech level 1?
Also, I'm sure this is a known issue due to game mechanics... it only scans when you are nearby. I wonder if that can be changed so it will scan when you are far away. Do the deployable scanner turrets also not scan when you are too far away?
I love this mod, BTW! Especially useful to mix in with cultivators!
@Kittamaru what DLC do you have?
Might need to have separate DLC2 and DLC3 mods.
Remove and Reinstall did nothing
Yet when I got DLC3 the tower started working again
Maybe remove and re-add the mod?
Are you using another mod that has a modified scanner.lua file?