Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Echoes of the Shattered Star
   
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标签: UserCampaign
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6.453 MB
8 月 18 日 下午 9:53
12 月 3 日 下午 10:24
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Echoes of the Shattered Star

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描述
Echos of the Shattered Star – Immersion Update

This update focuses on improving atmosphere, encounter flow, and narrative cohesion across the campaign.

Lighting & Visual Improvements

• Added new light sources throughout key areas to enhance clarity, mood, and environmental readability.
• Adjusted lighting in several dungeons to better guide exploration and reduce visual strain.

Encounter Adjustments

• Updated monster positioning across multiple maps for smoother pacing and less frustrating engagement zones.
• Encounters now support more thematic ambush angles, improved line-of-sight combat, and a more natural dungeon flow.

Lore Additions

• Added several new lore drops throughout the campaign.
• These entries lay narrative groundwork that will connect directly into the upcoming sequel campaigns.
57 条留言
SmackMore  [作者] 12 月 3 日 下午 10:26 
Interesting, I was under the impression it would take more work than that, from what I was reading, but information is key.

Update is dropped with version change!
Ossie1972 12 月 3 日 下午 2:16 
Should do. As far as I understand, it's the different version number which tells the game that the "live" version of the file has changed, which prompts the game to ask which version you want to use.

Which may also mean, if you have never updated the version #, that everyone is still playing the first published version & hasn't experienced any of your patches or hotfixes - hence still mentioning encounter groups not working etc
SmackMore  [作者] 12 月 3 日 上午 9:52 
Thank you @Ossie, I will fix later today when I have a chance.

Appreciate you clarifying this and will change the version # as soon as I can.

If I change the version # the update will automatically work for Charles save?
Ossie1972 12 月 2 日 下午 11:34 
@SmackMore FYI, you have to change the version # with an update, or the game doesn't know it's a new file, and won't check. That's why @charles_watkins isn't seeing any fixes
SmackMore  [作者] 12 月 1 日 下午 12:34 
Are you running the latest update?(Via starting a new game)

The monster issue should be fixed, please let me do know if there’s any more issues.



- As for the having to return to town to sell, that isn’t even a thing in this campaign as you’re never able to go back into previous dungeons unless it’s intended(some later dungeons), as for the loot part, I can try to spice it up a little bit, but honestly I feel as if there isn’t even a whole lot of loot options to begin with.

- The trap part gets better and worse over time, the Ruination trap, is also apart of the story and meant to be used as a warning sign for players.


Let me know if you have any other feedback and looking forward to your response!
DiceWrangler 12 月 1 日 上午 10:15 
I want to keep playing this campaign -- for the story -- but these three things are dampening my fun:

* Oblivious monsters not joining a nearby battle making them easy prey for "assassinations" and, as a result, combat encounters are less challenging.
* Too much random, "junk" loot like mundane weapons, ammunition and food rations slowing down exploration due to the frequent need of returning to town to sell loot. ( I wish the "Scavengers" mechanic was available in player-created modules )
* Too many traps that are trivial and not deadly but annoying and just serve to slow down exploration.

Anyway, thanks for the module!
SmackMore  [作者] 11 月 30 日 上午 1:29 
Teleporter should be fixed, as well as a few others that I had honestly thought were completely fixed. I apologize for the inconvenience again
charles_watkins 11 月 29 日 上午 7:23 
That's disappointing. I suppose I'll restart someday, but that's it for now. Hope you've fixed that teleport by then.
SmackMore  [作者] 11 月 26 日 上午 11:23 
Official response:

A full forced-update to make old saves compatible would take me many hours. Echos of the Shattered Star has over 50 maps, and each one has multiple node connections, quests, triggers, and transitions.
Updating them all in a way that works with existing saves would take an entire day or more of work.

Because of that, updates right now won’t fully apply to saves that have already visited those maps.
Starting a new game is currently the only way to see every improvement.

However, I do plan to do a full compatibility pass in the future when I have the time to rebuild the affected maps properly.
It just isn’t something I can do quickly without risking breaking the entire campaign.

I apologize for any inconvenience this may cause players. I really did try to make sure there wasn't many mistakes before posting.
SmackMore  [作者] 11 月 26 日 上午 10:27 
"After an update, shouldn't I get a message asking to load from disk or file? Didn't get that."

I'm actually unsure on that part, from what I know, perhaps try to unsub from the mod and resub, it should give you the newest version.

As for your save file, I am hoping that it will convert over to the new update, I will have to look more into this. Appreciate the feedback