Solasta: Crown of the Magister

Solasta: Crown of the Magister

[HOTFIX] Echoes of the Shattered Star
31 条留言
SmackMore  [作者] 2 小时以前 
"Ossie1972 Oct 23 @ 7:39pm " If you do want to hold off until I can put more time into the project(will be soon) I will have this updated again and promise that it will be fully functional and we won't be running into the same issues seen in the feedback.

Thank you all for understanding and supporting the project via download and unique visits. If we reach 1,000 unique visits and 300 subs I will try to 'rush' the work as soon as I can, but in the meantime I am a little busy with the holiday work and visiting family. Thank you all for understanding and playing the campaign again!

:steamhappy:
SmackMore  [作者] 2 小时以前 
I will be updating it during the Winter Break, or before hand, I noticed this a lot too while I was playing/testing.
Want to apologize for the annoyance and would like to offer some sort of compensation for your time.
Would love to have a custom item/npc that is made in your image(how you want) added to the campaign as a rememberance.
I will admit when I first made the campaign I was just learning about how perception with monsters in DM works, so there is where my error lies.
Give me some time for an update on this campaign as I have 4 other stories in the works as well. I am taking all of the feedback from this campaign and making sure not to make the same mistakes on the other campaigns.
SmackMore  [作者] 2 小时以前 
"The way fights are structured and the line of sight of enemies are very poorly thought:
Enemies that are next to others that you attack from ambush will not react nor engage in combat. This could be ok if you're going 1 by 1 like an assassin, but, if you have a big fight and then another group of enemies literally 10 squares away from the other group and they won't engage even though they can see you, then what happens is that, when you finish the first fight, fight ends and you lose all encounter abilities (like barbarian rages), and you have to waste them again to fight the new small group which should have engaged along with the first one to begin with. This has happened so much that I got tired of it and quit the campaign."
Ossie1972 10 月 23 日 下午 6:39 
@Firfurz I've seen this before in Lair of the Twin Dragons - it's related to the enemy "threat range" and line of sight. I agree it's annoying but can be easily fixed. The creator seems very responsive & keen to respond to feedback, so hopefully can be addressed. I was actually going to start this tomorrow but I might wait until these things can be ironed out
Firfurz 10 月 22 日 下午 7:08 
The way fights are structured and the line of sight of enemies are very poorly thought:
Enemies that are next to others that you attack from ambush will not react nor engage in combat. This could be ok if you're going 1 by 1 like an assassin, but, if you have a big fight and then another group of enemies literally 10 squares away from the other group and they won't engage even though they can see you, then what happens is that, when you finish the first fight, fight ends and you lose all encounter abilities (like barbarian rages), and you have to waste them again to fight the new small group which should have engaged along with the first one to begin with. This has happened so much that I got tired of it and quit the campaign.
SmackMore  [作者] 10 月 3 日 上午 2:10 
"Still don't really understand, but is the intention for the "main" campaign to be full lvl 1-16, & the "branches" to be continuations from the various end points?"

Exactly, depending on the ending you go for, there will be a continuation of the story.
Ossie1972 9 月 28 日 上午 4:12 
Still don't really understand, but is the intention for the "main" campaign to be full lvl 1-16, & the "branches" to be continuations from the various end points?
Urbanoutdoorsman 9 月 22 日 上午 8:26 
Thanks for taking a look. I plan on seeing the mod through till the end.
SmackMore  [作者] 9 月 22 日 上午 1:08 
"I just finished fighting the Third Fragment Spider. I have the first and third fragments, but I am stuck in the teleporter room probably due to the second fragment not dropping since I started the game before the latest fix."

I think I found the error.
In the Ember Pact Bastion correct? It seems as I had turned one of the teleported to activate instead of Enable so that's on me. It is quite an interesting map that forms a good view on how the later operations will work. It was an earlier dungeon so I must've skipped over it in my revision. I'll be completely honest too, I always go the DawnWeavers path. But both pathes lead to good stories and mechanics that will be shown later in the saga and in other saga's.

I will do another hotfix patch now, since I believe the entire Emberpact part was bugged because of that. Appreciate the feedback and I hope you're willing to give this mod a try all the way through! The next 3 are coming soon!
Urbanoutdoorsman 9 月 21 日 下午 12:57 
I just finished fighting the Third Fragment Spider. I have the first and third fragments, but I am stuck in the teleporter room probably due to the second fragment not dropping since I started the game before the latest fix.
SmackMore  [作者] 9 月 19 日 下午 3:09 
EOTSS Update V.4

Main Quest Update: Progression has been expanded, players can now continue the main storyline.

Teleporter Fixes: Teleporter issues should now be resolved. If you find yourself stuck, you may need to rethink your approach to the puzzle.

Dungeon Adjustments: Minor balance and layout changes have been made across multiple dungeons.

Bug Reporting: If you encounter any further bugs, please list the dungeon where the issue occurred.

New Content: The 2nd Fragment now drops!

Thank you for playing and sharing feedback, it helps polish the adventure for everyone.
SmackMore  [作者] 9 月 17 日 下午 12:36 
-- Do Note this: There are multiple places you can be soft locked/where your run will end in devious ways. Please report any bugs, errors, or 'soft locks'. --
SmackMore  [作者] 9 月 17 日 下午 12:36 
Kimmokullervo, if you're able to remember, or load up your saves, where does your game get locked at? Each dungeon should have a title name to it, for more reference. Would be appreciated so I know more so where to look in depth, going through it the next 2 days and going to be dropping the next hot fix. Will take your suggestion on enemies being too easy and target practice. I will say, after Act 2, which is where it sounds like you're getting locked, the encounters and monsters become a lot more difficult.

On an off chance that you were in one of the locations that may be a Crypt or Tomb, you may need to look closer for 'hidden floor plates', tried to make them blend in so they aren't as easy to see.

First thing I did today was fix the 2nd Fragment, although, if you do see the description on the monster, it says "it looks like he ate it". Doesn't mean you shouldn't be able to obtain it though, so apologies on that end as that will cause the mainquest to break.
SmackMore  [作者] 9 月 14 日 上午 1:15 
"Some feedback. Spider cave difficulty ok, after that enemies are just target practice (cultists, feys etc). Use more grouping and stronger enemies (this is 4-men cata difficulty with UB classes). After soft lock (orc / cultists) both of my runs have ended later when teleport is not working. It might have something to to do that Fragment #2 undead did not drop anything. I had fragments #1 and #3 at that moment but not that. Cannot continue runs."

Interesting, sorry for making you go through a soft-lock twice. I'll look into the 2nd boss not dropping the 2nd Fragment, probably an error on my end. The campaign is so large that here and there I did forget a few things but overall tried to keep it together.

Appreciate the feedback, this week I will do a hard patch on the campaign, been working on the next 3 also, so my time has been consumed in a few ways but will stop the other saga's until this one is actually beatable.
Kimmokullervo 9 月 12 日 上午 3:28 
Some feedback. Spider cave difficulty ok, after that enemies are just target practice (cultists, feys etc). Use more grouping and stronger enemies (this is 4-men cata difficulty with UB classes). After soft lock (orc / cultists) both of my runs have ended later when teleport is not working. It might have something to to do that Fragment #2 undead did not drop anything. I had fragments #1 and #3 at that moment but not that. Cannot continue runs.
SmackMore  [作者] 9 月 9 日 下午 8:26 
Expect another update soon, either this week or the next week for additional time for responses.


I am looking for feedback on the first campaign for anyone who has played.
SmackMore  [作者] 9 月 9 日 上午 1:37 
“ Whats the start and finish levels? “
You should start with a new party but can be played at any level.

The other sagas you will HAVE to start with a max level party. I suggest playing around with your team, and or starting level 2 if you’re new to Solasta/DND games.
taleml 9 月 8 日 下午 2:48 
Whats the start and finish levels?
SmackMore  [作者] 9 月 3 日 下午 12:05 
📜 Update Log - Full Campaign Release

Campaign Complete - The entire story arc is now fully playable from start to finish.

Maps Finished - All maps are operational. Some later maps are still bare bones in decoration and atmosphere but fully functional for game play progression.

Monster Balancing - Every monster has been adjusted for difficulty scaling and encounter pacing.

Early dungeons now include more loot opportunities to support party progression.

Later dungeons remain more sparse to preserve challenge balance and ensure players cannot over-gear before the final encounters.

Strategic loot drops still exist throughout the late game.

Bug Fixes and Quality of Life

Corrected numerous teleport issues.

Fixed various event triggers and map errors to ensure smoother progression.

⚔️ Status: Campaign is complete and fully playable from beginning to end.
🎨 Note: Some maps remain minimal in detail, which will be polished in future updates.
SmackMore  [作者] 8 月 26 日 上午 1:16 
Echoes of the Shattered Star – Update 2: Quality of Life & Major Fixes

Adventurers,

Update 2 is live! This is a huge patch focused on quality-of-life improvements, bug fixes, and polishing the experience as we move closer to the saga’s final chapters.

Highlights:

Twin Graves is now accessible! Those sharp (or witty) enough may discover the path…

Fixed monster AC values across the board for a more balanced challenge.

Added more looting opportunities to reward thorough exploration.

Numerous text and encounter fixes to clean up rough edges.

Ending content is being finalized – completion is only hours away!

This update clears out a lot of lingering issues while opening up new pathways for the daring. Thank you all for your patience and feedback – you’ve helped shape this saga into something truly special.

Keep your eyes open. The end approaches. 🌌
440Stainless 8 月 20 日 下午 9:13 
the trap is over a treasure. you cant walk through it. the floor ones totally i get as unavoidable traps. but this particular one is a cocoon that is a treasure but you cant access the treasure or walk through an occupied space.

early lvl friendly i totally get. that makes sense. being a hardcore player i wanna know 1 or 2 misses could mean a TPK (current IRL campaign our DM is running 3x the XP limit for deadly encounters)
SmackMore  [作者] 8 月 20 日 下午 3:14 
Another answer to “the trap is facing backwards so you can not access it to disarm it.”
It’s meant so you have to walk through it. An unavoidable trap that hinders your party/and or just one character if done correctly.
SmackMore  [作者] 8 月 20 日 下午 2:22 
Thought I had fixed all those, my fault if they aren’t.

Also the beginning is early level friendly. Once you get into the later dungeons, you will find there aren’t as many single mobs vs groups of enemies.

The reasoning behind only 1 starting initiative in the spider caves specifically is because there’s little to no light. I won’t spoil too much but this does get better/worse dungeon to dungeon lighting wise. I figure that has something to do with the encounter issues.

It’s also a chance to take a more “stealthy” approach and not triggered huge battles that you can’t handle low level.
440Stainless 8 月 20 日 上午 12:54 
also a LOT of the fights are 1 enemy at a time. this is more of an annoyance than a challenge.

even with 4 hostile targets on the screen only 1 is in initiative.
440Stainless 8 月 20 日 上午 12:04 
doing my first play through. in the spider tunnels at the beginning of the module there is a treasure spot with a trap. the trap is facing backwards so you can not access it to disarm it.
SmackMore  [作者] 8 月 19 日 下午 9:15 
You will need to add me on discord, I'm in the main Solasta server, to claim your prize.
Find 'Echo's of the Shattered Star' under the 'custom-campaign-chat'.

You only get 1 prize also, you can't choose multiple.
Anyone who does complete the challenge will go into the "Hall of Legends"... I'll be keeping a running list of players who cleared it under the challenge rules (no Rogue).
SmackMore  [作者] 8 月 19 日 下午 9:15 
New incentives to players who beat the campaign under the new 'challenge mode'
If you manage to beat my campaign without a Rogue, consider yourself a skilled dungeon runner.
Your prize will be up to you, and you will choose one of the following optional rewards:
(You do not HAVE to claim your prize, just a bonus incentive).

- Early access to next saga, can be solo or I can do multiplayer session for testing if I am available and we work out a time. (helps me).
- Feature in a campaign as a character with either custom dialogue or combat option. (1 character in 1 scene).
- Lore Keeper’s Mark, if you beat the challenge, winners get a custom entry in the in-game lore codex or a tombstone/monument referencing their run.
- Starbound Chronicle Mention, your name immortalized in the "Chronicle of Heroes" (an in-universe books/scrolls you can actually read in-game).
- Unique Artifact Name; you get to name a weapon, relic, or fragment that will appear in a future saga.
SmackMore  [作者] 8 月 19 日 下午 8:59 
by factions I meant saga's lol long day
SmackMore  [作者] 8 月 19 日 下午 8:55 
NO MODS REQUIRED TO PLAY.

4 party, idk if 5-6 works but feel free to try and give me feedback if possible.

This entire series is going to be free to play friendly, meaning you don't need ANY DLCS, or mods.
(of course let me know if you run into any issues as I may be incorrect and haven't had much for testing from other sides.)

The first saga in the series is INCOMPLETE as of now, finishing up the final maps and the general bias ideas for the other factions.
440Stainless 8 月 19 日 下午 8:20 
4 party? or is it built for 5 and 6 party?
Lninefingers 8 月 19 日 上午 11:41 
Looks intriguing. You may want to add which DLCS if any, (including unfinished business) are required to play.